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#feedback

10/21/2015 11:36:23 AM
25

Shotguns are not the problem. Map Size/Layout is to blame.

The amount of back and forth on shotguns has grown tiring. I have a very simple point to make and it is this: [b][u]Shotguns are not the problem here. Map Size, Design, and Layout in almost all crucible maps promote heavy shotgun use. [/u][/b] Here's the thing 6v6 is fun but doesn't offer much in terms of variety. It also doesn't make sense to have huge maps when there's only 12 people total on them. Also considering every map is filled entirely with halls, corners, and cramped spaces its no wonder they are the heaviest used weapon in PvP. However if there were a map(s) similar to good old "Blood Gulch" the use of shotguns would drop on these as it would naturally promote scout and auto rifles as well as great sniper battles. Who knows maybe even a few fusion rifles. Big spaces in between cover yet not without ways to move up and be protected would offer a nice change and possibly promote new game types. Rift, Salvage, and Zone Control would all do well on bigger maps. TL:DR. Bigger Maps, Less Cover = Less Shotguns, Bigger Weapon Diversity.

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  • Edited by xIronKnight89x: 10/22/2015 4:53:04 PM
    THIS!! I've played that huge control map ONCE since TTK came out and I haven't seen it since. It was so glorious though! People were sniping and one guy even tried to use one of the turrets! It was sooooo much better than the other maps that are shoebox size by comparison. Why can't we have big maps with clusters of buildings and underground tunnels and stuff??! Come the -blam!- ON make some interesting maps!!

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