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Edited by LoneHunter777: 10/13/2015 8:30:03 AM
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Must. Resist. Self promotion. Circle of Life and Dead Eye are still pretty worthless. Scavenger+Chain of Woe had great synergy in PvE. Increasing your Reload Speed with Chain of Woe is much better for DPS than Dying Embers would be. I think Flash Fire makes Golden Gun too forgiving in PvP. You really shouldn't be that close to enemy Guardians or Aliens while using Golden Gun; all it would do is encourage "Panic Super'ing" Duel Wield is cool. . . except the duel wielding part. Look, using two weapons doesn't double the damage /martialartsrant Encore is also cool and further solidifies the perk as a trash mod disposal perk.
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  • It's not supposed to be realistic with Dual Wielding. Having two blades is to imply that he slices twice instead of once with each swing. I originally thought of having Flash Fire set enemies on fire nearby. Wouldn't be lethal, but it'd be nice to do. Dying embers is supposed to be a crucible thing so that throwing knives with super heated will one shot kill to the head.

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  • Dual Wielding just--peeves me in most videogames. Don't get me wrong the perk is cool. Again, you really shouldn't be close to enemies when activating Golden Gun. The Super does so much damage so quickly that debuffing enemies with a Burn or a Blind is pointless since you'll kill 3 of them anyway. I'm personally on the fence when it comes to Incendiary Blade being a OHKO. Hunters like me who are used to killing with Knife Juggler are always going to pick Gambler's Dagger anyway, so all this does for me is take away Scavenger+Chain of Woe in PvE (a perk combo that I really like). Your opponent still has plenty of time to kill you with their shotgun while they burn, so using Knife Juggler to finish someone off is still going to be the better option. However, Super Heated+Dying Embers would make feel Throwing Knives [i]safe[/i] because you'll at least trade kills; anyone with a K/D less than 1.1 is going to be thrilled with an almost guaranteed trade. I'm not sure if those Hunters would ever move out of their comfort zone to learn how to use Knife Juggler effectively. People with a K/D greater than 1.1, especially if they use Shotguns, are gonna be ticked off by the Post Mortem burn. Nerf cries are inevitable, and if the nerf hammer hits then Dying Embers players will be S.O.L because they never learned to use Knife Juggler.

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  • Possibly so, but I think that if the classes were buffed to have these perks we'd all be about as OP as Sunbreakers and Stormcallers which would be a good point to not really need balancing anymore.

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