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8/19/2009 9:53:09 PM
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Citadel In-Depth

In the heart of this Forerunner structure, far above the troubled surface of the Ark, another battle rages. [url=/news/content.aspx?type=topnews&link=CitadelInDepth] click for full story [/url]

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  • [quote][b]Posted by:[/b] MOB74656 I have thought this map would be one of the ones that would end up like Isolation. Pushed off to the side.[/quote]That's pretty much a stereotype, and not entirely true. A certain handful of people don't like/enjoy Isolation while the other handful do. I personally think it's a great map, along with this map.

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  • I have thought this map would be one of the ones that would end up like Isolation. Pushed off to the side. However, after reading this, I like it. The new hit map. I wish it was bigger, but I have to live with what I get. And that is a great new map

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  • ah new maps. a refreshing sight. just dont screw it up at the last minute.

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  • these maps look really awesome lol :]

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  • [quote] The short version of the story is that the map was too large, complicated, confusing, and easy to get lost in. [/quote] NOOO!!! that's exactly what i want in a map. the elevators sound so cool! it's nice to have an abush map, where you can throw in some cool tactics against people who are just fast on the trigger.

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  • At first glance I wasn't to excited about this one, but the more I see it the more I can't wait to get my hands on it.

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  • Looks like a great level, in campaign these areas were some of the most fun to play in, very interesting layout and architecture.

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  • Looks like it has some good potential. Would have liked to see some overview picks to see the layout but this still nice. Definitely more excited about this than I initially was after hearing about it.

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  • Another portion of Epitaph? I can already see the threads in the Halo 3 Forum over this. The "Secret of Epitaph" all over again, except twice as bad. Map looks nice, though.

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  • iisnt the three new maps in the mythic map pack free for download to people whom have bought the mythic maps?

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  • The map looks fun. I look forward to playing on it.

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  • Wait wait wait... "In the heart of this Forerunner structure, far above the troubled surface of [b]the Ark[/b], another battle rages." "It is a small section of the Forerunner structure that players first saw in the Halo 3 multiplayer map [b]Epitaph[/b]." Epitaph is on the Ark?

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  • Its very interesting how this map was scaled down so much to a small map.

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  • Looks Sexy.

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  • Awesome! This is looking to be another great map to throw down on some good old slayer.

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  • [quote][b]Posted by:[/b] Roman Cyborg [quote][b]Posted by:[/b] urk In the heart of this Forerunner structure, far above the troubled surface of the Ark, another battle rages. [url=/news/content.aspx?type=topnews&link=CitadelInDepth] click for full story [/url][/quote] Out of curiousity, because it is a Forerunner map, and I have yet to see one with this feature, does the Sentinel Beam spawn by default on this map? I've been waiting for a map that does, and this seems like the kind of map where it wouldnt be too overpowered (lots of corners, and not many huge LOS.[/quote] I'd like to see a sentinel beam in a default map. And I'm assuming there will be a sentinel beam available in forge.

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  • I am among the .6 who aren't satisfied with looks of this map.

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  • this new map pack is the worst ever!with the eception of LONGSHORE Bungie you could have done alot better. of all the Halo2 maps you picked that sorry map "midship" to duplicate. no one has been asking for this sorry map again. Whatever! [Edited on 08.19.2009 8:12 PM PDT]

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  • when i first heard i was hoping for a remake of hangem high or prisinor.hopefully bungie will make one of those maps for another map pack. [Edited on 08.19.2009 7:54 PM PDT]

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  • For some reason even though Guardian isn't symmetrical... I think Citadel is going to be sort of like it. Just like not big and good for 4v4... could be the next Guardian haha (: Can't wait to play it.

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  • [quote][b]Lars Bakken:[/b] The equipment comes back pretty quickly in the default setup, which makes for a lot of equipment usage.[/quote] [quote][b]Blake Low:[/b] ...the energy drain comes in far more handy on this map than those of the past. You can cut off paths and force flag carriers to take a longer alternate route giving your team more time or throw one down a hall and weaken a cluster of enemies.[/quote] So the design decision was made to focus on the weakest aspect of Halo 3's gameplay, equipment, in the weakest playspace, the closed corridor?

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  • This might be the next big thing.

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    I thought there would be a big map of it. It looks neat though.

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  • [quote][b]Posted by:[/b] Mr Sark Citadel is made of win and murder. Nice work on the map![/quote]Urgh, I hate being in the UK when stuff like this happens. =(

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  • Citadel is made of win and murder. Nice work on the map!

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  • [quote][b]Posted by:[/b] urk In the heart of this Forerunner structure, far above the troubled surface of the Ark, another battle rages. [url=/news/content.aspx?type=topnews&link=CitadelInDepth] click for full story [/url][/quote] Out of curiousity, because it is a Forerunner map, and I have yet to see one with this feature, does the Sentinel Beam spawn by default on this map? I've been waiting for a map that does, and this seems like the kind of map where it wouldnt be too overpowered (lots of corners, and not many huge LOS.

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