This strike is the only strike that I will back out of. It takes way too long and it's too frustrating. To top it off vex glimmer consumables do not work there and honestly if they did at least that would be an incentive to continue into the strike. Please do something about it. I honestly thought it would be fixed along side with cerberaus Vae and the flayers. In the very least allow our vex consumables to work. Please bump this so that maybe we can have it in our community wish list soon.
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I agree, I hate this strike and it's the only one I back out of (unless I'm on a time constraint and gunning for a bounty).
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I love the strike. I wanna see a nightfall
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My favorite strike on my warlock. so many orbs, so little time. [quote]it's too hard and takes too long[/quote] At this point with how easy the strikes are, we might as well just have a slot machine in the tower with the same rewards and an 8-12 minute cool down between pulls
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consumables do work there. Further, they also boost the glimmer from the yellow-bars by a good margin (extra 50%?)
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Its my favourite strike, that bit on the stairs against the precursor vex all you need is a shotgun, obsidian mind and void walker and it's fun as.
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Consumables work at the boss part. And it's a good place to work on the do x amount of supers scoring 3 or more kills bounty. (If your fireteam is making orbs)
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I don't do that strike either way to long an boss is a massive sponge
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Its not hard. Just requires team work... and orbs... lots of orbs
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Valus is way too easy now! Flayers are easy with shotguns, undying mind is a super strike!
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Blue polyphage works on the mobs up to the waves of majors at the cyclops and on the mobs after the cyclops. Pretty good glimmer at the boss fight with all those mobs coming out of the gate and majors spawning throughout the fight.
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This is one of my more favorite strikes. The music is great, and its pretty fun.
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I agree more glimmer ... But back out ... Seriously this strike has the trampoline wall its loads if fun to use.
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