What about in Campaign going back to a checkpoint over and over grinding mass kills with different weapons? Is that also a bannable offense? Or is there no problem with that? If it's not a problem, what is the problem with exploiting challenges? They're both exploitation of different kinds. One dealing with checkpoint creation on Campaign, the other with network connections. Is it the point that one is controllable, and the other is not? I don't mean these questions to sound like an attack, but just an observation. I'm sure everyone who is LtC by now did something like this with Oni: Sword Base and the Target Locator. I'd just like to hear your reasoning behind banning people who (to my knowledge) aren't hurting anyone elses gaming experience like standby and modding did for H2, and basically destroyed any reason to play matchmaking up to a certain point. I can understand from a security standpoint, that something like this could be used to take points away from people or something much more serious, I just want to hear a rationale. Thank you for your time. As for the update itself, I think weapon pickup should stay on for Sniper Attack. Sure, the ability to pick up an enemy weapon and go infi-fuel rod is not what it was ment for, but isn't there some way to make the weapons you pick up not infinite? (Assuming Bungie's tools are much better than our tools at making gametypes) As for Team Arena, I think some kind of Objective gametype should be input, as well as the removal of radar, as isn't the point of Arena to have an emphasis on skill? And teams should have to have the skills to win objective based games and be able to slay. Other than that, I think that's everything I wanted to say.
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