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OffTopic

Surf a Flood of random discussion.
7/21/2008 2:45:22 AM
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Lord Snakie's EXTREMELY Famous Flood Foum Game!

As for us from the Dev team, we’d like to announce the… “rebirth” of the Flood Forum Games. Before, we tried to narrow the spectrum with rules and ignore the success we had with the second game. Which is why 3.0 was a bust. As such, we’re coming back with shortened rules, easier ideas, and [b]NO[/b] set alliances. This game is the “Fun Game”, a game devoid of all the entrapping, ensnaring, and just downright un-fun rules we tried to encorperate into the last game. [I]We worked on this for a LONG while… please bear with the length. We suggest that you read the entire thing, then go back and copy parts that you think would be useful to have at hand so you don’t have to look through it again.[/I] --- [b][u]Credit goes to[/b][/u]: -Lord Snakie, for making games 1 and 2, and for Lead Design and compilation of 3. Also for the compilation of this “Fun-Game”, game 4.0. -ODST27 for helping with pictures for the system, and for assistance on other, more mundane items. -The rest of the previous development teams and the development teams of BGG for their massive contributions! --- [b][u]Why we play[/u][/b]: Simple; everybody wants to kill everybody else! --- [b][u]How to play[/u][/b]: * Pick a faction and declare yourself * Narrate your actions * Join an Alliance (If you want to) * Fight for you (and your allies) to control the system --- [b][u]There are a few guidelines[/u][/b]: * Keep it reasonable; No fleets of obscenely large size without building them, no instant landings or takeoffs, no quick movements. Everything takes turns * No "Instant fleets"; Reinforcements can arrive, but it must be declared that they are inbound several turns before they arrive. The only ‘instant’ fleet you get is the one your armies bring with them at the beginning, and it should be fairly small. * A "turn" consists of one post. You cannot take two consecutive turns * Don't be a prick- When you loose ships and people, admit it and keep playing * Pay attention to other people’s posts and the rules *Make sure that you don’t just constantly build. Even if you are building within the rules, you can’t build fleets and buildings all the time. Think about when your resources would run out if this was real, and stop building one or the other at that point for a few turns. The entire point of this game is [b]realism[/b], and it’s only [I]real[/I] if there’s no infinite resources. --- [b][u]Story Plots[/u][/b]: Story Plots are new things that will pop up in the course of the story. They will offer rewards of ships, technology, and many other things. But be careful- some story plots are more dangerous than others to ignore. If ignored, the enemy could gain valuable technology or ships without having to fight for them at all. Story plots will be listed in the post under the current player/faction status post. --- [b][u]The Game’s Format[/u][/b]: The game should follow one, solid format so every one of us can keep track of what the enemy has. This is how it should be done ([b][I]PLEASE NOTE: You should check your post completely before you post it! Make sure you change out old messages and comments left strewn around your posts! The smaller it is, the faster and easier it is to work![/I][/b]): [b]Your faction[/b]: [b]Ships[/b]: [b]Ground units[/b]: [b]Buildings[/b]: (What buildings you've already built. Add different sub-titles, like Buildings-Asteroid Field as you expand, so people know your full defenses at every base. Doesn't include research/upgrades. Delete buildings as they are destroyed) (You start the game with a 1-bay Space Station. Please reflect that as your first building here, and look further below as to what the differences are in Space Stations) [b]Finished Research[/b]: (Finished research goes here. Make sure to [b][I]EXPLAIN WHAT IT DOES[/b][/I]) [b]Research[/b]: (Current Research) [b]Construction[/b]: (Current Construction) [b]Ground Movement[/b]: [b]Space movement[/b]: [b]Allies[/b]: [b]Enemies[/b]: [b]Message to all[/b]: (What you would like to flash around your solar system to all who see it.) --- [b][u]Rules for fighting[/u][/b]: 1. [b]War losses[/b]: When a war is being fought, all sides must accept the defeats. The winning and losing sides lose things. They must change their posts to orient around the fight, like change the fleet numbers to it. With this comes the responsibility of deducting the amount of losses from the total fleet. 2. [b]Fighting[/b]: You must declare what you attack and how. If you just say you attack something, then it could be with just infantry and it do nothing. You must say what attacks what, and you must either outnumber, outpower, or use a surprise or tactical approach to win. 3. [b]Boarding[/b]: When boarding, it takes 3 turns, with the exception of a larger-grade ship that would take longer (for conformation if one of your ships would have a longer boarding time, PM me and give me the specifications. In my reply, I will say yes or no and give you the amount of time it would take a slow-boarding (normal) faction to take it or a fast-boarding (Flood/Borg) faction to take it. If it is different than the norm, you will have to post those times next to the ship listed in your Ships bar in your post). For a normal takeover, it’s 1 to board, one to kill crew, one to learn to fly and take control, then the ship is yours. If you have a faction such as the Borg that can terraform ships and turn all of the crew into Borg at the same time, or the Flood which can attack much quicker and take the crew itself over, it would only take 2 turns. Make sure to PM me to confirm if your faction would take 3 or 2 turns to board a ship. 4. [b]WMD's[/b]: Superweapons may be used during warfare, but be careful of the losses, if anything of yours is engaging the enemy fleet that gets attacked, they get lost along with the enemy. Also, the Superweapon normally only destroys a large number, not the whole enemy fleet. Advanced WMD rules are down a bit more. 5. [b]Shields[/b]: Shields are automatically installed to ships and units based on what level of shielding you research. The shield can protect from anything except for a WMD or EMP. You must design better shields to protect against WMDs, and the only thing that would protect against EMP is a backup shield, which must also be researched. 6. [b]EMP[/b]: We all know that EMP, if used, will knock out a ship/vehicle. EMP uses a lot of power though, and you must research it. It is classified as a WMD, and the same advanced rules will apply. 7. [b]Equal turns[/b]: If you and an enemy are fighting, you cannot do a double post. You must wait at least until 1 other person has made a post, and then you can post again. You can only post twice without the enemy you are attacking responding. From that point on, you can post but not attack him. 8. [b]Base destruction[/b]: You must get through an orbital fleet and shielding before you can destroy an enemy base. If it comes this far and your enemy has you pinned without shields, beware! If your faction loses its only base, you lose the game and cannot re-enter as the same faction. This is why building 2-3 bases on separate planets would be a smart move. 9. [b]Victory[/b]: If you win a war, your opponent that lost (as long as he wasn’t destroyed) must pay whatever the two of you were fighting for (if you were). If you were not, by the terms of whatever treaty you come up with (the treaty must be posted when finished) you can get whatever was discussed there. Be careful with treaties, however. Time spent negotiating can turn into turns your enemy has to recuperate, and can make the agreement way less than perfect. 10. [b]Nemeses… become allies?[/b]: Sometimes, it will come down to ‘The Enemy of my Enemy is my Friend’ logic. If one faction teams up with another under the table, the third will likely get obliterated. Be careful to not overly piss off one faction unless you have a plan. Better to keep one neutral than have one even trade with your enemy. 11. [b]Base Listing[/b]: Wherever you set up a base, space port, space station, asteroid mine, or anything that involves building and would be considered a ‘factory’ ‘space station’ or ‘base’ of any kind must be listed. Post the info under the ‘lists’ section in the suggested guide for posting. 12. [b]Bypassing Defenses[/b]: During an attack your ships can ignore the orbiting enemy fleets and go right for defensive structures or other things....but you will suffer an automatic 50% loss in ships and personnel. (If you have an odd number of something, round UP) 13. There is a limit of 8,000 units recruited per planet per turn. [Edited on 10.17.2008 9:44 AM PDT]
English
#Offtopic #Flood

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  • Death-Moon self-destruct sequence initiated, 1 turn untill detonation. All remaining ships make an un-targeted jump through pre-existing galactic-bridge. Death-Moon uses Ion-Cannons to destroy bridge after jump, in order to prevent persuit. Forces remaining to ensure destruction given High-Hounours, and deploy last ditch-defences, delaying any forces attempting to capture/deactivate Death-Moon by at least 3 turns. No Necris damages. [Edited on 08.14.2008 5:25 AM PDT]

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  • How did Lord Snakie get blacklisted? Maybe that's why he's on the KOTOR forums so much... Now that he's blacklisted, I can't read the rules. But, he's closing it, somehow.

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  • Planet 2 Captured. Bases established, since based on Absalon 6 Forces on Planet 2 at 45%, too lazy to write out. Respawner respawns 5% of forces, bringing total forces on planet 2 to 50%. Tentacles emerge from another portal out of no-where and tear apart the Planet 2 Portal, (if it wasn't already destroyed). Firing at Evac vehicles of both Happan and omnicronians Ground Forces Teleport to Planet 2's moon through the tentacles (different from local teleporters built on Planet 2) and fight there, attempting to capture it. (in case of lack of air, the atmosphere created by the Nanoblack and sustain the Necris. Leviathans re-deploy on the moon and continue to fire on the enemies, while any surviving Omnicronian-built, but Necris held Planetary Defense Cannons also fire on enemy ships All Defenses and most of space Mines target the lone "Rock-Fist" ship, destroying it. All that firepower against one ship justifies that. After that, orbital cannons target the Planet 7 Space Portal constructed by the Rock-Fist, destroying it. Forces on Planet 7 enact repairs (3 turns) New Mines being built (3 turns) [b] Omnicronian Losses: [/b] All forces left on Planet 2 (depends on how much you evacuated in time, though you still lost a number of ground ships) 40% evacuation craft, and corresponding surviving ground forces "Rock Fist" Both Portals 4 Capital Ship Battlegroups [b] Happan Losses: [/b] 1090 Battle Cruisers 16 Battle Dragon and their compliments 30% of evacuation ships and the ground forces in them. [Edited on 08.14.2008 5:25 AM PDT]

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  • Happan Losses: 4 Siege Lasers 100 Nova Battle Cruisers 10 Hapan Battle Dragons and accompanying compliment 3 Orbital Ion Cannons Hapan ground forces ( no civilians are left due to mass conscription) – Being evac’d 1000000 basic infantary – fast but weak 10000 elite infantary – fast, strong, think ‘300’ spartans 4000 Heavy infantary – slow, heavy guns, fearless 2000 hover tanks – fast,limited sheilds, repeating blasters 1000 heavy assult tanks – medium speed, light turbolaser and a heavy projectile cannon, good sheilds. 2 mobile assult forts – medium turbolasers, flak array, several heavy projectile cannons,anti-EMP very slow, heavy duty sheilds,think ‘ a good elephant’. Can also destroy 5 nukes each using interception missles. 200 Y wing bombers doing bombing runs. Hapan final battle space forces Hapan space forces are extreamly sturdy and therfore have relitivly small numbers. Sheilding technology such as layer sheilds and backup generators provide an almost unbeatable defence when ships are grouped together. Fighters: 6080 X-wings(sheilded fighters) 3015 Y-wings (sheilded bombers) Cruisers: 19900 Nova Battle cruisers(Medium cruisers with turbolasers and ion cannons[rotating])) Battleships: 190 Battle Dragons(heavy capitol ships that are easily some of the biggest in the galaxy with turbolasers, ion cannons and phaze bombs which all rotate) 21 seige lasers ( huge lasers that combine to rip through enemy ships with a 1 turn charge time of 2 turns and a recharge time = to the ammount of ships destroyed) 17 orbital ion cannons[url=http://tw.united-forum.de/Ion_Cannon_firing.jpg]actual pic[/url] (Super orbital defence with a 1 turn charge and a 1 turn cool down + how many ships destroyed) Battle dragon maximum compliment: 550 X-wings 200 Y wings 10000 Royal Guard 3000 heavy royal guard 500 hover tanks 200 assult tanks 200 marines 1 assult fort. 50 dropships 5000 civilians And 100 Nova’s in escort Armament (battle dragon) : 22 Turbolasers (rotation) 33 Ion cannons ( non-rotating) 10 phaze bombs ( not WMD powerful but still powerful) 20 Ion torpedo launchers ( disabling hardpoints) 10 rotating, layerd sheild generators Dark matter phaze bomb ( adds 1 DMPB to Battle dragons, can only be used once, WMD) (Nova): 12 turbolasers(non-rotating) 20 ion cannons( rotating) 1 tractor beam 5 ion torpedoes 5 rotating sheild generators ion cannons charged ready to fire . Seige lasers charged. All ships in Battle formations arrive near death moon and request mine feild passage.Sheilds and weapons charged. Flag ship ‘kings fury’ protected by a screen of small AI Ships no bigger than motorbikes. Remaining orbital Ion cannons are charged and Fire at the Enemy bases. Many troops are dead and one base takes moderate damage. Charge time, 5 turns. Remaining ships bunch up and use over lapping layed sheilds to create a seemingly impassable barrier. Nuke flak array online but jittery due to background radiation levels. Enemy losses: 10000 riflemen 4000 anti armour 200 snipers 100 redeemers 100 nightshades 50 artillary 50 super vehicles Assult base 1 : slight damage, vehicle movement restricted Assult base2 : moderate damage which when coupled with the earlier bombardment, leaves it verydamaged, only infantary can respawn

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  • Portal = space-bound structure, ground troops would have a hard time getting there. . .

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  • I'm sorry, but your portal...while under consrutction... was captured and destroyed by my ground forces.

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  • Omnicronian Losses: 100 million civilians (sorry, you saw the video) 150K Assault Platoons 15K tanks, they remain frozen for 1 turn 2 Capital ship battlegroups Sol-2 abandoned, all forces on-board capital ships, bombarding Sol-2 with anti-matter WoMD's irradication of insurgent force x 2 turns Death-Moon fires in 4 turns Portal complete. . . now "Rock-Fist" continues bombardment of sol-7 Losses: Sol-2 tenticles - heavy damage Assault bases - moderate damage 45% of Ground Forces Reduced respawner capabilitys, 40% troops able to respawn, the rest stay dead. Sol-7 Necris City modelled after Absolon 6 - negligable damage Base on Planet 7 - negligable damage Barracks - negligable damage Vehicle Factory - negligable damage Planetary Cannons - moderate damage Orbital Defense Cannons - moderate damage Planetary Shielding - heavy damage Orbital Mines - 30% destroyed Hyperspace Interdictor Field Grid - negligable damage Anti-Personnel Cannons - slight damage Movable Planetary Neutron Cannon - negligable damage Orbital Neutron Defense Grid - slight damage

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  • also, Omnicronians, your portal hasn't been completed yet. You said they would be completed in 2 turns, and so far, it's only been 1 of your turns

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  • Air Units: 29800 Furies (atmospheric space-capable fighters) 10900 Necris-held Cicadas (atmospheric gunships) Ground Units: 83000 Necris Riflemen (armed with Instagib Rifles) 26000 Necris Anti-Armor (armed with Trident Rocket Lawn Chairs and AVRLs) 45500 Necris Combat Engineers (armed wtih Link Guns and Impact Hammers) 25500 Necris Heavy Gunners (armed with Tarydium Stingers) 8750 Necris Snipers 22000 Necris Shocktroopers/ Assault (armed with Flak Cannons and Bio-Rifles) 900 Necris Redeemers (armed with Redeemers) 875 Liandri Combat Robots 49500 Vipers 23750 Scavengers 19375 Nemesis(s) 5100 Nightshades 2600 Darkwalkers 645 Necris-held Self-Propelled Mobile Artillery Units 220 Necris-held Leviathan Super-Vehicles Special: 125 Tentacles/ Infection Tubes Necris aren't exactly biological, they have biological appearances, but their bodeis have been decomposed and are made of nanoblack. Why else would the airbone form of nanoblack, when advanced, not effect the Necris? Also, you can't say something is completely destroyed. You have to take time to destroy enemies. Otherwise, I would have wiped out all of your ground forces, especially how they were trapped and couldn't move Also, Omnicronians, my tentacles opened up in the upper atmosphere of your planet. Are your mines that close? ------------------------------------------------------------------------------------------------------------------------ The Leviathans fire on the orbital cannons, and the Necris infantry forces, still maintaining the advantage of shock over enemy ground forces, capital orbital defense grids, and they stop firing on the tentacles, and fire on Omnicronian and Hapan Ships The 2 assault bases are completed, along with their built-in teleporters and respawners. Both bases are like mini Absolon 6's. They both respawn the following (they also respawn vehicles) 4000 Riflemen 2000 Gunners 500 Snipers 2000 Shock Assault troops 3000 Combat Engineers 10 Redeemers 5000 Liandri Combat Robots 1000 Vipers 500 Scavengers 250 Nemesis(s) 250 Nightshades 100 Darkwalkers 50 SPMAs 2 Leviathans The SPMAs deploy under cover, and fire their cannons in huge salvos against Enemy troop formations and barracks, Necris Redeemers fire their Redeemers and the guided tactical nukes enter space, impacting Hapan and Omnicronian ships in critical places, destroying many. Necris infantry, accustomed to heavily irradiated areas (such as on the Necris Homeworld), move fowards, with their beserker ability, they fire rapidly, overwhelming enemies in un-earthly hails of anti-matter, flak, rockets, energy, etc. The infantry target, in particular, the Omnicronian portal, that is still under construction. The Necris vehicles cover the infantry and specifically target stunned tanks, to destroy them while they are un-usable. Combat engineer platoons, follow them and repair them as they attack foward (using the special Link Gun) The Phayder Corporation's nanoblack keeps expanding, and engulfs the majority of the planet. Several Tentacles enter out of another portal and impact Planet 2's moon, pumping it with nanoblack. Due to its smaller size, it is being engulfed quicker than Planet 2. More tentacles relase from the planet and target enemy ships. They pierce or crush enemy ships (I'm still producing, remember) [b] Omnicronian Losses: [/b] 100 million civilians (sorry, you saw the video) 150K Assault Platoons 15K tanks, they remain frozen for 1 turn 4 Capital ship battlegroups Omnicronian Portal Construction destroyed and captured [b] Happan Losses: [/b] 4 Siege Lasers 100 Nova Battle Cruisers 10 Hapan Battle Dragons and accompanying compliment 3 Orbital Ion Cannons Happan, have you deployed your ground forces, or are they still on your ships in space? [Edited on 08.14.2008 5:00 AM PDT]

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  • Hapn final battle space forces Hapan space forces are extreamly sturdy and therfore have relitivly small numbers. Sheilding technology such as layer sheilds and backup generators provide an almost unbeatable defence when ships are grouped together. Fighters: 6080 X-wings(sheilded fighters) 3015 Y-wings (sheilded bombers) Cruisers: 20000 Nova Battle cruisers(Medium cruisers with turbolasers and ion cannons[rotating])) Battleships: 200 Battle Dragons(heavy capitol ships that are easily some of the biggest in the galaxy with turbolasers, ion cannons and phaze bombs which all rotate) 25 seige lasers ( huge lasers that combine to rip through enemy ships with a 1 turn charge time of 2 turns and a recharge time = to the ammount of ships destroyed) 20 orbital super ion cannons[url=http://tw.united-forum.de/Ion_Cannon_firing.jpg]actual pic[/url] Super orbital defence with a 1 turn charge and a 1 turn cool down + how many ships destroyed. This is a WMD with 100X the strengh of normal orbital ion cannons. ion cannons charged ready to fire . Seige lasers charging -1 turn. All ships in Battle formation move towards the death moon.Sheilds and weapons charged. Battle dragon maximum compliment: 550 X-wings 200 Y wings 10000 Royal Guard 3000 heavy royal guard 500 hover tanks 200 assult tanks 200 marines 1 assult fort. 50 dropships 5000 civilians And 100 Nova’s in escort Armament (battle dragon) : 22 Turbolasers (rotation) 33 Ion cannons ( non-rotating) 10 phaze bombs ( not WMD powerful but still powerful) 20 Ion torpedo launchers ( disabling hardpoints) 10 rotating, layerd sheild generators Dark matter phaze bomb ( adds 1 DMPB to Battle dragons, can only be used once, WMD) (Nova): 12 turbolasers(non-rotating) 20 ion cannons( rotating) 1 tractor beam 5 ion torpedoes 5 rotating sheild generators ion cannons charged ready to fire . Seige lasers charged. All ships in Battle formations arrive near death moon and request mine feild passage.Sheilds and weapons charged. Flag ship ‘kings fury’ protected by a screen of small AI Ships no bigger than motorbikes. Smoke clears from the craters left by the orbital bombardment and Phaze bombs. The planet is covered in white hot smoking craters. None survived... [Edited on 08.14.2008 4:41 AM PDT]

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  • Losses:50K Defensive Platoons (it was blitzkrieg after all) 50 million civilians (sorry, you saw the video) 75K Assault Platoons 5K tanks (due to overloaded systems), rest remain frozen for 2 turns most infantry and civilians are stuck in slow fields, prolonging mustering time for 1 turn 1 Capital ship battlegroup- capital ship targetted (specifically the Fist of Kahn) Reeling from the attack, all ships form up under the comand of the “Honor of Kayles,” and initiate stealth mode, rendering them un-attackable, but un-able to attack, all units on the planets surface available to be transported have been evacuated to the Moon, all available defences put on red alert, indescriminantly firing, all orbital Ion Cannons firing at ground forces. Cloaked Dark-Matter Mines detonate destroying tenticels. "Rock-Fist" completes construction of the Massive Warp-Bridge and initiates bombardment of sol-7 The Death-Moon begins firing sequence x 5 turns till aniahlation Enemy Losses: Sol-2 losses are total, 0 survivours Sol-7 losses Planetary Cannons - slight damage Orbital Defense Cannons - slight damage Planetary Shielding - moderate damage All capital battle groupings bar the “Kitty-Pow” and the “Theta Y” deployed to Sol-7 through warp-gate. ETA 1 turn. “Kitty-Pow” and the “Theta Y” Bombard Necris troops stationed on sol-2 using molecular-decompsers set to "Organic life forms" - Omnicronians un-effected due to their make-up. Death-Moon defences at max - 20 000 Ion-Cannon batteries, 3 layers of multi-phasic shielding, cloaked Dark-Matter mine field, 10 000 orbital Ion cannons, 8 Dark-Matter cannons 4 Anti-Matter AA and AT batteries. -Surface irradiated, totaly uninhabitable. [Edited on 08.14.2008 4:07 AM PDT]

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  • ^ that was just an update. this is my turn Hapn final battle space forces Hapan space forces are extreamly sturdy and therfore have relitivly small numbers. Sheilding technology such as layer sheilds and backup generators provide an almost unbeatable defence when ships are grouped together. Fighters: 6080 X-wings(sheilded fighters) 3015 Y-wings (sheilded bombers) Cruisers: 1500 Nova Battle cruisers(Medium cruisers with turbolasers and ion cannons[rotating])) Battleships: 200 Battle Dragons(heavy capitol ships that are easily some of the biggest in the galaxy with turbolasers, ion cannons and phaze bombs which all rotate) 25 seige lasers ( huge lasers that combine to rip through enemy ships with a 1 turn charge time of 2 turns and a recharge time = to the ammount of ships destroyed) 20 orbital ion cannons[url=http://tw.united-forum.de/Ion_Cannon_firing.jpg]actual pic[/url] (Super orbital defence with a 1 turn charge and a 1 turn cool down + how many ships destroyed) ion cannons charged ready to fire . Seige lasers charging -1 turn. All ships in Battle formation move towards the death moon.Sheilds and weapons charged. Battle dragon maximum compliment: 550 X-wings 200 Y wings 1000 Royal Guard 300 heavy royal guard 400 hover tanks 200 assult tanks 200 marines 1 assult fort. 50 dropships And 100 Nova’s in escort Armament (battle dragon) : 22 Turbolasers (rotation) 33 Ion cannons ( non-rotating) 10 phaze bombs ( not WMD powerful but still powerful) 20 Ion torpedo launchers ( disabling hardpoints) 10 rotating, layerd sheild generators Dark matter phaze bomb ( adds 1 DMPB to Battle dragons, can only be used once, WMD) (Nova): 12 turbolasers(non-rotating) 20 ion cannons( rotating) 1 tractor beam 5 ion torpedoes 5 rotating sheild generators ion cannons charged ready to fire . Seige lasers charging -1 turn. All ships in Battle formation move towards the death moon.Sheilds and weapons charged. From the surface we can see Star home self destruct using a seris of dark matter phaze bombs. Much of planet 2 is destroyed taking lotsof the invading force with it. enemy losses : 1/8 of enemy forces on planet but no base destruction or air units [Edited on 08.14.2008 4:01 AM PDT]

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  • I think I might have a slight Fever, so I'm going to take a cold water bath, and then take some medicine. I'll be away. You can take your turn though, just don't expect me to respond soon. Phayder Corporation Offline

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  • Planet 2, or round abouts, I'm constructing a super-massive warp-gate at both your planet and mine so I can fire my main cannon through the portal and kill you from afar, failing that, I'll move all my forces through the portal, including my Death-Moon and bombard your planet. In either evend, the firing of the Main-Cannon will cause the Death-Moon to become unstable and blow.

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  • [quote][b]Posted by:[/b] the gold MC Your faction: The Hapan Royal Family [b]Ships:[/b] Colony: 1 Star Home ( as biosphere) Fighters: 6080 X-wings(sheilded fighters) 3015 Y-wings (sheilded bombers) Cruisers: 1500 Nova Battle cruisers(Medium cruisers with turbolasers and ion cannons[rotating])) Battleships: 200 Battle Dragons(heavy capitol ships that are easily some of the biggest in the galaxy with turbolasers, ion cannons and phaze bombs which all rotate) 25 seige lasers ( huge lasers that combine to rip through enemy ships with a 1 turn charge time of 2 turns and a recharge time = to the ammount of ships destroyed) [b]Ground units:[/b] 85425 Hapan Royal guard –elite infantary 2650 civilians – for colonisation 500 heavy Royal guard – heavy infantary 25 scout bikes 3030 hover tanks(light laser tanks) 2000 heavy assult tanks 54000 boarding marines 50 assult forts [b]Buildings-ground[/b] Royal Academy – barraks( Star Home) Basic research station Vehicle factory defensive walls mines 20 Permemant AA battaries 20 permemant AI battaries Fission reactor network Base sheild network Advanced research times building ( increases all research times) Royal Univercity – 1 turns (advanced tech) Auto turrets (fills city streets with small auto turrets) [b]orbital[/b] 2-bay Space Station (level 2) Orbital minefeild(armed) 20 orbital ion cannons[url=http://tw.united-forum.de/Ion_Cannon_firing.jpg]actual pic[/url] (Super orbital defence with a 1 turn charge and a 1 turn cool down + how many ships destroyed) Underground bunkers ( saves small portion of populace) [b]Finished Research:[/b] Basic laser Tech (allows infantary and fighter building) Internal scanners ( adds more stategic points to repeling borders [prequisit to good scanners] Sheilding level 1- (adds sheilds to fighters) Bio-sphere modifications – allows Star home to become a mid level Bio sphere base with sufficient armament. Hormone injections – civilians and royal guard respawns per turn increased 100% Good sensors (allows a good tactical readout of areas and ships) Repulsor generators (allows repulsor vehicles to be built) Helium cooling ( Blaster weapons fire faster) Turbolaser technology ( very powerful lasers, allows capitol ship building) Ion cannons Rotational cannons ( cannons fire faster) Conscription (civilians can be turned into units in 1 turn) Base sheilds (adds a sheild to all bases) Capitol sheilds (adds sheilds to all capitol ships) Selective breeding (soldiers are stronger) Backup generators ( sheild generators are switched about to reduce burnout) Tactical targeting ( allows ships to target hardpoints: weapons, sensors ect) Fusion tech Ion torpedoes Super Ion tech Aphrodisiacs ( increase respawn rate 200%) Additional hardpoints (adds space for ion torpedoes) WMD tech Ion cannon Hyperdrive ( ion cannons can hyperdrive to and from batte) Layer sheilds ( sheilds are layed for more defence) Dark matter phaze bombs ( adds 1 DMPB to Battle dragons, can only be used once, WMD) [b]Research:[/b] Teleport blocker – 7 turns [b]Construction – [/b] Buildings: 20000 Anti infantary guns – 5 turns [b]units:[/b] 2000 Royal guard per turn 20000 civilians per turn 400 hover tanks per turn 400 X-wings per turn 100 nova cruisers per turn 8 battle dragons per turn 200 heavy assult tanks per turn 200 Y wings per turn [b]Ground Movement:[/b] [b]Space movement:[/b] Ion cannons charged ready to fire . Seige lasers charging -1 turn. All ships in Battle formation move towards the death moon.Sheilds and weapons charged. Battle dragon maximum compliment: 550 X-wings 200 Y wings 1000 Royal Guard 300 heavy royal guard 400 hover tanks 200 assult tanks 200 marines 1 assult fort. 50 dropships And 100 Nova’s in escort Armament (battle dragon) : 22 Turbolasers (rotation) 33 Ion cannons ( non-rotating) 10 phaze bombs ( not WMD powerful but still powerful) 20 Ion torpedo launchers ( disabling hardpoints) 10 rotating, layerd sheild generators Dark matter phaze bomb ( adds 1 DMPB to Battle dragons, can only be used once, WMD) (Nova): 12 turbolasers(non-rotating) 20 ion cannons( rotating) 1 tractor beam 5 ion torpedoes 5 rotating sheild generators Reamaing ships and units defend star home until an attack. [b]Allies:[/b] Omnicronians [b]Enemies:[/b] None Message to all: ANY ALLIANCE WANT A MEMBER? [/quote]

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  • My Turn: As I haven't lost anything yet, I'll leave that out. The Nightshades return to Planet 7. All Across Planet 2, mines of all sorts explode. HE mines destroy crucial buildings like anti-personnel and anti-aircraft cannons. Nanoblack EMP mines detonate near the vehicle depots and groups, putting them out of commission for 2 turns. Spider Mines detonate everywhere where there are infantry. These mines, though not dealing an extreme amount of damage, due to the makeup of the Omnicronians, do kill some and wound others. Slow Mines explode, making the Omnicronians take a long time to muster their infantry and surviving vehicles (I PMd this secret mission to Snakie a while ago, and he is my witness. Ask him if you want) All of a sudden, a portal opens in the upper atmosphere of Planet 7, and the 100 tentacles extend into the portal. A portal opens up at Planet 2 and the tentacles emerge, boring into the planets. On their way, many tentacles cause collision damage with ships and orbital defenses, while other tentacles emerge to attempt to smash Omnicronian ships. (this assault based heavily on Necris [url=http://www.youtube.com/watch?v=BVdkU27OwI8]invasion[/url] in UT3 Troops deploy from the landed tentacles, and they build 2 assault bases including teleporters and respawners (2 turns) The Tentacles pump nanoblack into the land, corrupting the atmosphere and killing away biological matter. 1/3 of Forces spread terror in the cities, particularly in civilian areas, with blitzkrieg-like tactics. Rest fortify to protect base being constructed 500 Furies make high-speed attack runs on strategic targets and mostly civilian areas Cicadas bomb civilian cities Leviathans deploy under cover and fire their ultimate weapon into space (A two-stage Neutron and Ion mega-cannon) The dense Neutron bombardment causes damage to the heavy Omnicronian ship hulls, while the Ion cannons stun them (if they get hit) Enemy losses: 50K Defensive Platoons (it was blitzkrieg after all) 50 million civilians (sorry, you saw the video) 75K Assault Platoons 5K tanks (due to overloaded systems), rest remain frozen for 2 turns most infantry and civilians are stuck in slow fields, prolonging mustering time for 1 turn 1 Capital ship battlegroup- capital ship targetted (specifically the Fist of Kahn) [Edited on 08.14.2008 3:45 AM PDT]

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  • where exactly are your forces, Omnicronians? In orbit around Planet 3, or on Planet 2?

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  • I will end the game by creating a massive black hole, by detonating my Death-Moon, which is comprised of Solid Neutronium, with a power-core of condenced Dark-Matter.

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  • [quote][b]Posted by:[/b] KrunchMastaFlex1 Details, damn it! DETAILS!!!!!![/quote] Read about 2 pages back. lol

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  • Details, damn it! DETAILS!!!!!!

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  • [quote][b]Posted by:[/b] KrunchMastaFlex1 Wow..I'm gone for 2 days... can someone recap what happened?[/quote] Endgame war.

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  • We're fighting the final battle, I'm going to destroy the galaxy.

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  • Wow..I'm gone for 2 days... can someone recap what happened?

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  • This is: All unit's bar the "Rock-Fist" returned to defending The Death-Moon and Constructing a super-massive warp gate at sol-2. "Rock-Fist" deployed to construct super-massive warp-gate at sol-7. ETA of finnish - x 2 turns.

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  • is that your turn?

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  • 2-3 + the moons, and I made a new moon for planet 2, but I could just fire my Death-Moon, I equiped it with a Rad-Cannon for just this perpose. Failing that, I'll just create a warp-gate at planet 7 and move my moon and armada through it. [Edited on 08.14.2008 3:03 AM PDT]

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