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#feedback

Edited by xOx010xOx: 8/7/2015 6:55:15 PM
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WISHLIST: PLAYER MANAGEABLE QUEUE / IN-GAME QUEUE SYSTEM

Problem: You get ready for an event requiring [b]3[/b] or[b] 6[/b] players. Say your maximum is [b]n[/b] number of people. You have [b]n+1,2,[/b] sometimes [b]3[/b] people in the chat (or on the fireteam if [b]n = 3[/b]). Solution: Imagine you can give those extra players a token, and in the event you lose someone, because maybe someone has a life outside of Destiny it turns out, or gets DCed or whatever, then token holder gets notified. OR even this: because I usually know ahead of time if a player is going to leave my fireteam, then there is an option to notify those players I already put in my queue (token holders) that a spot is opening soon. Why else is this a good idea? Sometimes people who are going to leave hang out a bit cause we all want to get the mission done. and not have to later go through the hassle we went through getting together in the first place. This is why people trade checkpoints, which should never be eliminated as long as the difficulty of finding good players persists. With a system to notify other players who can fill spots, someone that wants to leave won't be under so much pressure not to return to RL. [b]SECOND[/b] Whenever you end up being player [b]n+1[/b], you don't wait around for that same group of people. You go do [i]something else.[/i] Then when those people are looking for you, you're already busy. This is so dumb. So notifications can keep you from starting missions you don't really care about when a spot will soon open for something more important. Bungie has made this game to be the one activity you do with your free time, but they haven't solved problems that make that easy. It's so frustrating. I like being here on the forums, but the forums, LFG, etc. etc. ... [b]none of those things is the game[/b]. The more people are actually in the game, not outside the game getting ready to play the game, the better for Destiny's playability.

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