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2/15/2016 11:12:53 AM
3

The special ammo nerf barely did anything

Anyone else think that special ammo "nerf" barely did anything? After running Crimson doubles and trials this weekend it felt like no different than before. Really the notable change that I felt was the first round. But then if you had a sidearm on the first round then switched either once you died or after the round was over you'd have 5 sniper rounds. The other way was to run either ice breaker or invective Honestly if they wanted to make a proper impact, they should of reduced the spawn locations if crates, reduced the amount you get each time, and increase the spawn time. And maybe change how much ammo is retained when you switch. Thoughts anyone?

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  • Yuuuup. I think special just needs to drop every 2 or 3 rounds. Take the timer off completely just have it every two or 3 rounds. It's only the first match really that doesn't have special until someone wins the round. Then they go get the crates. Didn't change much.

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  • Edited by Ve7n00m: 2/15/2016 11:19:33 AM
    I don't know why they keep nerfing special ammo, it's -blam!-ing retarded! Whilst we're at it lets nerf Primary ammo to because TLW is OP and can kill you in less than a second!!!! People need to stop bitching and just play the game, IT IS JUST A GAME after all. You win some, you lose some, you kill some, you die! If you don't wanna be hard scoped, don't hang around in Sniper lanes. If you don't wanna be shot gunned, pay attention to your radar or communicate enemy position with your fireteam. If you don't wanna be a little bitch scrub, stop bitching!

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    • After playing trials I have noticed one major change, THE -blam!-ING ICEBREAKER CAN STILL HEADSHOT AT 170 DAMAGE LIKE WTF BUNGIE. Sorry for the salt but jesus why are year one weapons even viable

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