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originally posted in: December Titan Nerf.
12/5/2015 7:52:22 AM
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Bladedancer Kill: Two or three shotgun blasts. Running a BD is almost not feasible and was really only a great idea on the game's initial launch. I see A LOT more Gunslingers (ZERO def bonus) and even more Nightstalkers (still very little def bonus) than I do Bladedancers. Stromcaller: Agreed. But, their def bonus only needs a very slight nerf. SLIGHT. Really, my only problem with this update is that they're buffing Striker defenses during super. They can ALREADY take 3 GS shots before keeling over. What the hell, Bungie?
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  • a bladedancer can be downed in 1-2 shotgun blasts, and if 2 people are shooting its too easy. i remember after the first couple bladedance nerfs when it was borderline unusable. there was no dmg reisistance what so ever. i agree on stormcaller. defs agreed on strikers. before ttk, striker was the most op super in the game by far. it was already unstobbable now its just over the top stupidity. classic bungie

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  • Sure, if you miss one. Also, why are you proccing a golden gun so close to players on the other team? You have no damage resistance, and if you are in fist of havoc range, then you are almost in shotgun range.

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  • fist of havoc range is like more than fusion rifle range. if u can see the slam coming, ur already dead. ive been max height, crossmap and still killed at sniper dmg falloff distance by the slam. i kept the video. it was a glitch or ultimate lag. either way rediculous

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  • They could have been using Shockwave as well. It has quite the distance when a titan smashes and if you're above them when they smash then you are going to die. I dont see many other players escape it when I smash if they jump up. Even when I try to evade a smash. Just imo

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