https://www.bungie.net/en/Forum/Post/86442024/0/0
*A forum user (iacchius) averaged out the k/d of the top 100 players for each class...
Make all the excuses you want... ;)
...that's a .76 k/d spread between the top 100 Hunters and the top 100 Titans.
Take into account that most of those players are rocking over a 3.0 k/d and that margin is even more ridiculous!
*updated with a good balance suggestion and addressed pve*
I've been in 10 of these threads over the last couple days.
I see the same responses over and over again.
Hunters are too worried about losing their favorite power. Every one else is just tired of getting team wiped.
Let's just sum up the problem. Nice and clear. Easy to understand...
*Arc Blade out kills every other super in this game.*
It travels too far and last too long.
Yes, they can be killed while using Arc Blade.
With maps offering ample cover and Hunters having access to Hungering Blade, blink,(free) dm resistance, dash and increased movement speed...
Unless the Hunter calls it in at the worst possible time (out in the open with a team focus firing) he's going to get some easy kills.
Our super canceling your super does not in any way balance things out.
We get 1 whole kill for stopping your potential kill streak. Awesome!
Now let's go through all the lovely and intelligent responses that this subject generates, one at a time:
-Titan and Warlock supers can wipe a whole team in one move!
A: Yes they can. BUT IT NEVER HAPPENS! It doesn't. People don't group up like that. You can be damn sure if they see an enemy running at them, they spread out. Quickly. If we saved our supers to achieve a kill streak that Arc Blade provides in almost every match, we'd be holding on to them for days...
It's the distance that Arc Blade can travel that makes it so unbalanced. If it was wiping out teams all huddled together, I don't think anyone would complain. As it stands Arc Blade can achieve better results across multiple map areas.
-A Hunter can be stopped easily during Arc Blade! One shot gun blast! You must be bad.
A: I might be. But so is everyone I've ever played with or played against because I rarely see Hunters get shut down.
What most of you don't understand is... we don't all ping the same to whatever server they are connecting us to. I have great internet, but from my perspective Arc Blade is practically unstoppable.
Combine lag, damage resistance, a dash that goes way too far and you end up with an unstoppable juggernaut wiping entire teams.
-Supers are supposed to be OP. Stop whining.
A: Yes. Supers are supposed to be OP. The problem lies in one super far exceeding the other supers kill potential. The 5 other subclasses seem to achieve about the same kills with their super. About 2-3. Arc Blade seems to usually net about 3-5. That's a problem of balance. It just is.
-Titans and Warlocks can panic super!
A: Yes we can. And it nets us a whole one kill. One less than our average. Which is 2 kills... which is probably why we do it. Why hold on to something that isn't of that much value if it can save your life now?! If FoH or Nova Bomb was as valuable as Arc Blade, we might not waste it!
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My point in this is: right now there is a subclass that is out of whack with the other 5. It just is.
If Bungie reduced Arc Blade to a 3 kill max (4 with an exotic and the enemy would have to be very close together) and slightly reduced the damage resistance, that would bring it more in line with the other supers. 2-3 kills. 4 if you win the lottery.
(I actually posted this as a response in another thread. I'm tired of looking for other people's thread to follow the conversation)
* I've seen quite a few people suggesting lowering the time limit that Arc Blade can be active and not limiting the amount of kills it can achieve.
-I like this. It deals with the current problem (Arc Blade achieving too many kills across too large an area) while still leaving the Hunter in a strong position to deal with groups.
*I do not want Pve Hunters to struggle with Arc Blade more than they already have to.
I'm not against separate balancing for pvp and pve. That's Bungie's thing.
I have no desire to see Bladedancer nerfed in pve.
Doesn't mean that it doesn't need some tweaking in pvp though...
* Destiny - Don't Date a Hunter: Why Hunters are So…: http://youtu.be/GKi30mhzglw
Great video. It's Goldengun focused, but addresses Arc Blade which suffers from the same issue.
Thanks to "Horrendous Noob" for the find.
Destiny hunter Arc blade montage: http://youtu.be/XzUmSC2dip8
A little video reference for those that don't realize how long the power is active...
...or choose to ignore it. ;)
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Another option is to increase the additional burn rate taken from the bar on an attack. Many bladedancers just spam the attack button which covers a lot of ground but decreases the time the bar burns. If you have to pace attacks a little more it's not as bad.