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Edited by KitsuneSonow: 11/5/2015 5:14:03 AM
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Reading through and I just knew that someone would throw up that fake ass "Muh Blade Dancer got nerfed" Bullshit. I have read through every single patch note and there is not a single mention of any nerf to Blade Dancer or any exotics that relate to it. The only thing I can find is people seeming to think there was a "Phantom nerf" that has been disproved several times. The only thing that got nerfed was arcbolt grenade and that was when it was about to be on 2 classes any ways so no that is not a Blade Dancer specific nerf. Ignoring all that let's observe some hypocrisies here : "Use X. it works every time" Yeah remember when Blade Dancers would constantly be like "Oh well you can shotgun and melee them, it works every time, you're just a noob if you can't do it". Unless it can work 100% of the time for everyone don't suggest it....EVER. "Jumping isn't effective" Yet another hypocritical thing by the blade dancers. This and just run were some of their favorite slogans back in the day. Hey did we forget that Blade Dancers had that ability where the lunge followed any warlock or titan into the sky even at their highest jump? But hey I guess you can forget something when trying to make an argument with the "Poor Me's" poured all over it. Now For your arguments: "Hammer of sol gets a 55% damage reduction" This is true, but only if they have maximum armor stat they can have. Tested this in crucible myself, without max armor they still get one shot by other supers (golden gun and arc blade included) and High Impact snipers. If you want something nerfed then just nerf their armor stat so it aligns with other max armor builds. I will give you this one, that it needs to be pulled back some, but not the increase in armor, just the armor stat [b](I repeat this is probably the one thing that does need to be toned down a bit so it's on par with the other titan classes) [/b] "Can 1hk any Guardian (with except to FoH or Other Hammer)" Again, Wrong. In Mayhem went against plenty of people using Blade Dancer and it took two hammers to kill them, same with sunsingers with self-res. Unless there is some new armor that gives them additional armor I don't know about (sunsingers weren't wearing the ram and blade dancers don't have one at all) then I don't get what was so different from the ones your faught. Also, did we forget Blessing/armor of light Titans? The only instance they can 1 shot any of the above mentioned is with flame charge which consumes 1/3rd of their super bar for 3x damage. "Increased agility/Tighter control" I am not one to believe that Titans are the tank class and should control like a tank. Without either of these they kinda control exactly like that in third person. Even with maxed out agility and a +2 agility weapon it just feels like they drag their feet. "Health Regen with Cauterize" Same with Hungering Blade really. Blade Dancer wouldn't be nearly as menacing if they didn't have health regeneration and insane armor. I tried running encore instead in PVP with mask of the third man and usually get one or two kills before getting mowed down. "Melee and Grenades" Yes, incendiary is a great grenade when thrown the right way and Solar is wonderful for dealing a lot of damage. Thermite could arguably be a good walling grenade if you know how to use it well. Why are people saying these aren't Stellar grenades? Because of the Bolt-type grenades, you don't need much set up with these types, you throw them they effect several enemies in an area, there is little skill with these types of grenades. Same as with the melee, yes it does leave at a sliver of health....but you have to be almost in Halo Melee range to get it off, Warlock have double this (even more with the extended range on stormcaller's melee) and hunters have pretty much a ranged melee on every subclass (except blink strike which is about 3x range, but again hungering blade allows for heals on kill so if they win a melee fight they walk free). When comparing any of these to other grenades and melees they fall short. People seem to be under the delusion that every titan subclass gets shoulder charge for free and their melee gets that extra range. Now with all this being said, one thing they have yet to fix is the Golden Gun not have ANY armor whatsoever, which is also something they should fix in the process. When I played as my hunter in PVP before TTK released I discovered that the only smart move was to activate your super from safety and fire away then otherwise you would lose everything. Again, I am not against the idea of the armor being brought back a bit to align with the other titan classes as well. Also, some insight here, it wasn't just titans complaining about blade dancer, it was warlocks as well. In the future, try not to be hypocritical and place blame on one class just because you are getting your rear handed to you by them. PS: I am one of the few people that enjoys all the classes and I never complained about blade dancer back in the day because (unlike most here) I realize there is little to no balance in PVP among the classes and adding 3 more sub-classes increases that imbalance.
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  • Bump for later

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  • Yeah, I don't know what's up with this imaginary Arcblade nerf. And every time I point out that it's nowhere in the patch notes, someone inevitably points out that it must have been a secret nerf because they can totally tell the difference, and that I'd be able to tell too if I had been playing a Bladedancer since year 1. When I tell them that I have been and I've never noticed any difference and ask them for data to support their observations, all they can come up with is "why else would no one be using them any more?" as if they expected the metagame not to shift at all with the introduction of three new Subclasses.

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  • Actually sunbreaker can one hit kill bladedancer, sunsinger, Nova bomb, stormtrance, golden gun.... if it doesn't then your hammer either only damaged them with the blast radius or with prox det... you have to actually hit them with the hammer for it to work... don't believe me? Go watch Mr fruit embarrasse a nova bombing Warlock in his last dream team... he was just about to throw it when he gets own hit killed by a hammer...

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  • Please quit complaining. It's going to ruin the one thing titans have going for them.

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  • I Agree about bladedancers and sunbreakers I think they should have a more exploitable weakness (less armour from behind, for example) However i disagree about gunslingers and dont feel they need the armour as they have a long range, easy to use(due to the large hitbox) super and can kill almost instantaniously. All other supers require [i]a little[/i] bit of time to cause damage (travel time for nova bomb and HoS, cast time for FoH etc) and this acts as its main defence Imo

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  • +1

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  • Grateful for the response. Very informative to break up the hunter tears posts.

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