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#Halo

9/18/2012 12:21:52 AM
14

Why is default vertical sensitivity so crippilingly slow?

Ya, left to right is fine but looking up or down takes forever and a day on default settings.
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#Halo #Reach

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  • [quote][b]Posted by:[/b] Apocalypse [quote][b]Posted by:[/b] Sanuel Jackson I don't know but it's really annoying especially since most maps aren't perfectly flat and jetpacking is present. I wish we could adjust both the horizontal and vertical sensitivity.[/quote] For as much customization Halo has and how much 343 is preaching about it in H4, we sure lack the options for important -blam!-. [/quote] Agreed. I don't get why "WE" the players can't have an option to change the controls our self's. Like in PC games you can map out the controls to whatever key you want it to be.

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  • If you think it's bad in Reach, go back and play Halo 3 again. Now [i]that's[/i] slow. I barely notice it in Reach. In fact, I'd be willing to say that my horizontal speed is relatively the same as my vertical and that's playing on a 3. [Edited on 09.20.2012 2:45 PM PDT]

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  • My horizontal and vertical turning speeds are roughly the same, that said I'm on 10 sensitivity.

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  • Because you're used to a higher setting.

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  • Get rid of those slow turn controllers guys.

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  • [quote][b]Posted by:[/b] Dark Hunter 2100 [quote][b]Posted by:[/b] SatansReverence [quote][b]Posted by:[/b] Dark Hunter 2100 I don't know. Luckily, we don't have to look up that often.[/quote] This is either sarcasm or stupidity.[/quote] This is ignorance at its finest. I use "that often" lightly. The rate in which you turn vs. look up and down is different because you obviously look right or left more often than up and down. And acceleration speed on ST controllers only changes at around 50 degrees. I have yet to see a game of Halo Reach outside of Sword Base were one has to look up above 50 degrees on a regular basis.[/quote] not when you verse jetpacking kids like 90%of your games or when people ghandi hop etc.

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  • [quote][b]Posted by:[/b] Sanuel Jackson I don't know but it's really annoying especially since most maps aren't perfectly flat and jetpacking is present. I wish we could adjust both the horizontal and vertical sensitivity.[/quote] For as much customization Halo has and how much 343 is preaching about it in H4, we sure lack the options for important -blam!-.

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  • I don't know but it's really annoying especially since most maps aren't perfectly flat and jetpacking is present. I wish we could adjust both the horizontal and vertical sensitivity.

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  • [quote][b]Posted by:[/b] SatansReverence [quote][b]Posted by:[/b] Dark Hunter 2100 I don't know. Luckily, we don't have to look up that often.[/quote] This is either sarcasm or stupidity.[/quote] This is ignorance at its finest. I use "that often" lightly. The rate in which you turn vs. look up and down is different because you obviously look right or left more often than up and down. And acceleration speed on ST controllers only changes at around 50 degrees. I have yet to see a game of Halo Reach outside of Sword Base were one has to look up above 50 degrees on a regular basis. [Edited on 09.17.2012 7:08 PM PDT]

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  • [quote][b]Posted by:[/b] Dark Hunter 2100 I don't know. Luckily, we don't have to look up that often.[/quote] This is either sarcasm or stupidity.

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  • I have noticed this. The best thing is just to try to avoid looking up more than 30 degrees or so unless absolutely necessary, and try to exploit your enemies' taking a long time/getting disoriented while looking up or down. Try shooting at them from above, then as soon as they look up to shoot back drop down to finish them.

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  • There are a couple of possible causes for your pain. The first is that Halo has tended to have greater horizontal turn speed than vertical. This is because horizontal rotation is usually more prevalent in gameplay; Halo is more vertical than some shooters, but gameplay still takes place fairly horizontally. The second consideration is that you might have a [url=http://www.youtube.com/watch?v=XynhCwBqWjc]slow-turn[/url] controller with poor vertical responsiveness. [Edited on 09.17.2012 6:16 PM PDT]

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  • I don't know. Luckily, we don't have to look up that often.

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  • This is true. I think it has something to do with aim acceleration. I may be wrong though.

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