I really hope someone from Bungie acknowledges this or even better replies to this, but anyway, here goes
I think it would be a good idea that at the Strike Pre-Launch Screen you guys add an option to apply any amount of the modifiers in the game to that particular Strike and each modifier added has it's own independent increase to the exp earned during said Strike.
For example:
Devils Lair
No Modifiers = 100% (Base Exp)
Light Switch = 110% [+10]
Juggler = 105% [+5%]
Brawler = 95% [-5%] (Small penalty as Brawler is purely advantageous)
Burns = 105% [+5%] (Not a high boost because it's a double edged sword)
Small Arms/Specialist = 95% [-5%] (Once again purely advantageous)
Trickle = 105% [+5%]
Exposure = 110% [+10%]
Light Switch, Exposure, Juggler, Arc Burn and Small Arms = 125% Exp Gains
This is all just an example, maybe the final numbers could be something slightly more.
In addition I think the amount of modifiers present should beneficially alter your chances for better rewards maybe having 8-10 modifiers present can up your chances for an exotic up to 1.5-3% per strike.
Hopefully the community gives this post a look and hopefully you guys at the studio can make this or something of the ilk a reality
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I like this