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Destiny

Discuss all things Destiny.
Edited by Scorp17M: 8/24/2015 12:16:57 PM
76

Activision is a Treasure

Activision is a lot like a treasure to me. I just wanna take it out to a far away abandoned island. Bury it deep in the ground where it can never be found and kill anyone that tries to go and dig it up. EDIT: Killing me and digging up the treasure only causes the curse on the Activision treasure to take your money and leave you alone on the island as it ruins the world. EDIT: I think some people took this a little too seriously, it's just a joke people, relax and enjoy it.

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  • Not gunna lie, this made me laugh.

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  • Activision gave me Pitfall! and THPS. I can't hate them as much as I want to sometimes.

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    • Edited by Nodisys: 8/24/2015 2:31:42 PM
      Activision is like a prostitute; they tell you what you want to hear, give a very brief moment of fun, then walk away with all of your money.

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      • The thing you're all not getting is, as much Activision are money grabbing -blam!-s, they wouldn't be able to do this to destiny if bungie hadn't sold out

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      • Not to get all serious and stuff, but my first system was an Atari 2600. I've had every console, also used to work at an arcade, and was old enough to buy my own systems by the time the original PS and the N64 came out (yes my parents bought me an NES, SNES, and Genesis, but I had to work my ass off doing chores to "pay" for them). There was a time (oh shit, one of those "I remember when moments") when games weren't connected to the the internet. A gaming company had to come out with a solid game at launch so people would buy it. The reviews were posted in magazines (mom at the checkout line while you try to read as much as possible before she's ready to go). They told you whether the game was any good, any exploits, and if it was worth buying over renting. There might come a future "Turbo" edition, but you bought a complete game until the next installment. Constant internet access allows developers to fix issues/exploits in a game once it's been released. However, this also allows developers to be lax in their diligence to release a complete game. Now they can just update anything they want to add, don't like, or haven't finished. These items aren't tangible. You can't hold them, put them into your console, or take them to your buddy's house. These expansions, fixes, updates should only cost what they're worth. World of Warcraft charges $60 for an expansion every 2 years, containing enough content (with updates, which doesn't cost money) to justify the expense (haven't played in about 5 years so this might not hold true). Console publishers/developers seem to have pushed for a money grab mentality. "How fast can I get a return because my title will probably be dead within 2 years...even though I churn out (shitty) sequels/subsequent titles yearly!?!?!?!?!" I understand the rise in inflation, but these embellished prices for producing a product that used to be a requirement for business survival? **Do you have any idea how old "Super Mario Bros." is...I still play that shit when I go to my mom's house. Along with the original Final Fantasy, Bad Dudes, Double Dragon, Zelda, and a fair amount of others. They didn't have any updates, patches, or expansions, but I still play them with as much enthusiasm as I did when I first got them as a kid** Until developers AND producers (i put more emphasis on producers since they decide the money aspect and what's ultimately released at launch and subsequent updates/"expansions") are made responsible for a solid game at release, and comprehensive expansions subsequently, publishers and developers will only do what's absolutely necessary to sell a game. The rest will be added, in a staged process, accessible only after you put up more cash. Even this monetary offering isn't enough to ensure satisfaction in client demand. How long have we been waiting for raid fixes? How long has the minority of "crybabies" determined the direction of this game's weapons and difficulty? They "fix" the weapons for pvp (get good kid) and it effects pve...that's just flat-out poor design. They would rather keep the minority (crybabies) happy because they're less likely to bail when the "regular" players catch wind of what's going on and jump ship. Little do they realize, keeping those guys happy is the reason a fair amount of players bail. Remove all difficulty, "dumb it down," so anyone can play. WoW did the same thing (oh right, Blizzard is part of Activision...imagine that). They changed the game so that an 80 year-old grandma could play with her 8 year-old grandson or daughter. That's when a good amount of the real/normal/regular players quit, me included. There is a standard that needs to be maintained. However, the number of people willing to require this standard is dwindling. It makes me sad to think that soon enough, there won't be anyone that requires a developer/publisher to perform at ANY standard. At that point...the masses will have become "batteries" for the corporate money machine. Well this was good therapy. Have a good day!

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        • as an OG vanilia WOW player. Never get's old, Blizzard kicked them to the curb after almost taking the franchise to the ground it's astounding Bungie hopped into bed with them.

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          • You know who's a good publisher? Bethesda.

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            • Activision will bd the next Ubisoft

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              • More power to you. It'll keep them from ruining good games with cash traps

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              • Activision is the reason why Call of Duty: Advanced Warfare turned simply into people gambling on Advanced Supply Drops instead of actually playing the game. This made the game one step closer to straight-up Pay-to-Win. The game should be re-titled - Call of Duty: Advanced Supply Drops. And now they have gotten to Bungie... :-)

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              • The Kingdom of Heaven is like a treasure that a man discovered hidden in a field. In his excitement, he hid it again and sold everything he owned to get enough money to buy the field.

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              • That was pretty funny :P

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              • You realize that without Activision, Destiny isn't even a thing right? Investing in new IP is an incredibly high risk-high reward proposition for any company, especially when that IP also means creating an entire new genre of game. God forbid the primary investor in that IP get a return on their investment, generate profits so they can invest in more unique and innovative IP's, and pay their employees so they can feed their families. I know this is a novel concept, but companies, including video game developers (Bungie) and publishers (Activision), exist to make money. They best do that by providing products that consumers will want and pay for. Activision is not greedy, they seek profitability. Has the DLC pricing ad distribution model been a good thing for the industry? You could certainly make the argument that it hasn't, and I would not disagree with you. That being said, it is the reality of the industry today, and we cannot expect Activision or any other publisher to kneecap themselves from a financial standpoint purely on moral grounds. As subscriptions have given way to DLC which has given way to microtransactions, soon something else will come along that will allow game companies to continue to make games and remain profitable in an increasingly crowded and competitive market.

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              • [i]One mans trash...[/i]

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                • They take advantage of Buyer's Stockholm Syndrome and Vegas casino marketing tactics that allow them to put a price on practically anything no matter how insignificant. It's a disgusting trend that has become rampant in the games industry these days (people used to joke about these things happening back when DLC was on the horizon). But as with anything that goes "mainstream" and brings in lots of revenue, corporate slime ball tactics become more and more common, and sadly more accepted. Developers lose the passion that got them into the industry because they're constantly under pressure with deadlines and financial red tape constricting their overall creative visions in the long run, leaving games feeling empty and rushed (while in actuality they're gutted and sold off in scraps). Destiny's story and the overall potential of this game is a very dark pinnacle of this. But the fact that even as it is, Destiny's base functionality allows for a deal of fun. So just imagine what the experience would have been had they simply given the buyer's what was promised fresh out the package. They'd have a cash cow, plus the respect and loyalty they've lost and continue to lose.

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                  • Fuel beams can't melt steel jet

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                  • More like Treasure

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                  • ͡o ͜ʖ ͡o) Lenny searches for targets... ͡+ ͜ʖ ͡+) Targets marked for annihilation. ( ͡° ͜ʖ ͡°) <,︻╦̵̵̿╤─ ҉ - - - - - - - Lenny kills his target. Swiggity   ∧_∧   ( ̄3 ̄)  ⊂ ⊂ )    ( ( (    (_(_)       Swooty    ∧_∧        ( ̄3 ̄)       ( U つ     ) ) ) (_)_) I'm ∧_∧   ( ̄3 ̄) ⊂_へ つ  (_)| 彡 (_) Coming ∧_∧   ( -_- )っ (っ / Lノ┘ For that   ∧___∧ ⊂( -_ - )  ヽ ⊂二/  (⌒) / Booty! /        \ |  。   。 | \  ___ \(•_•) ( (> your leaving? / \ (•_•) <) )/ well / \ \(•_•) ( (> then / \ (•_•) <) )> bye / \ \(•_•) ( (> so I'm like / \ (╯°□°)╯︵ ┻━┻ FLIP THAT TABLE. ┻━┻ ︵ ヽ(°□°ヽ) FLIP THIS TABLE. ┻━┻ ︵ \(`0`)// ︵ ┻━┻ FLIP ALL THE TABLES ಠ_ಠ Child. . . ಠ_ಠ Put. ಠ__ಠ The tables. ಠ___ಠ Back. (╮°-°)╮┳━┳ (╯°□°)╯︵ ┻━┻ NEVER (•_•) <) )╯because I'm / \ ⊂_ヽ   \\ _    \( ͡° ͜ʖ ͡°) 2     < ⌒ヽ F    /   へ\ A    /  / \\ B    レ ノ   ヽ_つ 4   / / Y   / /| O  ( (ヽ U  | |、\  | 丿 \ ⌒)  | |  ) / `ノ )  Lノ (_/ (╯ ͡° ͜ʖ ͡°)╯︵ ( ͜。 ͡ʖ ͜。) ┳┻| ┻┳| ┳┻| ┻┳| ┳┻| ┻┳| THIS ┳┻| ┻┳| IS ┳┻| ┻┳| ( ͡° ͜ʖ ͡°) ┳┻| ┻┳| (⌐■ ͜ʖ ■) _ノ ヽ ノ \_ `/ `/ ⌒Y⌒ Y ヽ (  (三ヽ人  /  | | ノ⌒\  ̄ ̄ヽ  ノ ヽ___>、___/    |( 王 ノ〈    /ミ`ー―彡\   / ヽ_/ \ ( ͡° ͜ʖ ͡°)つ──☆: ・゚ ( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°)( ͡° ͜ʖ ͡°) /フフ        / ノ)         ) ヽ / |  ( ͡° ͜ʖ ͡°)ノ⌒(ゝ.,ノ / ノ⌒7⌒ヽーく  \ / 丶_ ノ 。   ノ、 。|/    `ヽ `ー-’人`ーノ     丶  ̄ _人’彡ノGONNA LIFT THAT BOOTY BBY

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                    • Could be worse... could be EA!

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                      • But it's not ea

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                      • Haha

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                      • Edited by Pixel Crisis: 8/24/2015 7:09:50 PM
                        Bobby Kotick lol ;)

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                        • Curtesy of Xenobis: [quote]They take advantage of Buyer's Stockholm Syndrome and Vegas casino marketing tactics that allow them to put a price on practically anything no matter how insignificant. It's a disgusting trend that has become rampant in the games industry these days (people used to joke about these things happening back when DLC was on the horizon). But as with anything that goes "mainstream" and brings in lots of revenue, corporate slime ball tactics become more and more common, and sadly more accepted. Developers lose the passion that got them into the industry because they're constantly under pressure with deadlines and financial red tape constricting their overall creative visions in the long run, leaving games feeling empty and rushed (while in actuality they're gutted and sold off in scraps). Destiny's story and the overall potential of this game is a very dark pinnacle of this. But the fact that even as it is, Destiny's base functionality allows for a deal of fun. So just imagine what the experience would have been had they simply given the buyer's what was promised fresh out the package. They'd have a cash cow, plus the respect and loyalty they've lost and continue to lose.[/quote]

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                        • Batman: [quote]Treasure. You're sure of that translation?[/quote] Superman: [quote]It says treasure. Not terror, not trouble. Always the cynic. You can't help yourself, can you?[/quote]

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                        • Tru

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                        • Falling Skies=destiny Activision are overlords Bungie are skidders Players are harnessed kids

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