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#Halo

6/23/2012 10:28:34 PM
229

Does anyone else refuse to accept the Halo:Reach story as canon?

I remember I first read Eric Nylund's The Fall of Reach when I was about 7. I remember being in love with that story, even though I didn't even entirely understand a lot of it. Since then I have read the book COUNTLESS times. Now I can recognize that the writing style and general mechanics aren't all that impressive, and some parts that could be amazing with more details and elaboration, but the story itself is amazing. When Halo Reach came out, the entire battle is on a much smaller scale, and simply doesn't feel as good. I understand that Nylund's version wouldn't make for much of a campaign, but at least the story is excellent. The Reach campaign just moves around too much and I can't seem to get myself to enjoy it. I have heard that the events of a video game override books in terms of what is canon, but I can't bring myself to accept the game's story. Does anyone else feel this way? [Edited on 06.23.2012 2:28 PM PDT]

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  • The recons with the elites showing up and the number of s-2s was very minor and forgivable. As for the battle of Reach lasting only 2 hours, it didn't; once the navy lost Reach for all intensive purposes was considered lost, but ground battles lasted for weeks. My big gripe was how early the battle began and largely went un-noticed until the main Covenant fleet showed up. Noble Team's existence wasn't really a big deal conically, except how Bungie decided to flesh out their back story; Kurt knew and even had a hand in Noble Teams creation. This bugs the hell out of me. In GoO Kurt is so broken over the fact that only two S-3s return out of the 600 he trained he decides to augment the latest class of Spartans with dangerous illegal augmentations to give them a better chance of surviving. If Kurt had been pulling out Spartans from suicide missions from the get go, I don't think he would have been desperate enough to do what he did with gamma company. As for the battle of Reach's depiction in the game, I understand it was from a separate perspective from FoR, but It was just too small and narrow a perspective to give the player a real feel for a planet at war(especially a planet that's supposed to be a "fortress among the stars")

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