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originally posted in:Dreadnaughts Gaze
2/22/2015 11:51:05 PM
9

3rd Subclass Ideas

We all know a 3rd Subclass is coming soon. Bungie has probably already made it or is still making it. I want to know what you guys think the 3rd Subclass is gonna be like for the Titan (Solar), Warlock (Arc), Hunter (Void). My guess is the Hunter will get a defensive subclass since it already has 2 offensive ones and Warlock and Titan will probably get another Offensive Subclass since they already have a Defensive one. Also the Warlocks Offensive Subclass is probably going to get a close range Super since it has long range one and the Titan will get a long range one. My source is the 2 Hunter Offensive Supers (Golden Gun) Long Range (Arc Blade) Close Range. Well I'm sorry for the long post but yea that's what I think the 3rd classes are gonna be like. Now you tell me what you think the abilities for each 3rd Subclass is possibly gonna have. This is your mission Guardian now you must do it.

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  • Hunter - Void subclass [b]Specter[/b] "Haunt your foes with the power of the void." Grenades: •Wraith: Goes in a straight line after being thrown and chases anyone it goes near •Shade: Breaks on impact & blinds enemies •Bind: Damages enemies & slows movement speed Blink: •Better Control: Blinks where you are looking(instead of where you are moving) •Increased Distance: Blink goes farther •Shadow Bridge: Jumping while sprinting creates a ghost bridge under your feet that you can jump from again Super: Phantom Bow - Summon a phantom bow that shoots a cone of arrows, killing anyone they touch(or doing massive damage in the case of a boss/ultra •Echo: The points of contact pulsate damaging nearby enemies •Ghost: You become transparent for a short while after activating your super •Armored Archer: Gain increased protection while your super is active Hidden Blade: Teleports behind target & deals extra damage •Toxic Edge: Poisons target, causing damage over time •Vampiric Touch: Grants a shield if target is killed •Ambush: Grants invisibility for a short time Stats 1: •Path Forgotten: Speed & toughness •Path Forbidden: Battle recovery & speed •Path Unknown: Battle recovery & toughness Perks 1: •Rogue Movement: Move faster and slide farther •Evasion: Gain slight damage protection while invisible •Bending Light: Harder to see while invisible Stats 2: •Way of the Drifter: All Attributes •Way of the Fearless: Toughness at all costs •Way of the Nomad: Maximum battle recovery Perks 2: •The Escape: Gain invisibility when weak •Scavenge: Ammo pickups reduce grenade and melee cool downs •Large Quiver: Reduces cool down of Super

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