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Edited by Majora: 1/27/2016 6:19:49 PM
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The Ultimate Class Fixing Destiny Thread

[b][u]Just wanted to say Thank You to all you guys with kind words and smart changes. I'm glad we are all civilized with this topic.[/u][/b] In this thread let's discuss everything that we think needs changing in Destiny that is class related. Feel free to post what you think deserves to be fixed, and I'll possibly add it to the thread. [b][i][u]Note[/u][/i][/b] a lot of these are speculations on what we would like to see, so some of these changes might not have all the information on changes/consequences that we may not notice at first, that could be down right game breaking OP, if you notice something that wouldn't be right, please point it out. Please criticize as well, it is appreciated. [b][u]Edit 1)[/u][/b] Getting a lot of criticism from Voidwalker and Sunsinger changes. I'll have to change those. I'm seeing now that Charged Melees Activating on kill is a little excessive. Expect change with those. [b][u]Edit 2)[/u][/b] Thank you guys for the continued support here and there. ----------------------------------------------------------------------------- I'll start off with a few, changes maked with * or other symbols mean those were asked by the community and I agreed to list them. They are credited at the bottom. [b][u][i]Classes[/i][/u][/b] [u][b]Hunter[/b][/u] 》》[u]Gunslinger[/u]) ●Improve Swarm Grenades duration and damage slighty ●Deadeye? WTF so usless....needs to actually do something. Suggestions? Give Golden Gun a precision hit multiplier for extra damage for headshots?** ●Circle of Life is so trash, Make it so [u]First[/u] (and only first) throwing knife kill during super restores 25% of your super duration and refunds one shot**** [b][u]And/Or[/u][/b] Precision kills with a throwing knife during super regens health*** ●Slighty boost the overall damage of Golden Gun ensuring those kills and help with PvE□ ●Incendiary throwing knives now count as Solar Damage□ 》》[u]Bladedancer[/u]) ●Fix Arc Blade hit detection ●Restore Arc Bolts damage [b][u]OR[/u][/b] range to former glory, nerf to both was uncalled for**** ●Raise Arc Blade damage resistance to 52% instead of 50%. (Still one shot to GG/High impact snipers) or 51%** ●Increase Arc Blade Agility* ●Increase Arc Blade damage to help with both PvP and PvE□ 》》[u]Nightstalker[/u]) ●Make Shadowshot trigger suppression debuff a lot sooner (still not instant)((when not a direct hit)) ●Direct ShadowShot hits to targets triggers suppression instantly♧♧ ●ShadowShot tether disappears if the Nightstalker is killed◇ ●Slightly increase roll distance for Shadestep♧♧♧ [u][b]Warlock[/b][/u] 》》[u]Voidwalker[/u]) ●Improve Angry Magic Perk to be more effective to help bring attention away from Annihilate ●Restore Scatter grenade + Nothing Manacles to OG pre nerf ●Lance provides extra proximity detonation to help hit airborne targets*** ●Fix splash damage hit detection as on rare ocasions Nova Bombs seems to fail badly*** ●Overall Improve The Hunger perk to help bring attention away from Annihilate*** ●Slightly increase Axiom Bolt damage in the wake of a Firebolt nerf♡ ●Bring Nova Bomb super cooldown in line with Fist of Havoc cooldown. (Reducing Nova Bomb cooldown)♡♡ ●Nova Bomb no longer damages player□ 》》[u]Sunsinger[/u]) ●Reduce overall Firebolt + Touch of Flame + Viking Funeral damage 170 -> 155/150? ●Grenade burn burns faster to reduce the time you are getting hurt, unable to regen♧ ●In the wake of that nerf, Solar Grenades last longer. (Sunbreakers = EVEN longer duration) ●Scrap the Solar Wind perk and make it so that perk makes Scorch kills increase ability charge rates for all nearby allies?** ●Angel of Light grants a slight boost to accuracy** [u]or[/u] AoL has a chance to spawn orbs of Light for your teammates♡♡♡ ●Trickle no longer affects Radiance recharge rates□ ●Song of Flame now procs to all teammates withing a 20m radius instead of 10m□ ●When some explodes from Brimstone, all nearby targets affect by the explosion are ignited□ 》》[u]Stormcaller[/u]) ●Increase regular Stormtrance duration* (by about 2-3 seconds◇◇) ●Decrease Transcendence Stormtrance duration* (about 3-5 seconds◇◇) ●Activating Stormtrance w/ Transcendence buff uses up your grenade and melee charge♡♡ [u][b]Titan[/b][/u] 》》[u]Striker[/u]) ●Fix Shoulder Charge hit detection ●Improve Flashbang to stun a bit longer to help take all the attention away from Lightning Grenades 》》[u]Defender[/u]) ●Make Suppressor grenades detonate sooner then they do now (not on impact)* ●Increase Ward of Dawn strength to 3 Golden gun shots, 4-5 hammers, still 1 nova bomb, while making Shadowshot of 2 arrows effect it oppose to not affecting it at all now ●Spikes Grenades now slow targets in the AoE□ ●Suggestions for Iron Harvest?□ 》》[u]Sunbreaker[/u]) ●Fix Hit detection with hammers ●Raise damage resistance from 50% to 51% ●Restore normal hammer velocity and restore back to normal splash damage by [u]half[/u] of what it use to be w/ Forgemaster as this solely killed the subclass. (Still keep the shit tracking) ●Suncharge uses slightly less super energy, enough for maybe one extra charge in the end, to help take away attention off Forgemaster which...aka 7 big hammers instead of 5 smaller hammers◇◇◇ ●Fix Hit detection with Suncharge◇◇◇ [b][i]ALL[/i][/b] ●Fix charged melee hit detection ●Make so subclass exotics that grant a perk also grant the respective stat bonus. Expample, Striker perk Unstoppable also gives +2 Armour, but Eternal Warrior exotic that GRANTS Unstoppable [b]doesn't[/b] grant the +2 Armour. It should. This can be seen here https://youtu.be/fY8qkJjIdnQ ●Improve Voidwalker and Bladedancer Blink, not to former glory, but better then it is now, aka remain same cool down, actual blink increased speed* ●Fusion and Flux Grenades become [b][u]Exactly[/u][/b] the same except one is Solar and one is Arc. Period** ●All changes to a ability under a certain subclass that more then one subclass has changes for all sublcasses. (Like Spike Grenades for instance, are under Defender yet change for Nightstalker as well) Thanks for reading, would love the opinions of the community. Thanks to my fellow Canadian friend [b][u]Dahminus[/u][/b] for the YouTube clip. ----------------------------------------------------------------------------- *Thank you to [b]MachineGunAbuser[/b] for their Input. **Thank you to [b]beeshaa[/b] for their input. ***Thank you to [b]lightarc1205[/b] for their input. ****Thank you to [b]the phoenix362[/b] for their input. ◇Thank you to [b]swagjuice987[/b] for their input. ◇◇Thank you to [b]dngodsell[/b] for their input. ◇◇◇Thank you to [b]Yoda[/b] for their input. ♡Thank you to [b]NinjahGoose[/b] for their input. ♡♡Thank you to [b]Kirby235711[/b] for their input. ♡♡♡Thank you to [b]Squintore[/b] for their input. ♧Thank you to [b]Ghost 9o5[/b] for their input. ♧♧Thank you to [b]Altair 202[/b] for their input. ♧♧♧Thank you to [b]PoneZec[/b] for their input. □Thank you to [b]BerserkOne[/b] for their input.

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  • Edited by Hoosier D. Addey: 1/23/2016 10:50:39 PM
    ---HUNTERS--- Gunslinger You are right about circle of life, it was garbage day one. If anything it should be given to celestial nighthawk as a secondary passive perk and, in turn, replace that perk spot in the subclass with a perk that charges a significantly larger portion of the supercharge if you kill someone with a knife. Alternatively, have the throwing knife do Significantly more damage (1.5X/1.75X/2X maybe?[does not count towards a kill with the super]) when the super is active. This would be a secondary effect to "Circle of Life". Being Killed when activating Golden Gun at ANY Point before you are able to shoot DOES NOT F***ING TAKE AWAY THE SUPER (Same general fix for any other subclasses with this type of problem. It's Bullsh!t.) Over the Horizon should be a base part of the super minus the stat boost and add another ability such as kills with the throwing knife to charge a significantly larger portion of the supercharge (a previous example). My reasoning for this is it's not like we can snipe with Golden Gun unless we have the AT/S Arachnid exotic. Even with the "Dead Eye" perk, Golden Gun only gains a smaller hipfire reticle. {{{That I Have Noticed - I Could Be Wrong}}} AT/S Arachnid should have its current perk compiled with Dead Eye and Over the Horizon (only if Over the Horizon does not become part of the base super) and then brought into year two ***IF*** it doesn't still suck. Dead Eye (if kept in the subclass supposing AT/S Arachnid still sucks) should have extra orb of light generation upon critical kills and bonus damage toward other guardian supers if critically hit. {Critical hits on normal players do not do extra damage but only generate orbs of light; Critical Hits on other players that are casting their super (Nova Bomb/Fist of Havoc/Shadow Shot) or that are in their super (Blade Dancer/Sun Breaker/Sunsinger/Stormcaller) Does 1.5X-2X damage. (More of a counter/alternative for being the only super without a Defense buff while the super is active.) Critical kills on other players using their supers grant 2 bonus orbs, "critical" kills on players out of their super grant one bonus orb. Effects of Dead Eye carried over to PvE: enemies without shields killed with headshots produce one extra orb of light, enemies with shields take 1.5X critical damage and critical kills produce two orbs. Major/Ultra enemies without shields take 1.5X critical damage generate two orbs upon critical kill, Major/ultra enemies with Shields Take double critical damage. Bosses with AND without shields take double critical damage. {[Mechanics of this feature: if a reticle is lined up over a target's critical spot, the shot will do bonus damage supposing the target is warranted to take bonus damage, if key hole is active, the shot will do the same bonus damage rate to any other targets behind the primary target, regardless of whether or not they were critically hit.]} *******Adjust Bonus Damage Accordingly/////Most Of The Listed Bonus Damage Rates Listed Are Just For The Representation Of The Idea******* ---WARLOCKS--- Voidwalker doesn't need a faster supercharge rate. As a warlock, I sucked in PVP and got 4 supers a Game easily, I main a hunter and I am pretty decent most of the time, and I can barely get two supers in a game, Three IF I am destroying the other team and everybody else on my team is doing poorly. Ever since Mercy rule was implemented, I rarely see Three of my own supers in a single game as a hunter. Everything else you have listed I can agree with, within reason.

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