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originally posted in: The Sunbreaker Bandwagon
10/23/2015 1:10:07 AM
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It's hilarious how people can't see how it's the most unbalanced super. I'll only compare the more "free roaming" supers since those are the most similar. Stormcallers have to be relatively closer than you'd realize to hit someone. Even then, it takes a bit for the person do die. Sunsingers can throw a decent amount of grenades, but they are very easy to dodge. (They also have the ability to self resurrect, and then grenade spam). Bladedancers will one-hit kill, but you have to get very close, and they can regenerate health after kills). Using Razor's Edge gives you a ranged attack, but it travels straight and can be avoided by jumping or moving sideways (obviously) if you know how to evade it. Now for Sunbreaker's HoS: Allows you to run around a map and throw hammers that track (I use the term loosely as the tracking isn't the best) and explode in proximity of a target. Additionally, you have more defense than a bladedancer, and can also regenerate health after each kill. How is that not a problem? I personally like the subclass, and I use it, but it does need a slight adjustment at the least. The funny thing is, people are fighting so hard to make sure it stays exactly how it is. I feel like some people don't want an over-nerf so to speak, but others know it's a bit OP and like having that advantage in PvP. I'm just going to say the same thing I said with Thorn......if you like it, cool. If you need it, then it's better that it gets nerfed so you learn how to play. So many people weren't doing so good at PvP after Thorn got adjusted, but that's kind of a good thing because it shows that they should be more versatile in their options for PvP.
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