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#feedback

10/25/2015 10:21:07 PM
11

Elemental Primaries - another example of manipulation & micromanaging

I see posts both defending and faulting Bungie for their decision to strip elemental primaries from the game. Here are my thoughts, anyone agree? Bungie already set the precedent of elemental primaries in year 1 so it's both appropriate and understandable for us to expect them as reward for completing hard mode in year 2. Cacoon is a cool perk but doesn't even compare to elemental damage. Bungie's decision to strip them out tells me that they are intent on making the content as much of a grind as possible (artificially inflating play time) and that they are once again trying to micromanage how we play (more on that in a moment). Bungie used the same argument about countless other weapons, namely that they fostered elitism. But guess what? I never once missed out on events or activities because I didn't have a Gjallarhorn. I always found good groups to run with and, frankly, wouldn't have enjoyed running with those of the elitist mentality anyway. On the contrary those handful of truly awesome weapons gave us something to grind for. That argument is a cheap cop out on Bungie's part... a lame excuse to nerf/remove content and thereby make end game activities more time consuming. Their obsession with manipulating and controlling how we approach playing Destiny is borderline psychotic. No game should need all the patches and overhauling that we've seen in Destiny. They are clearly bent on micromanaging their player base, which I've had quite enough of. This is just the latest in a never ending string of missteps... and every one brings me closer to walking away.

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  • imho, there were too many elemental primaries in year one - they became the go-to weapons for every encounter in PvE and no one used anything else. enemy shields became mostly inconsequential as they became so easy and consequence-free to take down. there still ought to be an exotic primary with each element (ie, zhalo), but you should be forced to make to use an exotic slot to do so. the Match Game modifier does help balance out elemental primaries, but it's used so infrequently that it doesn't really come into account for overall game balance. and while the raid weapons do generally seem uninspiring, they do come with something that other weapons do not: higher light. even if you don't want to use the gun itself, drops of those weapons still have value.

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