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#feedback

Edited by ConfidentLaptop: 10/9/2015 5:11:41 PM
19

Class exclusive weapon ideas?

I had a few ideas for new weapon categories. I know bungie probably wont read this, or if they do, even consider the thought. Its a short list with a few descriptions. I also had exotic weapon ideas in mind, however I cant 3D model them or code them. Ill leave this list first, because I wanna hear what the community thinks. Am I an ass for suggesting it, or a somewhat smart fellow? Here it is: Exclusive Weapon Categories Allows each class a weapon that fits more towards their classes' style, instead of having each class be equally powered in every available firefight. May also add diversity and balance to a few of the classes. Warlock: Laser Rifles (Primary) Fires one beam that hits 10 times per second with flawless accuracy. Extremely low impact, long range, and runs on batteries. No precision damage buff. If a battery overheats, it has to be thrown away early. Energy Drain and Radiance cools the battery quicker and gives it 2% per second regeneration. Soul Linker (Secondary) Links the player with one other target and shares stat buffs for a short time. Ammo, orbs, and health obtained by one character is provided to both. Linked players get Energy Drain, Radiance, Scorch and Surge buffs Grenade Launchers (Heavy) High capacity, low velocity launchers. Consumes both heavy ammo and 10% grenade energy. While you have grenade energy left, the launcher will fire buffed versions of your grenade ability. Hunter: SMG's (Primary) Fast firing, high impact compact rifles. Can be dual wielded for the cost of the special weapon slot. Very small magazine and short range. Wont reveal a hunter while they are invisible. Compound Bow (Secondary) Single shot bows that must be drawn first. Extremely high impact, accuracy, and precision damage, but short ranged and slow. Wont reveal an invisible hunter. Antimatter Rifle (Heavy) Bolt Action Sniper that can use both large scopes and iron sights. Each round is loaded separately. Deals more precision damage than snipers to all enemies, and deals even more to vehicles and shields. Titan: Hunting Rifles (Primary) Lever action rifles that deal damage between scout rifles and snipers. Only uses iron sights, fires slow, and loads one shell at a time into a tube, but hits hard and has high precision damage. Mortar (Secondary) Mounted, fires so many shells before disappearing. Must be controlled manually. Can be fired from inside a Defender shield, and can break other shields. Flak Cannon (Heavy) Slow firing shoulder mounted rifle. Projectiles explode multiple times, fly slowly, and decimate vehicles. High capacity, even compared to machine guns. Requires rev-up time. Each explosion deals 1/8 of a rocket's damage. Can be fired from inside a Defender shield.

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  • Edited by ConfidentLaptop: 7/27/2015 12:12:46 AM

    Started a new topic: Idea #4: Exotic Weapons for Exclusive Class Weapons(1 Reply)

  • The flak cannon...awesome

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  • Bumb

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  • agreed bro

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  • BUMP

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  • I want the laser rifle. My warlock needs it

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  • Hunters get snipers Titans get shotguns Warlocks get fusion rifles That's a theme in it's own right

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    • I read over this, and I have a few suggestions for it. I-if you don't mind, of course. Warlocks: Primary: SMG/Machine Pistol- Small, Lightweight with High ROF and Med-Low impact. Short to Medium Range. Magazine size comparable to standard Auto Rifle (30-35 Rounds) Landing rapid Precision hits restores charge to Abilities (Similar to Triple Tap for ammo) Secondary: Siphon Launcher Small magazine, Crossbow-style weapons. Fire projectiles which "Infect"/"Mark" targets, causing some form of negative effect (Slowed, Blinded, etc). If the target dies under this effect, then restores Super gauge. Heavy: Beam Launcher Charge meter/Battery powered heavy weapon that fires a continuous beam as long as the trigger is depressed. Causes prolonged DoT field (Solar Flare/Vortex Grenade) when it kills an enemy. DoT fields have a slight pulling effect. Hunter: Primary: Hunting Rifle High Impact, Low RoF (Bolt Action Rifles)((Faster than NLB)). Long Range. Does not break cloak when fired. Secondary: Compound Bow As above Heavy: Antimatter Rifle As above Titan: Primary: Secondary: Drain Shotgun Two-Shot magazine, High Impact, Short-Med Range. Shots recover proportional amounts of health to damage dealt. Excess Health is converted to overshield. Heavy: Flak Cannon As above

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      6 Replies
      • No I think it's more fair for everyone to be able to have the weapons

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      • Bad idea

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        1 Reply
        • Edited by ConfidentLaptop: 5/22/2015 10:14:34 PM
          Bump. Im glad you guys like the idea. I made small stat charts so you can compare their value against other weapons. Again, lotta effort to put towards something small, but just an idea. The average stats for these weapon categories will be compared against other weapon categories. Lasers (Compared to auto rifles) Overheat Rate: 15% to 50% per second. Cool Rate: 20% to 75% per second Cool Starts: .5 to 2 seconds after pause Impact: 1 to 4 Mag: 5 to 20 seconds of fire per battery Stability: 80 to 100 Reload: 60 to 85 Soul Link (No comparison) Soul Link perks are normal weapon perks that are just applied to both characters. For instance, if it has grenadier, both players have grenadier for everything while soul link is active. Soul links will have three available perks. Linking costs one ammo and lasts 30 seconds. When linked: +0 to 25% damage +0 to 40% reload +0 to 50% stability +0 to 2 Recovery, Agility, or Armor Grenade Launcher (compared to rockets) ROF: 20 to 40 Radius: 10 to 50, +5 to 30% bonus Damage Buff: +5 to +60% Velocity: 30 to 65 Stability: 10 to 95 Reload: 50 to 70 Mag: 3 to 6 SMG (compared to auto rifles) ROF: 100 Impact: 25 to 50 Range: 1 to 8 Stability: 1 to 20 Reload: 70 to 95 Mag: 15 to 24 Compound Bow (compared to snipers) Draw Time: .8 to 1.45 seconds Impact: (40 to 67) Range: 20 to 70 Reload: 60 to 80 Antimatter Rifles (Compared to snipers) Impact: 40 to 70 Range: 100 Stability: 1 Reload: 1.85 to 4 seconds Mag is only one. Hunting Rifle (compared to scout rifles) ROF: 10 to 34 Impact: 70 to 90 Range: 50 to 100 Stability: 2 to 90 Reload: .3 to 1 second per shell Mag: 5 to 12 Mortar (compared to rockets) ROF: 1 to 10 Radius: 10 to 40 Velocity: 1.2 to 3 seconds to set destination Mortar Place time: 2 to 4 seconds Shells per mortar: 3 to 7 Flak Cannon (compared to rockets) Fire Rate: 20 to 30 Blast Radius: 10 to 50 Explosions per shot: 2 to 5 Velocity: 30 to 45 Stability: 10 to 35 Reload: 25 to 40 Mag: 40 to 75 Rev Up: .5 to 3 seconds If this gets any more good votes, Ill put up exotic ideas.

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          • Fuk yea i will make a city tour naked

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            • Great idea. I love it.

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            • Bump

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            • Edited by saifrocks: 5/21/2015 1:55:17 PM
              bump

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            • Bump

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            • Yes I want this

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            • Bump

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            • Bump really good ideas.

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