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Surf a Flood of random discussion.
7/21/2008 2:45:22 AM
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Lord Snakie's EXTREMELY Famous Flood Foum Game!

As for us from the Dev team, we’d like to announce the… “rebirth” of the Flood Forum Games. Before, we tried to narrow the spectrum with rules and ignore the success we had with the second game. Which is why 3.0 was a bust. As such, we’re coming back with shortened rules, easier ideas, and [b]NO[/b] set alliances. This game is the “Fun Game”, a game devoid of all the entrapping, ensnaring, and just downright un-fun rules we tried to encorperate into the last game. [I]We worked on this for a LONG while… please bear with the length. We suggest that you read the entire thing, then go back and copy parts that you think would be useful to have at hand so you don’t have to look through it again.[/I] --- [b][u]Credit goes to[/b][/u]: -Lord Snakie, for making games 1 and 2, and for Lead Design and compilation of 3. Also for the compilation of this “Fun-Game”, game 4.0. -ODST27 for helping with pictures for the system, and for assistance on other, more mundane items. -The rest of the previous development teams and the development teams of BGG for their massive contributions! --- [b][u]Why we play[/u][/b]: Simple; everybody wants to kill everybody else! --- [b][u]How to play[/u][/b]: * Pick a faction and declare yourself * Narrate your actions * Join an Alliance (If you want to) * Fight for you (and your allies) to control the system --- [b][u]There are a few guidelines[/u][/b]: * Keep it reasonable; No fleets of obscenely large size without building them, no instant landings or takeoffs, no quick movements. Everything takes turns * No "Instant fleets"; Reinforcements can arrive, but it must be declared that they are inbound several turns before they arrive. The only ‘instant’ fleet you get is the one your armies bring with them at the beginning, and it should be fairly small. * A "turn" consists of one post. You cannot take two consecutive turns * Don't be a prick- When you loose ships and people, admit it and keep playing * Pay attention to other people’s posts and the rules *Make sure that you don’t just constantly build. Even if you are building within the rules, you can’t build fleets and buildings all the time. Think about when your resources would run out if this was real, and stop building one or the other at that point for a few turns. The entire point of this game is [b]realism[/b], and it’s only [I]real[/I] if there’s no infinite resources. --- [b][u]Story Plots[/u][/b]: Story Plots are new things that will pop up in the course of the story. They will offer rewards of ships, technology, and many other things. But be careful- some story plots are more dangerous than others to ignore. If ignored, the enemy could gain valuable technology or ships without having to fight for them at all. Story plots will be listed in the post under the current player/faction status post. --- [b][u]The Game’s Format[/u][/b]: The game should follow one, solid format so every one of us can keep track of what the enemy has. This is how it should be done ([b][I]PLEASE NOTE: You should check your post completely before you post it! Make sure you change out old messages and comments left strewn around your posts! The smaller it is, the faster and easier it is to work![/I][/b]): [b]Your faction[/b]: [b]Ships[/b]: [b]Ground units[/b]: [b]Buildings[/b]: (What buildings you've already built. Add different sub-titles, like Buildings-Asteroid Field as you expand, so people know your full defenses at every base. Doesn't include research/upgrades. Delete buildings as they are destroyed) (You start the game with a 1-bay Space Station. Please reflect that as your first building here, and look further below as to what the differences are in Space Stations) [b]Finished Research[/b]: (Finished research goes here. Make sure to [b][I]EXPLAIN WHAT IT DOES[/b][/I]) [b]Research[/b]: (Current Research) [b]Construction[/b]: (Current Construction) [b]Ground Movement[/b]: [b]Space movement[/b]: [b]Allies[/b]: [b]Enemies[/b]: [b]Message to all[/b]: (What you would like to flash around your solar system to all who see it.) --- [b][u]Rules for fighting[/u][/b]: 1. [b]War losses[/b]: When a war is being fought, all sides must accept the defeats. The winning and losing sides lose things. They must change their posts to orient around the fight, like change the fleet numbers to it. With this comes the responsibility of deducting the amount of losses from the total fleet. 2. [b]Fighting[/b]: You must declare what you attack and how. If you just say you attack something, then it could be with just infantry and it do nothing. You must say what attacks what, and you must either outnumber, outpower, or use a surprise or tactical approach to win. 3. [b]Boarding[/b]: When boarding, it takes 3 turns, with the exception of a larger-grade ship that would take longer (for conformation if one of your ships would have a longer boarding time, PM me and give me the specifications. In my reply, I will say yes or no and give you the amount of time it would take a slow-boarding (normal) faction to take it or a fast-boarding (Flood/Borg) faction to take it. If it is different than the norm, you will have to post those times next to the ship listed in your Ships bar in your post). For a normal takeover, it’s 1 to board, one to kill crew, one to learn to fly and take control, then the ship is yours. If you have a faction such as the Borg that can terraform ships and turn all of the crew into Borg at the same time, or the Flood which can attack much quicker and take the crew itself over, it would only take 2 turns. Make sure to PM me to confirm if your faction would take 3 or 2 turns to board a ship. 4. [b]WMD's[/b]: Superweapons may be used during warfare, but be careful of the losses, if anything of yours is engaging the enemy fleet that gets attacked, they get lost along with the enemy. Also, the Superweapon normally only destroys a large number, not the whole enemy fleet. Advanced WMD rules are down a bit more. 5. [b]Shields[/b]: Shields are automatically installed to ships and units based on what level of shielding you research. The shield can protect from anything except for a WMD or EMP. You must design better shields to protect against WMDs, and the only thing that would protect against EMP is a backup shield, which must also be researched. 6. [b]EMP[/b]: We all know that EMP, if used, will knock out a ship/vehicle. EMP uses a lot of power though, and you must research it. It is classified as a WMD, and the same advanced rules will apply. 7. [b]Equal turns[/b]: If you and an enemy are fighting, you cannot do a double post. You must wait at least until 1 other person has made a post, and then you can post again. You can only post twice without the enemy you are attacking responding. From that point on, you can post but not attack him. 8. [b]Base destruction[/b]: You must get through an orbital fleet and shielding before you can destroy an enemy base. If it comes this far and your enemy has you pinned without shields, beware! If your faction loses its only base, you lose the game and cannot re-enter as the same faction. This is why building 2-3 bases on separate planets would be a smart move. 9. [b]Victory[/b]: If you win a war, your opponent that lost (as long as he wasn’t destroyed) must pay whatever the two of you were fighting for (if you were). If you were not, by the terms of whatever treaty you come up with (the treaty must be posted when finished) you can get whatever was discussed there. Be careful with treaties, however. Time spent negotiating can turn into turns your enemy has to recuperate, and can make the agreement way less than perfect. 10. [b]Nemeses… become allies?[/b]: Sometimes, it will come down to ‘The Enemy of my Enemy is my Friend’ logic. If one faction teams up with another under the table, the third will likely get obliterated. Be careful to not overly piss off one faction unless you have a plan. Better to keep one neutral than have one even trade with your enemy. 11. [b]Base Listing[/b]: Wherever you set up a base, space port, space station, asteroid mine, or anything that involves building and would be considered a ‘factory’ ‘space station’ or ‘base’ of any kind must be listed. Post the info under the ‘lists’ section in the suggested guide for posting. 12. [b]Bypassing Defenses[/b]: During an attack your ships can ignore the orbiting enemy fleets and go right for defensive structures or other things....but you will suffer an automatic 50% loss in ships and personnel. (If you have an odd number of something, round UP) 13. There is a limit of 8,000 units recruited per planet per turn. [Edited on 10.17.2008 9:44 AM PDT]
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  • (deleted) [Edited on 07.20.2008 8:12 PM PDT]

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  • Your faction: Vasari (Sins of a Solar Empire) Ships: 1 Kortul Devastator (Heavy battleships) 1 Jarrasul Evacuator (Worldships) 50 Skarovas Enforcers (Medium battleships) 10 Stilakus Subverters (Shield-weakening, ultra-precise ftl) 5 Jarun Migrators (Cityships) 25 Junsurak Sentinels (Anti-Fighter Escort) 10 Kanrak Assailants (Long-range combat) 10 Karrastra Destructors (Orbital-bombardment) 30 Jakara Navigators (Stealthed strike-team transport) 100 Ravasta Skirmishers (Light battleships)) All ships carry a compliment of fighters and bombers equivalent to their size. Ground units: NOTE: The Vasari are entirely space-based, and have no ground forces. That is why our starting navy is larger than most. Buildings: Metal and Crystal mines in belt 1 Metal and Crystal Refineries and storage in orbit of Planet 3 Capital Shipyards (1) Phase Jump Docks Fighter/Bomber orbital hangers F/B Shipyards Finished Research: Shielding Shield Modulation (Allows shields to protect more as they're more heavily damaged) Phase Space Manipulation (Allows for further ftl research) Phase Weaponization (Allows all weapons to bypass shields of any ship) Phase Jump Technology (Allows two turn travel to any planet in the system, belts unaffected) Research: Phase Gates (3) Phase Weaponization Jump drive inhibitors (3) Nanotech building (5) Energy missile tech (4) Construction: Building Network of Orbital Phase Missile Emplacements (10) Ground Movement: Space movement: Transport drones starting to transport resources. Trade route established. Sending fleet to Planet 3 fin Allies: Colonials (Lord Snakie) Enemies: Base: In orbit of planet 3 Message to all: Door, read Snakie's message. OFFLINE

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  • [b][u]Rebel Aliens:[/b][/u] [u]Planet:[/u] [b]Planet 2[/b] [u]Ships:[/u] 1 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/HeavyAttackGalley.jpg?t=1216605556]Heavy Attack Galley[/url] 10 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/PlanetaryAssaultfighter.jpg?t=1216605590]PlanetaryAssault Fighters[/url] 1 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/RefractorShieldGenerator.jpg?t=1216605620]RefractorShield Generator[/url] 3 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/ReconstructionDroneShip.jpg]Reconstruction Drone Ships[/url] 1 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/PlanetaryDefenseCarrier.jpg]Planetary Defense Carrier[/url] [u]Ground Units:[/u] 55 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/BrownGoblins.jpg]Brown Goblins[/url] 11 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/ValkalrySpider-1.jpg]Valkalry Spiders[/url] [u]Ground Movement:[/u] None [u]Space Movement:[/u] Reconstruction Drones start work on building [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/RefractorShieldGenerator.jpg]RefractorShield Generators[/url] [b]One done every 3 turns[/b] [b]1[/b] [u]Buildings:[/u] [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/ValkalrySpider-1.jpg]Valkalry Spider[/url] Flesh Vats turn out 1 Valkalry Spider [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/BrownGoblins.jpg]Brown Goblin[/url] Flesh Vats Turn out 5 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/BrownGoblins.jpg]Brown Goblins[/url] DiTriDiamond Mine harvests 5 DiTriDiamond Crystals [u]Resources[/u] DiTriDiamond crystals: [b]25[/b] [u]Research[/u] Nuclear Fission [b]6[/b] [u]Finished Research:[/u] Nuclear Fusion DiTriDiamond Cloning EMP [u]Allies:[/u] None [u]Nemeses:[/u] None [u]Message to all:[/u] We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from anihilation. [b][u]Can be attacked[/b][/u] [Edited on 07.20.2008 8:01 PM PDT]

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  • [b]Your faction[/b]:Colonials (Battlestar Galactica) [b]Ships[/b]: 100 Viper Mk Vs 100 Viper Mk VIIs 50 Combat Raptors 10 Cygnus-Class Firestars (Fast, light armament, small hangars, little protection) 5 Defender-Class Battlestars (Slow, heavy armament, medium hangars, medium protection) 5 Strikestar-Class Battlestars (Fast, medium armament, medium hangars, little protection) 5 Tiger-Class Battlestars (Medium, medium armament, medium hangars, medium protection) 2 Columbia-Class Battlestars (Slow, heavy armament, large hangars, massive protection) 1 Mercury-Class Battlestars (Medium, heavy armament, medium hangars, massive protection) [b]Ground units[/b]: 1,000 Marines 150 Pilots 50 R.A.Z.O.R.S. (heavily trained and armored marines) [b]Buildings[/b]: 4-bay Space Station Shielded Base Basic Mines Cygnus-Class Landing Zone Barracks Nuclear Materials Mine [b]Finished Research[/b]: Ship Shielding City-Grade Shielding "Jump" Tech [b]*Instantaneous Travel-by-Ship to Anywhere*[/b] [b]Research[/b]: Planet-Grade shielding- 4 turns Nuclear Fission- 1 turn Nuclear Fusion- 8 turns Jump Drives for Vipers- 10 turns [b]Construction[/b]: 5-bay Space Station- 4 turns Armory- 1 turn 10,000 Ground-To-Air launchers to protect from space assault- 22 turns Producing 3 Columbia-Class Battlestars and 1 Mercury-Class Battlestar- 1 turn Producing 10 R.A.Z.O.R.S. and 100 Marines- 2 turns [b]Ground Movement[/b]: Colonials begin to form an advanced society. [b]Space movement[/b]: Scans of the disk-like object continue. 2 turns until complete analysis. [b]Allies[/b]: Vasari [b]Enemies[/b]: None [b]Message to all[/b]:

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  • Your faction: Protoss Planet: Aier (planet 8) Ships: 1 Mothership 20 Carriers 5 Arbiters 10 Observers 50 Scouts Ground units: 310 Zealots 105 Dragoons 48 Templars 50 Dark Templars 10 Archons 10 Dark Archons (mind control unit) 1 Twilight Archon Stargate: 2 Corsairs (3 turns) 5 Phoenix (4 turns) 2 Warp Rays (4 turns) Gateway: 10 Zealots (2 turns) 5 Dragoons (2 turns) 5 immortal (2 turns) 5 Stalkers (2 turns) Buildings: Stargate 9 Pylons Nexus Gateway (barracks) Forge Cybernetic Core Finished Research: Enhanced Armor lvl 1 Ehanced Weapons lvl 1 Research: Enhanced Armor lvl 2 (8 turns) Ehanced Sheilding (2 turns) Ehanced Weapons lvl 2 (9 turns) Black Hole Ripper (18 turns) Advanced Waroing Tech (6 turns) ~decrease construction and research times~ Construction: 3 Pylon (2 turns)(continous) 20 Photon Cannons (2 turns) 5 Shield Batteries (2 turns) Citadel of Undun (4 turns) Robotics Facility (5 turns) Ground Movement: Fuses two Templars together to make Twilight Archon Space movement: Allies: Enemies: Message to all:

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  • [b][u]Rebel Aliens:[/b][/u] [u]Planet:[/u] [b]Planet 2[/b] [u]Ships:[/u] 1 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/HeavyAttackGalley.jpg?t=1216605556]Heavy Attack Galley[/url] 10 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/PlanetaryAssaultfighter.jpg?t=1216605590]PlanetaryAssault Fighters[/url] 1 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/RefractorShieldGenerator.jpg?t=1216605620]RefractorShield Generator[/url] 3 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/ReconstructionDroneShip.jpg]Reconstruction Drone Ships[/url] 1 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/PlanetaryDefenseCarrier.jpg]Planetary Defense Carrier[/url] [u]Ground Units:[/u] 50 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/BrownGoblins.jpg]Brown Goblins[/url] 10 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/ValkalrySpider-1.jpg]Valkalry Spiders[/url] [u]Ground Movement:[/u] None [u]Space Movement:[/u] Reconstruction Drones start work on building [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/RefractorShieldGenerator.jpg]RefractorShield Generators[/url] [b]One done every 3 turns[/b] [b]2[/b] [u]Buildings:[/u] [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/ValkalrySpider-1.jpg]Valkalry Spider[/url] Flesh Vats turn out 1 Valkalry Spider [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/BrownGoblins.jpg]Brown Goblin[/url] Flesh Vats Turn out 5 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/BrownGoblins.jpg]Brown Goblins[/url] DiTriDiamond Mine harvests 5 DiTriDiamond Crystals [u]Resources[/u] DiTriDiamond crystals: [b]20[/b] [u]Research[/u] EMP [b]Done[/b] [u]Finished Research:[/u] Nuclear Fusion DiTriDiamond Cloning EMP [u]Allies:[/u] None [u]Nemeses:[/u] None [u]Message to all:[/u] We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from anihilation. [b][u]Can be attacked[/b][/u]

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  • Your faction: Vasari (Sins of a Solar Empire) Ships: 1 Kortul Devastator (Heavy battleships) 1 Jarrasul Evacuator (Worldships) 50 Skarovas Enforcers (Medium battleships) 10 Stilakus Subverters (Shield-weakening, ultra-precise ftl) 5 Jarun Migrators (Cityships) 25 Junsurak Sentinels (Anti-Fighter Escort) 10 Kanrak Assailants (Long-range combat) 10 Karrastra Destructors (Orbital-bombardment) 30 Jakara Navigators (Stealthed strike-team transport) 100 Ravasta Skirmishers (Light battleships)) All ships carry a compliment of fighters and bombers equivalent to their size. Ground units: NOTE: The Vasari are entirely space-based, and have no ground forces. That is why our starting navy is larger than most. Buildings: Metal and Crystal mines in belt 1 Metal and Crystal Refineries and storage in orbit of Planet 3 Finished Research: Shielding Shield Modulation (Allows shields to protect more as they're more heavily damaged) Phase Space Manipulation (Allows for further ftl research) Phase Weaponization (Allows all weapons to bypass shields of any ship) Phase Jump Technology (Allows two turn travel to any planet in the system, belts unaffected) Research: Phase Gates (4) Phase Weaponization Jump drive inhibitors (4) Nanotech building (6) Energy missile tech (5) Construction: Building Capital Shipyards (1) Building docks (1) Building Fighter/Bomber orbital hangers (1) Building F/B Shipyards (1) Ground Movement: Space movement: Transport drones starting to transport resources. Trade route established in (1) Sending fleet to Planet 3 fin Allies: Colonials (Lord Snakie) Enemies: Base: In orbit of planet 3 Message to all: Door, read Snakie's message. ATTACKABLE

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  • Your faction: Protoss Planet: Aier (planet 8) Ships: 1 Mothership 20 Carriers 5 Arbiters 10 Observers 50 Scouts Ground units: 310 Zealots 105 Dragoons 50 Templars 50 Dark Templars 10 Archons 10 Dark Archons (mind control unit) Stargate: 2 Corsairs (4 turns) 5 Phoenix (5 turns) 2 Warp Rays (5 turns) Gateway: 10 Zealots (3 turns) 5 Dragoons (3 turns) 5 immortal (3 turns) 5 Stalkers (3 turns) Buildings: Stargate 9 Pylons Nexus Gateway (barracks) Forge Cybernetic Core Finished Research: Enhanced Armor lvl 1 Ehanced Weapons lvl 1 Research: Enhanced Armor lvl 2 (9 turns) Ehanced Sheilding (3 turns) Ehanced Weapons lvl 2 (10 turns) Black Hole Ripper (19 turns) Advanced Waroing Tech (7 turns) ~decrease construction and research times~ Construction: 3 Pylon (3 turns)(continous) 20 Photon Cannons (3 turns) 5 Shield Batteries (3 turns) Citadel of Undun (5 turns) Robotics Facility (6 turns) Ground Movement: Space movement: Allies: Enemies: Message to all: [Edited on 07.20.2008 7:54 PM PDT]

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  • [b]Your faction[/b]:Colonials (Battlestar Galactica) [b]Ships[/b]: 100 Viper Mk Vs 100 Viper Mk VIIs 50 Combat Raptors 10 Cygnus-Class Firestars (Fast, light armament, small hangars, little protection) 5 Defender-Class Battlestars (Slow, heavy armament, medium hangars, medium protection) 5 Strikestar-Class Battlestars (Fast, medium armament, medium hangars, little protection) 5 Tiger-Class Battlestars (Medium, medium armament, medium hangars, medium protection) 2 Columbia-Class Battlestars (Slow, heavy armament, large hangars, massive protection) 1 Mercury-Class Battlestars (Medium, heavy armament, medium hangars, massive protection) [b]Ground units[/b]: 1,000 Marines 150 Pilots 50 R.A.Z.O.R.S. (heavily trained and armored marines) [b]Buildings[/b]: 4-bay Space Station Shielded Base Basic Mines Cygnus-Class Landing Zone Barracks [b]Finished Research[/b]: Ship Shielding City-Grade Shielding "Jump" Tech [b]*Instantaneous Travel-by-Ship to Anywhere*[/b] [b]Research[/b]: Planet-Grade shielding- 5 turns Nuclear Fission- 2 turns [b]Construction[/b]: Nuclear Materials Mine- 1 turn 5-bay Space Station- 5 turns Armory- 2 turns 10,000 Ground-To-Air launchers to protect from space assault- 23 turns [b]Ground Movement[/b]: Colonials begin to upgrade their basic settlements on the planet. [b]Space movement[/b]: Scans of the disk-like object continue. 3 turns until complete analysis. [b]Allies[/b]: Vasari [b]Enemies[/b]: None [b]Message to all[/b]: [i]Door, read the rules. Your planet isn't a real one according to the System Map. You can't use it. Use one in the rules[/i]. [Edited on 07.20.2008 7:48 PM PDT]

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  • [b][u]Rebel Aliens:[/b][/u] [u]Planet:[/u] [b]Planet 2[/b] [u]Ships:[/u] 1 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/HeavyAttackGalley.jpg?t=1216605556]Heavy Attack Galley[/url] 10 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/PlanetaryAssaultfighter.jpg?t=1216605590]Planetary Assault Fighters[/url] 1 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/RefractorShieldGenerator.jpg?t=1216605620]Refractor Shield Generator[/url] 3 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/ReconstructionDroneShip.jpg]Reconstruction Drone Ships[/url] 1 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/PlanetaryDefenseCarrier.jpg]Planetary Defense Carrier[/url] [u]Ground Units:[/u] 45 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/BrownGoblins.jpg]Brown Goblins[/url] 9 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/ValkalrySpider-1.jpg]Valkalry Spiders[/url] [u]Ground Movement:[/u] None [u]Space Movement:[/u] Reconstruction Drones start work on building [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/RefractorShieldGenerator.jpg]RefractorShield Generators[/url] [b]One done every 3 turns[/b] [b]2[/b] [u]Buildings:[/u] [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/ValkalrySpider-1.jpg]Valkalry Spider[/url] Flesh Vats turn out 1 Valkalry Spider [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/BrownGoblins.jpg]Brown Goblin[/url] Flesh Vats Turn out 5 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/BrownGoblins.jpg]Brown Goblins[/url] DiTriDiamond Mine harvests 5 DiTriDiamond Crystals [u]Resources[/u] DiTriDiamond crystals: [b]15[/b] [u]Research[/u] EMP [b]1[/b] [u]Finished Research:[/u] Nuclear Fusion DiTriDiamond Cloning [u]Allies:[/u] None [u]Nemeses:[/u] None [u]Message to all:[/u] We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from anihilation. [b][u]Can be attacked[/b][/u] [Edited on 07.20.2008 7:48 PM PDT]

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  • Your faction: Vasari (Sins of a Solar Empire) Ships: 1 Kortul Devastator (Heavy battleships) 1 Jarrasul Evacuator (Worldships) 50 Skarovas Enforcers (Medium battleships) 10 Stilakus Subverters (Shield-weakening, ultra-precise ftl) 5 Jarun Migrators (Cityships) 25 Junsurak Sentinels (Anti-Fighter Escort) 10 Kanrak Assailants (Long-range combat) 10 Karrastra Destructors (Orbital-bombardment) 30 Jakara Navigators (Stealthed strike-team transport) 100 Ravasta Skirmishers (Light battleships)) All ships carry a compliment of fighters and bombers equivalent to their size. Ground units: NOTE: The Vasari are entirely space-based, and have no ground forces. That is why our starting navy is larger than most. Buildings: Metal and Crystal mines in belt 1 Metal and Crystal Refineries and storage in orbit of Planet 3 Finished Research: Shielding Shield Modulation (Allows shields to protect more as they're more heavily damaged) Phase Space Manipulation (Allows for further ftl research) Research: Phase Jump Technology (1) Phase Gates (4) Phase Weaponization (1) Jump drive inhibitors (5) Nanotech building (7) Construction: Building Capital Shipyards (2) Building docks (2) Building Fighter/Bomber orbital hangers (2) Building F/B Shipyards (2) Ground Movement: Space movement: Transport drones starting to transport resources. Trade route established in (2) Sending fleet to Planet 3 fin Allies: Colonials (Lord Snakie) Enemies: Base: In orbit of planet 3 Message to all: ATTACKABLE

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  • [b] Faction: [/b] Necrons (of Warhammer 40K) [b] Ships: [/b] 1 Cairn-class Tombships (Battleships) 5 Scythe-class Harvest Ships (Cruisers) 15 Shroud-Class Cruisers (Anti-Fighter Cruiser) [b] Ground Units: [/b] 1 Necron Lord 500 Necron Warriors 250 Necron Immortals 6000 Scarabs in swarm [b] Buildings: [/b] Underground Catacomb Labyrinth Base under Planet 6 Crust Tomb Factory (basic Infantry production) Necron Shipyard Necron Scarab Hive (2000 Scarabs per turn) Mortuary Heavy Factory (vehicle production) Repair Sepulchre (building for mass-repairs) Basic Gauss Defenses Necron Anti-Ground Mines [b] Technology: [/b] Upgraded Necrodermis Metallurgy (armor) Upgraded Gauss Weaponry Upgraded Necron Shielding Upgraded Necron Inertia-less Drive Engines [b] Research: [/b] Advanced Necrodermis Metallurgy (8 turns) Advanced Gauss Weaponry (8 turns) Advanced Necron Shielding (8 turns) Advanced Necron Inertia-less Drive Engines (8 turns) [b] Construction: [/b] Necron Planetary Shielding (4 turns) Necron Planet-side Anti-Ship Cannons (4 turns) Necron Orbital Defense Platforms (5 turns) Necron Orbital Naval Mines (5 turns) 500 Necron Warriors (5 turns) 250 Necron Immortals (5 turns) 100 Necron Pariahs (5 turns) 100 Necron Flayed Ones (5 turns) 50 Necron Wraiths (5 turns) 50 Necron Tomb Spyders (5 turns) 50 Necron Destroyers (5 turns) 25 Necron Heavy Destroyers (5 turns) 10 Necron Cairn-Class Tombships (5 turns) 25 Necron Scythe-Class Harvest ships (5 turns) 40 Necron Shroud-Class Cruisers 100 Jackal-Class Raiders (5 turns) 250 Dirge-Class Raiders (5 turns) [b] Ground Movement: [/b] Construction of Catacomb Base under surface of Planet 6 [b] Space Movement: [/b] None [b] Allies: [/b] None [b] Enemies: [/b] None [b] Message to All: [/b] The Necron Faction is extremely powerful and can only be defeated with overwhelming numbers or WMDs. As a result, the Necrons have decided to not directly attack anybody until later into the game, so that people will have had the time to develop numbers enough to combat the Necrons [b] Turns Until I Can Be Attacked: 0 [/b] [b] Necrons Offline Now [/b]

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  • Your faction: Protoss Planet: Aier (planet 8) Ships: 1 Mothership 20 Carriers 5 Arbiters 10 Observers 50 Scouts Ground units: 300 Zealots 100 Dragoons 50 Templars 50 Dark Templars 10 Archons 10 Dark Archons (mind control unit) Stargate: 2 Corsairs (5 turns) Gateway: 10 Zealots (1 turns) 5 Dragoons (1 turns) Buildings: 1 Bay Stargate 6 Pylons Nexus Gateway (barracks) Forge Finished Research: Enhanced Armor lvl 1 Ehanced Weapons lvl 1 Research: Enhanced Armor lvl 2 (10 turns) Ehanced Sheilding (4 turns) Ehanced Weapons lvl 2 (11 turns) Black Hole Ripper (20 turns) Construction: 3 Pylon (1 turns)(continous) Cybernetic Core (1 turns) 20 Photon Cannons (4 turns) 5 Shield Batteries (4 turns) Citadel of Undun (6 turns) Robotics Facility (7 turns) Ground Movement: Space movement: Allies: Enemies: Message to all: [Edited on 07.20.2008 7:39 PM PDT]

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  • [b][u]Rebel Aliens:[/b][/u] [u]Planet:[/u] [b]Refuge Planet z-10[/b] [u]Ships:[/u] 1 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/HeavyAttackGalley.jpg?t=1216605556]Heavy Attack Galley[/url] 10 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/PlanetaryAssaultfighter.jpg?t=1216605590]Planetary Assault Fighters[/url] 1 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/RefractorShieldGenerator.jpg?t=1216605620]Refractor Shield Generator[/url] 3 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/ReconstructionDroneShip.jpg]Reconstruction Drone Ships[/url] 1 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/PlanetaryDefenseCarrier.jpg]Planetary Defense Carrier[/url] [u]Ground Units:[/u] 35 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/BrownGoblins.jpg]Brown Goblins[/url] 7 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/ValkalrySpider-1.jpg]Valkalry Spiders[/url] [u]Ground Movement:[/u] None [u]Space Movement:[/u] Reconstruction Drones start work on a mine for DiTriDiamond [b]Done[/b] [u]Buildings:[/u] [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/ValkalrySpider-1.jpg]Valkalry Spider[/url] Flesh Vats turn out 1 Valkalry Spider [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/BrownGoblins.jpg]Brown Goblin[/url] Flesh Vats Turn out 5 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/BrownGoblins.jpg]Brown Goblins[/url] DiTriDiamond Mine harvests 5 DiTriDiamond Crystals [u]Resources[/u] DiTriDiamond crystals: [b]5[/b] [u]Research[/u] EMP [b]3[/b] [u]Finished Research:[/u] Nuclear Fusion DiTriDiamond Cloning [u]Allies:[/u] None [u]Nemeses:[/u] None [u]Message to all:[/u] We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from anihilation. [b][u]Can be attacked[/b][/u]

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  • [b]Your faction[/b]:Colonials (Battlestar Galactica) [b]Ships[/b]: 100 Viper Mk Vs 100 Viper Mk VIIs 50 Combat Raptors 10 Cygnus-Class Firestars (Fast, light armament, small hangars, little protection) 5 Defender-Class Battlestars (Slow, heavy armament, medium hangars, medium protection) 5 Strikestar-Class Battlestars (Fast, medium armament, medium hangars, little protection) 5 Tiger-Class Battlestars (Medium, medium armament, medium hangars, medium protection) 2 Columbia-Class Battlestars (Slow, heavy armament, large hangars, massive protection) 1 Mercury-Class Battlestars (Medium, heavy armament, medium hangars, massive protection) [b]Ground units[/b]: 1,000 Marines 150 Pilots 50 R.A.Z.O.R.S. (heavily trained and armored marines) [b]Buildings[/b]: 4-bay Space Station 60-mile radius base Basic Mines Cygnus-Class Landing Zone [b]Finished Research[/b]: Ship Shielding City-Grade Shielding [b]Research[/b]: Planet-Grade shielding- 6 turns Nuclear Fission- 3 turns "Jump" Tech- 1 turns [b]Construction[/b]: Shielded base- 1 turn Nuclear Materials Mine- 2 turns 5-bay Space Station- 6 turns Barracks- 1 turn 10,000 Ground-To-Air launchers to protect from space assault- 24 turns [b]Ground Movement[/b]: Colonials begin to upgrade their basic settlements on the planet. [b]Space movement[/b]: Scans of the disk-like object continue. 4 turns until complete analysis. [b]Allies[/b]: Vasari [b]Enemies[/b]: None [b]Message to all[/b]:

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  • Your faction: Vasari (Sins of a Solar Empire) Ships: 1 Kortul Devastator (Heavy battleships) 1 Jarrasul Evacuator (Worldships) 50 Skarovas Enforcers (Medium battleships) 10 Stilakus Subverters (Shield-weakening, ultra-precise ftl) 5 Jarun Migrators (Cityships) 25 Junsurak Sentinels (Anti-Fighter Escort) 10 Kanrak Assailants (Long-range combat) 10 Karrastra Destructors (Orbital-bombardment) 30 Jakara Navigators (Stealthed strike-team transport) 100 Ravasta Skirmishers (Light battleships)) All ships carry a compliment of fighters and bombers equivalent to their size. Ground units: NOTE: The Vasari are entirely space-based, and have no ground forces. That is why our starting navy is larger than most. Buildings: Metal and Crystal mines in belt 1 Finished Research: Shielding Shield Modulation (Allows shields to protect more as they're more heavily damaged) Phase Space Manipulation (Allows for further ftl research) Research: Phase Jump Technology (1) Phase Gates (4) Phase Weaponization (1) Jump drive inhibitors (5) Construction: Building metal and crystal refineries (1) Building Capital Shipyards (3) Building docks (3) Building Fighter/Bomber orbital hangers (3) Building F/B Shipyards (3) Ground Movement: Space movement: Transport drones starting to transport resources. Trade route established in (3) Sending fleet to Planet 3 fin Allies: Colonials (Lord Snakie) Enemies: Base: In orbit of planet 3 Message to all: ATTACKABLE

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  • [b][u]Rebel Aliens:[/b][/u] [u]Planet:[/u] [b]Refuge Planet z-10[/b] [u]Ships:[/u] 1 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/HeavyAttackGalley.jpg?t=1216605556]Heavy Attack Galley[/url] 10 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/PlanetaryAssaultfighter.jpg?t=1216605590]Planetary Assault Fighters[/url] 1 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/RefractorShieldGenerator.jpg?t=1216605620]Refractor Shield Generator[/url] 3 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/ReconstructionDroneShip.jpg]Reconstruction Drone Ships[/url] 1 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/PlanetaryDefenseCarrier.jpg]Planetary Defense Carrier[/url] [u]Ground Units:[/u] 30 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/BrownGoblins.jpg]Brown Goblins[/url] 6 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/ValkalrySpider-1.jpg]Valkalry Spiders[/url] [u]Ground Movement:[/u] None [u]Space Movement:[/u] Reconstruction Drones start work on a mine for DiTriDiamond [b]1[/b] [u]Buildings:[/u] [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/ValkalrySpider-1.jpg]Valkalry Spider[/url] Flesh Vats turn out 1 Valkalry Spider [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/BrownGoblins.jpg]Brown Goblin[/url] Flesh Vats Turn out 5 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/BrownGoblins.jpg]Brown Goblins[/url] [u]Research[/u] EMP [b]4[/b] [u]Finished Research:[/u] Nuclear Fusion DiTriDiamond Cloning [u]Allies:[/u] None [u]Nemeses:[/u] None [u]Message to all:[/u] We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from anihilation. [b][u]Can be attacked[/b][/u]

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  • DOOR YOU ARE POSTING TOO FAST! Slow down! There is NOT that big of a rush! Also, we need to know your planet location. Same for you, Bizzy.

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  • [b] Faction: [/b] Necrons (of Warhammer 40K) [b] Ships: [/b] 1 Cairn-class Tombships (Battleships) 5 Scythe-class Harvest Ships (Cruisers) 15 Shroud-Class Cruisers (Anti-Fighter Cruiser) [b] Ground Units: [/b] 1 Necron Lord 500 Necron Warriors 250 Necron Immortals 4000 Scarabs in swarm [b] Buildings: [/b] Underground Catacomb Labyrinth Base under Planet 6 Crust Tomb Factory (basic Infantry production) Necron Shipyard Necron Scarab Hive (2000 Scarabs per turn) Mortuary Heavy Factory (vehicle production) Repair Sepulchre (building for mass-repairs) Basic Gauss Defenses Necron Anti-Ground Mines [b] Technology: [/b] Basic Necrodermis Metallurgy (armor) Basic Gauss Weaponry Basic Necron Shielding Upgraded Necron Inertia-less Drive Engines [b] Research: [/b] Upgraded Necrodermis Metallurgy (1 turns) Upgraded Gauss Weaponry (1 turns) Upgraded Necron Shielding (1 turns) Upgraded Necron Inertia-less Drive Engines (1 turns) [b] Construction: [/b] Necron Planetary Shielding (5 turns) Necron Planet-side Anti-Ship Cannons (5 turns) Necron Orbital Defense Platforms (6 turns) Necron Orbital Naval Mines (6 turns) [b] Ground Movement: [/b] Construction of Catacomb Base under surface of Planet 6 [b] Space Movement: [/b] None [b] Allies: [/b] None [b] Enemies: [/b] None [b] Message to All: [/b] The Necron Faction is extremely powerful and can only be defeated with overwhelming numbers or WMDs. As a result, the Necrons have decided to not directly attack anybody until later into the game, so that people will have had the time to develop numbers enough to combat the Necrons [b] Turns Until I Can Be Attacked: 0 [/b]

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  • [b][u]Rebel Aliens:[/b][/u] [u]Planet:[/u] [b]Refuge Planet z-10[/b] [u]Ships:[/u] 1 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/HeavyAttackGalley.jpg?t=1216605556]Heavy Attack Galley[/url] 10 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/PlanetaryAssaultfighter.jpg?t=1216605590]Planetary Assault Fighters[/url] 1 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/RefractorShieldGenerator.jpg?t=1216605620]Refractor Shield Generator[/url] 3 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/ReconstructionDroneShip.jpg]Reconstruction Drone Ships[/url] 1 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/PlanetaryDefenseCarrier.jpg]Planetary Defense Carrier[/url] [u]Ground Units:[/u] 25 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/BrownGoblins.jpg]Brown Goblins[/url] 5 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/ValkalrySpider-1.jpg]Valkalry Spiders[/url] [u]Ground Movement:[/u] None [u]Space Movement:[/u] Reconstruction Drones start work on a mine for DiTriDiamond [b]2[/b] [u]Buildings:[/u] [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/ValkalrySpider-1.jpg]Valkalry Spider[/url] Flesh Vats turn out 1 Valkalry Spider [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/BrownGoblins.jpg]Brown Goblin[/url] Flesh Vats Turn out 5 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/BrownGoblins.jpg]Brown Goblins[/url] [u]Research[/u] EMP [b]5[/b] [u]Finished Research:[/u] Nuclear Fusion DiTriDiamond Cloning [u]Allies:[/u] None [u]Nemeses:[/u] None [u]Message to all:[/u] We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from anihilation. [b][u]Can be attacked[/b][/u] [Edited on 07.20.2008 7:33 PM PDT]

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  • Your faction: Vasari (Sins of a Solar Empire) Ships: 1 Kortul Devastator (Heavy battleships) 1 Jarrasul Evacuator (Worldships) 50 Skarovas Enforcers (Medium battleships) 10 Stilakus Subverters (Shield-weakening, ultra-precise ftl) 5 Jarun Migrators (Cityships) 25 Junsurak Sentinels (Anti-Fighter Escort) 10 Kanrak Assailants (Long-range combat) 10 Karrastra Destructors (Orbital-bombardment) 30 Jakara Navigators (Stealthed strike-team transport) 100 Ravasta Skirmishers (Light battleships)) All ships carry a compliment of fighters and bombers equivalent to their size. Ground units: NOTE: The Vasari are entirely space-based, and have no ground forces. That is why our starting navy is larger than most. Buildings: Finished Research: Shielding Shield Modulation (Allows shields to protect more as they're more heavily damaged) Phase Space Manipulation (Allows for ftl travel, two turns to anywhere) Research: Phase Jump Technology (2) Phase Gates (5) Phase Weaponization (2) Jump drive inhibitors (6) Construction: Building metal and crystal refineries (2) Building Capital Shipyards (4) Building docks (4) Building Fighter/Bomber orbital hangers (4) Building F/B Shipyards (4) Ground Movement: Space movement: Transport drones starting to transport resources. Trade route established in (4) Sending fleet to Planet 3 fin Allies: Colonials (Lord Snakie) Enemies: Base: In orbit of planet 3 Message to all: ATTACKABLE

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  • [b]Your faction[/b]:Colonials (Battlestar Galactica) [b]Ships[/b]: 100 Viper Mk Vs 100 Viper Mk VIIs 50 Combat Raptors 10 Cygnus-Class Firestars (Fast, light armament, small hangars, little protection) 5 Defender-Class Battlestars (Slow, heavy armament, medium hangars, medium protection) 5 Strikestar-Class Battlestars (Fast, medium armament, medium hangars, little protection) 5 Tiger-Class Battlestars (Medium, medium armament, medium hangars, medium protection) 2 Columbia-Class Battlestars (Slow, heavy armament, large hangars, massive protection) 1 Mercury-Class Battlestars (Medium, heavy armament, medium hangars, massive protection) [b]Ground units[/b]: 1,000 Marines 150 Pilots 50 R.A.Z.O.R.S. (heavily trained and armored marines) [b]Buildings[/b]: 2-bay Space Station 60-mile radius base Basic Mines Cygnus-Class Landing Zone [b]Finished Research[/b]: Ship Shielding City-Grade Shielding [b]Research[/b]: Planet-Grade shielding- 7 turns Nuclear Fission- 4 turns "Jump" Tech- 2 turns [b]Construction[/b]: Shielded base- 2 turns Nuclear Materials Mine- 3 turns 4-Bay Shipyard- 1 turn Barracks- 2 turns 10,000 Ground-To-Air launchers to protect from space assault- 25 turns [b]Ground Movement[/b]: Colonials begin to upgrade their basic settlements on the planet. [b]Space movement[/b]: Scans of the disk-like object continue. 5 turns until complete analysis. [b]Allies[/b]: Vasari [b]Enemies[/b]: None [b]Message to all[/b]: ATTACKABLE

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  • Hello, BGG People! Good to see you all again! I'll try to keep my posts going on this game. [b]Your faction[/b]: Human Space Mercenaries [b]Ships[/b]: 50 Salvaged UNSC Hornets 30 Salvaged Covenant Banshees 25 Salvaged UNSC Pelicans 20 UNSC Destroyers 15 UNSC Frigates 5 Covenant Battleships 1 Covenant Flagship [b]Ground units[/b]: 2,000 Mercenaries 300 Pilots [b]Buildings (Space Based)[/b]: 1-Bay Space Station [b]Finished Research[/b]: [b]Research[/b]: Space Station Defense Grid - 3 turns Space Station Laser Weapons - 4 turns Space Station Shields - 5 turns Asteroid Mining Efficiency - 3 turns Exterior Plating on Station - 4 turns [b]Construction[/b]: Space Station Defense Towers - 3 turns 2-Bay Space Station - 2 turn [b]Ground Movement[/b]: Mercenaries are resting in their barracks. [b]Space movement[/b]: Fleet is refueling and taking patrolling routes [b]Allies[/b]: [b]Enemies[/b]: [b]Message to all[/b]:

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  • [b][u]Rebel Aliens:[/b][/u] [u]Planet:[/u] [b]Refuge Planet z-10[/b] [u]Ships:[/u] 1 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/HeavyAttackGalley.jpg?t=1216605556]Heavy Attack Galley[/url] 10 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/PlanetaryAssaultfighter.jpg?t=1216605590]Planetary Assault Fighters[/url] 1 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/RefractorShieldGenerator.jpg?t=1216605620]Refractor Shield Generator[/url] 3 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/ReconstructionDroneShip.jpg]Reconstruction Drone Ships[/url] 1 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/PlanetaryDefenseCarrier.jpg]Planetary Defense Carrier[/url] [u]Ground Units:[/u] 20 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/BrownGoblins.jpg]Brown Goblins[/url] 4 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/ValkalrySpider-1.jpg]Valkalry Spiders[/url] [u]Ground Movement:[/u] None [u]Space Movement:[/u] Reconstruction Drones start work on a mine for DiTriDiamond [b]3[/b] [u]Buildings:[/u] [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/ValkalrySpider-1.jpg]Valkalry Spider[/url] Flesh Vats turn out 1 Valkalry Spider [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/BrownGoblins.jpg]Brown Goblin[/url] Flesh Vats Turn out 5 [url=http://i74.photobucket.com/albums/i268/A_Dumb_Door/Illistrations/BrownGoblins.jpg]Brown Goblins[/url] [u]Research[/u] DiTriDiamond Cloning [b]Done[/b] [u]Finished Research:[/u] Nuclear Fusion DiTriDiamond Cloning [u]Allies:[/u] None [u]Nemeses:[/u] None [u]Message to all:[/u] We mean no harm, but we seek refuge from the Empire Aliens. We will viciously fight to protect any species from anihilation. [b][u]Can be attacked[/b][/u]

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  • Your faction: [url=http://en.wikipedia.org/Scrin]Scrin[/url] (Command and Conquer Tiberium series) Ships: 1 Drone Ship 10 Devestator Warships 10 Planetary Assault Carriers (PACs) Ground units: None. Buildings: Drone Platform (Deployed from Drone Ship) [Planet 2] Finished Research: None. Research: None. Construction: Primary Reactor grid (2 turns) Primary Extractor network (2 turns) Ground Movement: None Space movement: Ships take up defensive positions in orbit around Planet 2 base. Allies: None. Enemies: None. Message to all: None. I can be attacked in: 5

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  • [b] Faction: [/b] Necrons (of Warhammer 40K) [b] Ships: [/b] 1 Cairn-class Tombships (Battleships) 5 Scythe-class Harvest Ships (Cruisers) 15 Shroud-Class Cruisers (Anti-Fighter Cruiser) [b] Ground Units: [/b] 1 Necron Lord 500 Necron Warriors 250 Necron Immortals 2000 Scarabs in swarm [b] Buildings: [/b] Underground Catacomb Labyrinth Base under Planet 6 Crust Tomb Factory (basic Infantry production) Repair Sepulchre (building for mass-repairs) Basic Gauss Defenses Necron Anti-Ground Mines [b] Technology: [/b] Basic Necrodermis Metallurgy (armor) Basic Gauss Weaponry Basic Necron Shielding Upgraded Necron Inertia-less Drive Engines [b] Research: [/b] Upgraded Necrodermis Metallurgy (2 turns) Upgraded Gauss Weaponry (2 turns) Upgraded Necron Shielding (2 turns) Upgraded Necron Inertia-less Drive Engines (2 turns) [b] Construction: [/b] Necron Shipyard (1 turns) Necron Scarab Hive (1 turns) Mortuary Heavy Factory (vehicle production) (1 turns) Necron Planetary Shielding (6 turns) Necron Planet-side Anti-Ship Cannons (6 turns) Necron Orbital Defense Platforms (7 turns) Necron Orbital Naval Mines (7 turns) [b] Ground Movement: [/b] Construction of Catacomb Base under surface of Planet 6 [b] Space Movement: [/b] None [b] Allies: [/b] None [b] Enemies: [/b] None [b] Message to All: [/b] Protoss, I am sorry to say we must decline your alliance request for balance reasons [b] Turns Until I Can Be Attacked: 0 [/b]

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