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#feedback

Edited by FreakingElite09: 1/14/2016 12:07:46 AM
10

How armor RNG is completely hurting Destiny. And how to fix some of it.

Customization helps a game and makes it more engaging, but RNG severely hampers that aspect. Here is the problem and the solution(s). I can understand a grind. Bungie needs us to spend ample time on the game, but there comes a point when a player doesn't want to grind anymore, period. It's different for different people. However, one thing that helps a grind is having what you want right there to work for. It may not be attainable for some time, but it's there to look at and look forward to. This is where RNG really hurts Destiny, especially with it comes to light level and armor. For instance, I like to have high intelligence and discipline with low strength. I like to have certain buffs for some weapons over others (hand cannon ammo over auto rifle), and I like it with certain pieces of armor for aesthetic reasons. The problem is, at this point, I don't feel like I'll ever achieve it, or I won't for many many more weeks. Not because of lack of skill, but just cause the RNG odds are completely stacked against me. For instance, the hunter boots for New Monarchy. I want them for their aesthetics, but they don't have stats that match what I need for my gameplay. So what are my options? To build my reputation until I lvl up and get a package. At that point, I get the package and I might get those boots, and they might have my stats. THEN I have to grind to get other gear with higher light lvl so I can use my boots (if I ever get them) in Iron Banner or the Raid. All of that coming together seems pretty slim, and that's coming from someone who enjoys grinding Destiny. It's taken me this long to get what I have now, with a lot of hours of gameplay, but all players have their limit. Of the 25 million who have created accounts, how many still grind I wonder? And if they don't, how many quit with sour memories of a game that felt like an impossible marathon rather than reward for their hours? If a player puts in 300 hours (that's a lot by the way), but enjoyed the game enough to buy each installment, you've won, Bungie. But if they log 1000+ hours of frustration, disappointment and rage and quit because it seems their time has been wasted and consequently they buy no more DLCs, Microtransactions or Sequels, you haven't won. Bungie, either change your expectations or change your style because if the game feels stacked against the player, then that is not something a casual player will come back to, and even hard cores have their limits. Yea you have the most hard core, elitist players or the new comers, but they're a minority. How long can you sustain your business on a minority? You put out a sequel, but the year long player just got fed up with the changes and lag and ridiculous requirements to obtain weapons, then the playtime has actually worked against you as it only served to cement that resentment. So here's a solution to consider. Not saying this the golden egg. I'm just trying to help. Put the desired equipment out there to see. Don't make us hope for it. put all versions of armor out with the vendor, or make the stats change from week to week so we can see the armor with the stats and perks we want. For items that we can't buy like raid items, make simple quests to acquire items that let you customize it. Spindle to give the item a discipline stat and helium to give the item intelligence. This is FAR and AWAY more preferable. Waiting for just right drop is NOT the same as "working" for something and is, in reality, enraging for all but the most elite (or inexperienced). Steps are always better than RNG. Time gates that literally stop us from our pursuits don't help either. Extended fun game play is great, but forced extended gameplay not fun. Better the player has fond memories for a short time, than frustrating ones for an extended time. Pre-edit: And for the dorks (yes dorks) that say to "just put in a little work" or think that the ability to grind a video game for artificial material is somehow desirable or sexy quality to have, Destiny is not a job and it doesn't make you a worth while person, and there are more important things to "work" at in life. So unless you're a streamer or you make actual real life money from it somehow (as opposed to glimmer or marks), you just sound stupid when you make that argument. Destiny is not real life. It's a video game. A game with great mechanics, but a still a game, and should be treated as such.

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  • Great idea! Please bungie?

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  • Edited by zaffy2005: 1/18/2016 3:31:54 AM
    Bungie has done an absolutely terrible job with player custmization in Destiny, which is sad because that was one of the largest selling points and where much of the hype came from. The idea that each and every player could "build" their character, not simply in terms of aesthetic style but to actually craft weapons and armor that flowed seamlessly and buffed their preferred gaming style. But the whole thing has become such a Las Vegas screwjob. And what's worse is even what you like can be taken away. By the end of Year One I had my Warlock decked out with the Cowl of the Hezen Lords, Iron Regalia Gloves and Vestments, and the Deathsinger's Tread. I absolutely LOVE that look. And I could top that off with primaries of every element, two of which being my preferred Scout Rifle (never did get one in Void so I had to settle for Word of Crota or Six Dreg Pride II), I had Shoot To Loot sniper rifles and Full Auto shotguns of every element, low ROF/High Impact Machine Guns, tracking rockets (even though I relied almost exclusively on Gjallarhorn once I had one). I had everything sorted out. A loadout suitable for any situation and burn, armor that would boost reserve ammo for any weapon I wanted to use, and my character LOOKED the way I wanted him to. Then Year Two and the Taken King hit. Absolutely everything I had worked towards, collected, been through the grind for, every lucky drop, hours and countless materials spilled into Reforging, tackling the toughest challenges in the game over and over and over again to the point I practically could have had the entire thing memorized down to the precise millisecond of every enemy spawn, gone in an instant, to be replaced by hideous, unimaginative armor, the complete removal of the Reforge option, absolutely STUPID and inanely situational perks, and a progression system that relied entirely on luck within a system that shits on every player's efforts. "Oh, you just completed the Nightfall that requires 280+ Light to stand half a chance? Here, have a 220 Rare Auto Rifle and a 195 Uncommon helmet for your time." And the Prison of Elders? Who the hell is going to bother with level 28-35 challenges that will only drop Level 20, 170 Light, entirely outdated Year One rewards? And it's a shame because the gear LOOKS cool. But it's useless. And you touched on something else that has been bothering me. The Faction gear. What's the point of a weekly reset and inventory timer on Faction/Vanguard/Crucible vendors when they always, always, ALWAYS sell the exact same gear every. -blam!-ing. day? We should be able not only to get different stat rolls but different gear sets as well. I love the design of the old Nerigal Savant Warlock Helmet. The closest offered in Year Two is either the Obsidian Mind (takes up the exotic slot and is only useful for Voidwalker) or the current FWC helmet with its gaudy gold visor and FWC logo stamped all over it. These vendors should sell the full gamut of their armor styles since day one with varying perk/stat rolls, with the inventory randomly generated each week. It will still take time/luck to find the style and perk combinations we want, but it's still a hell of a lot better than either having to settle for "stock" or to keep playing the "rank up roulette" game to the point where you're sick of even logging into Destiny, much less plunging back into the same old grind for the same disappointing results.

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    I know exactly what you're talking about. Pretty much since the beginning of TTK I've been grinding just to get some intellect/discipline gauntlets with hand cannon reload for my warlock. Still no luck. They really need to do something about it

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  • Another addition to complement the weekly changing faction gear would be to give Banshee and Saladin the ability to reformat/reforge weapon perks like they did during the House of Wolves expansion. The same thing could also be done with armor, and I would suggest the Speaker be the one to realign their perks/ability stats just to make him relevant.

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  • Edited by Kharik: 1/14/2016 11:47:57 AM
    I completely agree with you, and having items with rotating perks each week is something that people have asked for for many months. The vendors themselves already have a timer that ticks down, so it seems that the system itself is already in place, they just need to add randomized perks to it. I want a Winged Sun Plate (from ToO) with DISC/STR, Shotgun ammo Void-armor. Since I can only get it during the weekends it feels close to impossible to get it. I don't mind Destiny having a grind, but all the different permutation of perks an armor item can have coupled with how the unrewarding the reward system is makes it feel not worth it. And getting a faction armor with the perks you want? I have given up hope on that one, wich is a shame since I really want New Monarchy Gauntlets with DISC/STR, Melee speed and shotgun reload speed. These days I mostly just log on one day a week to do trials and/or Nightfall, I just don't feel that the game rewards the time I put in it. This really needs to change.

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  • I've inspected every set of boots for int/dis sniper/MG ammo... -blam!-ing won't drop!!!

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  • In the time it took to write this post your boots could have already dropped.

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    • i just got peregrine greaves for about the 16th time this week IF I DELETED ALL THE OTHERS WHY WOULD I WANT ANOTHER lazy ass loot system should be strung up by its scrotum

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