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#Halo

6/23/2012 10:28:34 PM
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Does anyone else refuse to accept the Halo:Reach story as canon?

I remember I first read Eric Nylund's The Fall of Reach when I was about 7. I remember being in love with that story, even though I didn't even entirely understand a lot of it. Since then I have read the book COUNTLESS times. Now I can recognize that the writing style and general mechanics aren't all that impressive, and some parts that could be amazing with more details and elaboration, but the story itself is amazing. When Halo Reach came out, the entire battle is on a much smaller scale, and simply doesn't feel as good. I understand that Nylund's version wouldn't make for much of a campaign, but at least the story is excellent. The Reach campaign just moves around too much and I can't seem to get myself to enjoy it. I have heard that the events of a video game override books in terms of what is canon, but I can't bring myself to accept the game's story. Does anyone else feel this way? [Edited on 06.23.2012 2:28 PM PDT]

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  • [quote][b]Posted by:[/b] ROBERTO jh [quote][b]Posted by:[/b] X Delta Xero X Wasn't it confirmed that Reach's campaign was merely a retelling of eye witness accounts, surveillance footage, and other sources not directly from Noble Team?[/quote] No that's just desperate fans trying desperately to rationalize Reach's "story." OT: Unfortunately I have to consider it canon. I'd much prefer not too, but I have too. I just find it difficult since it voids a lot of what happened in reach, as well as in some senses makes the rest of the story following it impossible, as we understand it.[/quote] I've replayed Reach's campaign recently trying to give it another shot as it's own story separate from the books, but even with that mindset the story still stunk. Reach as a military hub, wasn't portrayed well at all; a handful of frigates defending the planet against a super-carrier and a few corvettes? Where are the cruisers and ODPs? Defence platforms are mentioned in the game multiple times, one takes out a corvette fleeing from Sword Base. Why weren't any of them aimed at the LNOS? There was a single cruiser stationed at Reach and it was sitting pretty in dry dock the whole battle. Even the UNSC ground forces weren't portrayed to be very impressive; Tip of The Spear showed a decent defensive deployment of troops, but falls short of what you'd expect of a planet that essentially a giant military base. Then there is Noble Team; the least spartany spartans ever. For super soldiers they were portrayed like a bunch of poorly trained army recruits; in the cutscenes they let their guard down a lot, moved kind of slow considering how fast and powerful they are supposed to be. None of the characters were developed to the point that when they died you'd even care. On that note some of Noble Team's deaths didn't make any sense. Why weren't Cat's shields up when she got shot, for that matter what the hell was a drop ships doing so close to a glassing zone?! And Carter, they don't even show how he got injured between Sword Base and Pillar of Autumn. How does he go from jumping into a pelican one second and bleeding out the next? I'm generally impressed with Bungie's story telling, but Reach was just bad.

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