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Destiny

Discuss all things Destiny.
Edited by Mr Buldopz: 7/14/2015 2:45:06 AM
59

A poll about weapons becoming obsolete after TTK

I'm ok with it, I've played games like wow

136

Not ok with it, I've played games like wow

158

Ok with it, have NOT played games like wow

265

Not ok, have NOT played games like wow

330

I'm seeing a lot of people get really worked up because year one weapons and gear are likely going to become obsolete in TTK. This is how games with a similar loot structure have been doing things for over a decade, and it's worked out pretty good for them. Typically a game like this will make all gear obsolete with every expansion, but bungie has compromised and made it annual (from the looks of things) I hope I'm not alone in saying this NEEDS to happen. Otherwise the game (which is already getting stale) will get really stale. It's a really nice change of pace when this happens. The meta totally changes, (thorn, Gjally are no longer a conversation in end game) Everyone is back to zero, so it should be easier to find raid groups for those who had problems previously. What wow has done in past has been: Give you gear that was leaps and bounds better than the previous raid as a reward for the first story mission of the new expansion, and all others. It's nice, you have a reason to do the story, and at the end you have everything you need to be successful in the first few bosses of a raid. It takes a few weeks to accumulate gear from those bosses to go ahead and finish the raid. This really brings everything down to skill, you have to focus on boss mechanics and team work if you want to get things done. Because unless you complete the raid, you're never going to get the gear you need to hit max level, you NEED to do it a few times with underpowered gear. I personally hope they go ahead and leave all year one guns behind in year one. [spoiler]i do NOT work for bungie, as I know that's coming, lol.[/spoiler] "Edit" 1: this poll honestly went exactly opposite of how i thought it would. Seems people with experience in games with this loot system don't want it, and people who don't have that experience think it will be fine. My position is unchanged, but the numbers don't lie. "Edit" 2: this poll has swung and went exactly how I thought it would, lol.

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  • If you are interested in why the disparity between expected and actual results exists, I would venture the following speculation. You've compared loot in Destiny to loot in WoW, but this comparison isn't entirely valid, because the only meaningful progression in the game after the first story arc is loot driven. Having Gjallarhorn, Fatebringer, or Celestial Nighthawk is more significant to a player than most (but not all, obviously) of the talents in the subclass. Imagine if, along with all of your old weapons becoming obsolete with the release of WoW's next expansion, you also lost every skill you'd learned from your class trainer and had to spend months grinding to get new ones, which may or may not be as effective as the old ones, and which most likely will radically alter the way your class plays. Could you not see people being upset about it then? Honestly, in my opinion Destiny needs to move away from its dependency on a pure loot progression and towards a more RPG oriented skill system. My characters should be [i]learning[/i] Firefly and Arc Damage for Handcannons, not carrying around one Fatebringer each. Whether that gets done through an "equip" menu, or through some sort of crafting system, it would effectively solve the controversy and move the game in a direction where MUDflation wouldn't be all that big a deal.

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