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originally posted in: What happened to weapon balance 2.0?
9/13/2015 1:49:15 PM
2
Shotguns are still way to powerful I agree. Rangefinder lost its ability to snipe but SP is practically unchanged. Fusion rifles are actually really good when used the right way. I have gotten melted a few times by Light of the Abyss and my Plug One had been doing some work. TLW is only good when hip fired, if not the accuracy is beyond horrendous. Autos are good where they are at. I wouldn't be opposed to a slight range increase though. At this point it is hard to kill a blink shotgunner before he gets in range because your damage is usually already starting to fall off.
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  • Any recommendations for fusion rifles ?

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  • You want a good impact to charge rate ratio. For me personally, the real fast charge rate fusions are inconsistent. If possible I recommend the Give/Take Equation from the Vanguard or Final Rest from DO. The best rolls are accelerated coils in the middle, hidden hand and the best second perk possible. Also, if you can't get accelerated coils, any stability upgrade is worth it. It tightens the spread of the projectiles.

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