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Edited by Absinthesize: 12/1/2015 4:31:07 AM
1

Good pvp build?

Wanted to share my idea for a pvp build, not saying its original, just looking for feedback, i already know the biggest arguments against my choices (namely not taking lance or bloom, and using skull of dire) This is an all around pvp build, not catered to specific playlist (like say control) first build link > http://www.destinydb.com/calculator/talents/voidwalker#14.zsscij;15.3,0:4,0:6,0:8,0:16,0:24,0:27,0:28,0 Axion Grenade-General use grenade, softens up targets, can force mistakes/sloppy plays. can be used to finish someone off or to open someone up (like a sniper) then move in for the kill. Blink-not 100% essential honestly, but it disorients a bit, is faster sudden movement, i dont really use the shotgun much, i want to get a good side arm/fusion rifle for this build/strategy. Shatter-lot of people like lance but i wont be using my super enough to want to snipe with it, id rather go for more initial coverage. Surge-i could get soul rip but honestly warlocks have the weakest melee of the 3 subclasses, and it requires a kill too. while when it works its better then surge, surge is more "on" all the time. i dont even spec into STR in this build, so my melee cooldown isnt great either, this is more for when i need to win that gunfight, barring shotguns. passives-i focus on toughness like most, this is for damage threshold purposes, i havent decided on if i care for battle recovery or speed more, id probably focus on speed since warlocks have a innately higher recovery, for a little balance. Angry magic-firstly it gives me even more armor, secondly 3 homing nova bombs Embrace the void-this is a big piece of the puzzle, i have a 25 second cooldown on my grenades with max DISC, hitting anyone with my grenade (wich can hit multiple people easily) or my super, gives me the energy drain effect to get my grenades back off cooldown. This is just the perks tho, the gear is important too. Tlaloc-yes its a powerful scout when overflowing, this build is more about guns and grenades and relying on the super to counter other supers/heavy weapons. the main thing is it has the grenadier perk on top of that (you can also pick any good pvp wepaon with grenadier/army of one even sometimes works) Sidearm-idealy with zen moment and rangefinder, id settle for grenadier in place of range finder tho :P heavy weapon-id use my ruin wake with army of one, braced frame, and spray and play. its easy to get army of one to proc with heavy weapons due to TTK durations. and its honestly more beastly then the one that was sold from Iron banner vendor...i know i have both. Skull of dire ahamkara-This lets you really use your super to counter other supers and even heavy weapons, or even gruops of the other team. the fact that it basically gives you the hunger perk for free, wich applies with embrace the void...is something that helps send this into overdrive! gauntlents with impact induction-for when melee happens, reload speed for scouts would be nice too the basic idea, is being able to rely on your axion grenades more in your gunplay to finish off/flush player out as often as possible.

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