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6/19/2010 2:19:29 AM
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Bungie Weekly Update 06.18.10

We have liftoff! [url=/news/content.aspx?type=topnews&link=BWU_061810] click for full story [/url]

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  • [quote][b]Posted by:[/b] TheMartyArmy [quote][b]Posted by:[/b] RC Master AHHHCK! A lot of cool options there (bottomless clip, better vehicle availability options), but still feel like there are a lot missing too. Wheres the option to customise player traits per loadout? Class based dream goes out the window. I mean, [b]if[/b] its actually an option in PvP, why not PvE Firefight too? :( Also, in a way, slightly disappointed that one of those customisation options is 'firefight voice.' Just not something I'm interested in at all really. I could eat my words, but eh. And I mean, its going to be freaking weird having Jorge's voice come out of a female spartan, especially when she has her own voice already. Was kinda hoping for more visual customisation. Also also, why no 'blind' option for the enemies? There was a blind grunt in Halo 3 on The Covenant, so we know even the old engine could do it, even if it was a bug. But, thank god black eye is no longer on by default. That skull bled fun out of the game. However, if it had been me, I would have included options of 'vampirism' per melee, per projectile damage, per explosive, per splatter, per kill or headshot or assassination etc. So at least it could have been made a nicer "get a headshot on an enemy" type of mechanic rather than the silly melee-recharge that it is. Ah well. Still, I look forward to 2000% 4x overshield, high jump height, low gravity, super fast, bottomless clip rocket and fuel rod gun weilding Spartan III action against the unending alien hordes in.... The Power Hour.[/quote] The firefight voice is just an option, nobody forces you to use it. As for "blind" enemies, i think "near sighted" means blind.[/quote] no it means you cant see things far away

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