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#feedback

Edited by kklathan8613: 11/9/2015 10:06:40 AM
1

Revamping Sunsingers - My Idea

TL:DR - Defenders are buffers / area denial --- Nightstalkes are Crowd Control ------ Sunsingers should be Healers. Hear me out. Grenades: --- Solar Grenade: Creates a flare of Solar Light that deals damage to enemies inside (leave as is) --- Firebolt Grenade (leave as is) --- Fusion Grenade (leave as is) Melee: Scorch - Flame based melee that deals damage over time to the enemy. (leave as is) Melee Modifiers: --- Flame Shield (leave as is) --- Solar Wind: Striking an ally grants them an additional movement speed and triggers their health regeneration --- Brimstone: Killing an enemy with Scorch creates a flare of Solar Light Super: Radiance - Fill yourself with Solar Light decreasing cooldowns for yourself and granting increased Recovery to nearby allies Super Modifiers: --- Song of Flame - Nearby allies are fully healed when Radiance is triggered, nearby allies have faster ability cooldowns and increased Agility --- Radiant Skin - Triggering Radiance grants yourself and all nearby allies an overshield --- Fireborn - Radiance can be triggered from beyond the grave, returning you to life but Radiance no longer buffs allies. Ability Modifiers 1: --- Radiant Will - Increases the duration of Radiance and the amount of Recovery granted to allies --- Viking Funeral (leave as is) --- Sun's Blessing (replaces Sunburst) - Allies standing in Solar Flares slowly recover health. Ability Modifiers 2: --- Touch of Flame (leave as is) --- Angel of Light - Allies who remain in a solar flare for an extended time are granted an overshield --- Gift of the Sun (leave as is) This creates a viable healer class by re-purposing perks which are hardly used by the bulk of the community. If you do not want to be a healer the most heavily used current perks remain unchanged. Edit: Why do I think this is balanced? The bulk of the healing comes from Grenades. You need to use Solar Grenades (easily the Sunsinger's weakest grenade in PvP and PvE) and you are denied using it on enemies if you want to heal your teammates with it. Fireborn now has an actual cost associated with it; self rez is now selfish in that you are saving yourself at the cost of being able to save your teammates by triggering your super next to them.

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