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Edited by Skaianet: 12/22/2015 2:35:50 AM
25

Star Citizen meets Star Wars

As the title suggests I would love to play a Star Wars game of the same vein as Star Citizen. just Imagine being able to freely explore the entirety of the Star Wars Galaxy! Being what ever you want, having your own ship, participating in massive universe shifting battles. Now I'm going to go into detail about it below let me know what you think! Time Period: New Trilogy, between the events of Episode 7 and Episode 9 Factions: [spoiler]The First Order The New Republic The Knights of Ren The New Jedi Order Neutral And various intergalactic gangs[/spoiler] Classes: [spoiler]Stormtrooper First Order Agent Republic Soldier Agent of the New Republic Jedi wanna be(For lack of a better term) Dark Jedi/Knight of Ren Smuggler Bounty Hunter[/spoiler] Now by no means do these classes lock you into a faction or play style, they are more so starting points for your character to develop from, similar to how dark souls gives you starting classes. GamePlay: Combat: [spoiler] (I will be speaking in terms of consoles) Every weapon regardless of whether or not it's a ranged or Melee (lightsabers will not be the only Melee weapons) has two attacks. Heavy(R1/RB) and Light(R2/RT). Essentially you can preform combination attacks by pressing them in certain sequences and all that jazz. For blasters the heavy attack varies, some just shoot a bunch of rapid fire bolts, others launch a grenade, others shoot one massive bolt, and others might just be an electric stun. Everyone has a dodge roll(Circle/B), everyone. No exceptions, why? Because you will need to dodge, a lot. It is limited by a stamina bar of course, you wouldn't want people dodge rolling across the battlefield never getting hit. Most attacks don't take up stamina, but blocking does(if Melee weapon is equipped in main hand then Left Trigger, if not then left trigger is just Zoom). It should be noted you can duel wield in this and your left hand weapon does use the left trigger, but that's only the case with blasters, duel Melee weapons use the same buttons as one Melee weapon because block is mapped to the left trigger, and yes blocking is limited by your stamina like dodging. Left bumper/L1 is dedicated to special abilities, whether you're a force user or a gunslinger. Things like force push, Sith Lightning, orbital bombardment, etc. if you hold the button down you can modify the attack. Force push becomes a grab with which you can push and pull things around, Sith Lightning is can become a storm of electricity, etc. you can switch between these by pressing up on the D-Pad. And yes they have an energy meter, don't know what to call it but hey balance. Left and right on the D-Pad switch between your left and right hand weapons. Down on the D-Pand switches between your useable item, like Drop shields, and other consumables. Which you activate with Square/X. Y/Trangle is just the interact button. [/spoiler] Movement: [spoiler] pressing X/A makes you jump, if you have the force the longer you hold it the higher you jump, also you get a double jump and the ability to dash(Circle/B) mid air. Non force users can equip a jet pack which functions the same.[/spoiler] Star Ships: [spoiler]It'll Copy a lot from Elite: Dangerous and Star Citizen, design the controls to be easy to learn but hard to master. No auto maneuvers like in Battlefront. Multi Crew Ships are a must. [/spoiler] Crafting: [spoiler]you can craft Armor and Weapons in a manner similar to fallout 4 and the Witcher 3. So you have to find recipes for items then find the ingredients by mining, trading, exploring, or pirating. Then you can use your ship's crafting set up to create Weapons, Armor, Consumables, Ammo, etc. However to craft a Lightsaber of any kind you must be a force user. You can also mod the shit out of everything, even consumables. [/spoiler] Leveling system: [spoiler]there is absolutely no Level Cap, your staring class dictates your starting stats. Which include Vitality Endurance Strength Dexterity The Force Intelligence After each level you gain a point that you can use to upgrade your various stats. Your weapons, armor, consumables, and special abilities scale with your stats. Feel free to add more that make sense [/spoiler] Currently I don't know how well all of this would work in a PvP setting, besides the ship combat I know this will never happen but it's fun to think about Edit: I have set it as my life's goal to create this game To do so I must end up as a creative director for Bioware then pitch this exact idea to EA.... Yea that's gonna be easy.... Edit 2: Feel Free to make your Characters! Why not let people get creative

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  • I would play this

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    • Neutral Jedi Wannabe sounds like me will be me

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      • KotOR 3

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        • Edited by Doctor Electric: 12/21/2015 4:31:06 PM
          So...Star Wars Galaxy? Your idea has existed, it killed itself off in 2011.

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            • I honestly thought people would love this idea. The Star Wars franchise is so beloved you'd think people would want a game like this to exist. After all, what Star Wars fan wouldn't want to explore all of the Galaxy freely, with actual planet sized representations of Tatooine, Naboo, Sulust, Hoth, Corasant(can never remember the spelling for that one), and all the other amazing locations.

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            • I CANNOT LET THIS POST DIE I PUT TOO MUCH WORK INTO IT!

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              • ....bump....

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                • I'm just gonna keep bumping this till I get attention

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                • Star Wars Galaxy was somewhat like this but combat and animations were clunky.

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                • My life has been completed

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                  • [quote]As the title suggests I would love to play a Star Wars game of the same vein as Star Citizen. just Imagine being able to freely explore the entirety of the Star Wars Galaxy! Being what ever you want, having your own ship, participating in massive universe shifting battles. Now I'm going to go into detail about it below let me know what you think! Time Period: New Trilogy, between the events of Episode 7 and Episode 9 Factions: [spoiler]The First Order The New Republic The Knights of Ren The New Jedi Order Neutral And various intergalactic gangs[/spoiler] Classes: [spoiler]Stormtrooper First Order Agent Republic Soldier Agent of the New Republic Jedi wanna be(For lack of a better term) Dark Jedi/Knight of Ren Smuggler Bounty Hunter[/spoiler] Now by no means do these classes lock you into a faction or play style, they are more so starting points for your character to develop from, similar to how dark souls gives you starting classes. GamePlay: Combat: [spoiler] (I will be speaking in terms of consoles) Every weapon regardless of whether or not it's a ranged or Melee (lightsabers will not be the only Melee weapons) has two attacks. Heavy(R1/RB) and Light(R2/RT). Essentially you can preform combination attacks by pressing them in certain sequences and all that jazz. For blasters the heavy attack varies, some just shoot a bunch of rapid fire bolts, others launch a grenade, others shoot one massive bolt, and others might just be an electric stun. Everyone has a dodge roll(Circle/B), everyone. No exceptions, why? Because you will need to dodge, a lot. It is limited by a stamina bar of course, you wouldn't want people dodge rolling across the battlefield never getting hit. Most attacks don't take up stamina, but blocking does(if Melee weapon is equipped in main hand then Left Trigger, if not then left trigger is just Zoom). It should be noted you can duel wield in this and your left hand weapon does use the left trigger, but that's only the case with blasters, duel Melee weapons use the same buttons as one Melee weapon because block is mapped to the left trigger, and yes blocking is limited by your stamina like dodging. Left bumper/L1 is dedicated to special abilities, whether you're a force user or a gunslinger. Things like force push, Sith Lightning, orbital bombardment, etc. if you hold the button down you can modify the attack. Force push becomes a grab with which you can push and pull things around, Sith Lightning is can become a storm of electricity, etc. you can switch between these by pressing up on the D-Pad. And yes they have an energy meter, don't know what to call it but hey balance. Left and right on the D-Pad switch between your left and right hand weapons. Down on the D-Pand switches between your useable item, like Drop shields, and other consumables. Which you activate with Square/X. Y/Trangle is just the interact button. [/spoiler] Movement: [spoiler] pressing X/A makes you jump, if you have the force the longer you hold it the higher you jump, also you get a double jump and the ability to dash(Circle/B) mid air. Non force users can equip a jet pack which functions the same.[/spoiler] Star Ships: [spoiler]It'll Copy a lot from Elite: Dangerous and Star Citizen, design the controls to be easy to learn but hard to master. No auto maneuvers like in Battlefront. Multi Crew Ships are a must. [/spoiler] Crafting: [spoiler]you can craft Armor and Weapons in a manner similar to fallout 4 and the Witcher 3. So you have to find recipes for items then find the ingredients by mining, trading, exploring, or pirating. Then you can use your ship's crafting set up to create Weapons, Armor, Consumables, Ammo, etc. However to craft a Lightsaber of any kind you must be a force user. You can also mod the shit out of everything, even consumables. [/spoiler] Leveling system: [spoiler]there is absolutely no Level Cap, your staring class dictates your starting stats. Which include Vitality Endurance Strength Dexterity The Force Intelligence After each level you gain a point that you can use to upgrade your various stats. Your weapons, armor, consumables, and special abilities scale with your stats. Feel free to add more that make sense [/spoiler] Currently I don't know how well all of this would work in a PvP setting, besides the ship combat I know this will never happen but it's fun to think about[/quote] DoubleBump.

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