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#Halo

9/15/2012 11:32:36 PM
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343i's rendition of Forerunners?

i was wondering what people who were major bungie fans, and know like every piece of knowledge about the halo universe think about 343i rendition of the Forerunners/Prometheans. i think they look cool but once again. i havent read too many of the book or went on adventures through the interwebz to find out all there is to know about halo... im not sure how close they are to how they are supposed to be. so whats your guys thoughts on them?

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  • [quote][b]Posted by:[/b] DonVinzone1 I think they're fine. Personally, before we had any glimpse of them at all (I'm talking H2 era here) I envisioned them to be more or less similar to those aliens with the long necks from Star Wars Ep. 2 (the ones who made the Clones). Vaguely human, yet strange as well. And that vaguely human part has stayed, just replaced by a more human form with extreme proportions etc. As for the Prometheans: I suspect what's in there (the organic arms etc make it seem as if there is an organic inside a mech suit) are actual Forerunners...just not the Prometheans we know from the books but a substitute. Perhaps some sort of bio engineered folk bred to better counter the Flood...but perhaps these Prometheans are simply a fabrication of the Builders to have their own army to counter "the" Didact's Prometheans (as I still don't believe the "Ancient Evil" is the Didact we know)[/quote] Agreed, it seems like the Forerunner-y part of the Knights is that blue skeleton like thing inside of the Knights.

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  • [quote][b]Posted by:[/b] OrderedComa The Knights aren't really Forerunners, not exactly...we don't know what specifically they are yet, so I personally wouldn't be calling them Forerunners until we actually get some canon info on them from the game itself.[/quote] I thought it was fairly obvious and well-known what they are. The Knights, Watchers and Crawlers are Forerunner Promethean-Class Combat Artificial Intelligence Constructs. Called "Promethean Knight" etc because they are controlled by a Promethean Warrior; namely - so far as we can tell - the Didact. Unless there is some scrap of information that someone can point me (us) to showing that they are more than simple AI Constructs, and more specifically the bit about them having an "Organic Core." The smaller arms aren't actually organic, and if I'm not mistaken then share the same "Joints are magnetic fields holding the pieces together" mechanism. As for their difficulty, I don't think it will be dumbed down at all. In the last "Behind the Scenes" video on the Prometheans, it was mentioned that the Promethean Knight (the lowest of the Knight tiers,) will be one step more difficult than the highest rank of Elite (Zealot.) So on Heroic (the "canon" difficulty) and Legendary - perhaps even Normal - I have a considerable feeling that the Promethean Knights and succeeding classes will be incredibly formidable. [Edited on 09.19.2012 1:18 PM PDT]

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  • [quote][b]Posted by:[/b] ROBERTO jh [quote][b]Posted by:[/b] BubbaBishop021 [quote][b]Posted by:[/b] flamedude I was expecting something.... more. They are so massive I was expecting a rare opponent that is a true challenge for a Spartan, something akin to a Scarab but in the form of a 12 foot warrior.[/quote] Wanted to say that while ya, that is a way of seeing it, maybe that is the role War Sphinxes will play later on, with them being a large heavy hitting vehicle that nukes objects with ridiculous firepower and having mobility and armor to back it up. And yes, according to canon, your War Sphinx does have to power to nuke a continent (well actually, It's probably something more elegant than a nuke, but it has similar destruction capabilities), but it will be dumbed down if put in the games. EG: Scarabs are supposed to be able to destroy an entire city with minimal effort, but I can kill the one on the Ark with a chopper and a sticky. And the dual Scarabs I killed with a Scorpion and two stickies. not exactly city stopping power when a guy in armor that doesn't protect him from small arms can take you down easy. [/quote] It will be dumbed down for gameplay, if the Sphinxes are in, but the canonical abilities of the weapon will still stand with gameplay not being canon. Like how small arms actually [i]are[/i] useless against MJLONIR, but in game they aren't.[/quote] Fair points. Still, I kinda wish it wasn't so separate. Canonical abilities or not, would Humanity really last that long if outside of gameplay the Covenant had the ability to utterly destroy everything? Spartans couldn't even fight grunts without risk up until the battle of installation 04 because the plasma just raped their armor. and ship battles.... that would be the single most depressing thing to see. Lord Hood's second battle of Harvest would have been a bloodbath, 3:1 ratio or not. It's like every time humanity had a chance of getting wiped out, plot protection stepped in. heck, the only realistic death in my opinion is Kat's. But that is getting off point. Ya, Prometheans are going to be nerfed for gameplay purposes, but the extent I feel is going to be blaringly obvious, as opposed to the Covenant

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  • [quote][b]Posted by:[/b] BubbaBishop021 [quote][b]Posted by:[/b] flamedude I was expecting something.... more. They are so massive I was expecting a rare opponent that is a true challenge for a Spartan, something akin to a Scarab but in the form of a 12 foot warrior.[/quote] Wanted to say that while ya, that is a way of seeing it, maybe that is the role War Sphinxes will play later on, with them being a large heavy hitting vehicle that nukes objects with ridiculous firepower and having mobility and armor to back it up. And yes, according to canon, your War Sphinx does have to power to nuke a continent (well actually, It's probably something more elegant than a nuke, but it has similar destruction capabilities), but it will be dumbed down if put in the games. EG: Scarabs are supposed to be able to destroy an entire city with minimal effort, but I can kill the one on the Ark with a chopper and a sticky. And the dual Scarabs I killed with a Scorpion and two stickies. not exactly city stopping power when a guy in armor that doesn't protect him from small arms can take you down easy. [/quote] It will be dumbed down for gameplay, if the Sphinxes are in, but the canonical abilities of the weapon will still stand with gameplay not being canon. Like how small arms actually [i]are[/i] useless against MJLONIR, but in game they aren't.

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  • I expect a lot from a War Sphinx too..... what I mean is that a Spartan should have a hard time fighting a Promethean the same size as him/herself and so a Promethean that is almost twice the size of a Spartan should be utterly formidable. From the ways H4 is portraying Prometheans a War Sphinx will be able to be taken down by a Warthog. The scale and capability of the Promethean Knight doesn't match up.

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  • [quote][b]Posted by:[/b] flamedude I was expecting something.... more. They are so massive I was expecting a rare opponent that is a true challenge for a Spartan, something akin to a Scarab but in the form of a 12 foot warrior.[/quote] Wanted to say that while ya, that is a way of seeing it, maybe that is the role War Sphinxes will play later on, with them being a large heavy hitting vehicle that nukes objects with ridiculous firepower and having mobility and armor to back it up. And yes, according to canon, your War Sphinx does have to power to nuke a continent (well actually, It's probably something more elegant than a nuke, but it has similar destruction capabilities), but it will be dumbed down if put in the games. EG: Scarabs are supposed to be able to destroy an entire city with minimal effort, but I can kill the one on the Ark with a chopper and a sticky. And the dual Scarabs I killed with a Scorpion and two stickies. not exactly city stopping power when a guy in armor that doesn't protect him from small arms can take you down easy.

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  • The Prometheans seem to be one of the following: 1. A Forerunner belonging to the Warrior caste, which we have not seen before. 2. A form of mechanical memory storage inside of a combat worthy vessel, similar to your war sphinx constructs. 3. Forerunner combat AI's, similar to sentinels, but with a much higher capacity for intelligence, like the monitors, or the Mendicant/Offensive Biases. 4. A new race, that has a similar history to the Covenant, having found a Forerunner Artifact(s) (or possibly a Forerunner itself, if the Didact is really tagging along now) and decided to worship it/them, but in a completely different way. Or perhaps a devolved form of the Forerunners, that while having enough to survive, had limited gene pools resulting in devolution. 5. It may be any of 1-3, but also perhaps a separatist faction of the Forerunners, similar to the Elite forces in H3, or the Insurrectionists However, seeing as there isn't much canon on these guys yet, there isn't much else we can do but speculate till we get more info, and then speculate more, till the games are complete, but we have unfinished story lines, so we speculate till we have the fan accepted conclusions :) which we will probably never achieve seeing as it is human nature to disagree and -blam!- at each other for the sake of it. Not that there is anything wrong with that. It's kinda fun actually :)

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  • [quote][b]Posted by:[/b] DonVinzone1 As for the Prometheans: I suspect what's in there (the organic arms etc make it seem as if there is an organic inside a mech suit) are actual Forerunners...just not the Prometheans we know from the books but a substitute. [b]Perhaps some sort of bio engineered folk bred to better counter the Flood...[/b][/quote] *cough* infected forerunners composed.

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  • [quote][b]Posted by:[/b] ajw34307 [quote][b]Posted by:[/b] Wolverfrog I didn't expect them to be so tall, but their society is envisioned perfectly. We still haven't seen a Forerunner's face though - hopefully that'll come in Halo 4.[/quote] This. Granted, they can range between 6 and 14ft in height. I hope we do see the face of the Didact and Librarian at some point.[/quote]

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  • Did any of you see the terminal in the cryo-bay of the PoA in Combat Evolved Anniversary?

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  • I think they're fine. Personally, before we had any glimpse of them at all (I'm talking H2 era here) I envisioned them to be more or less similar to those aliens with the long necks from Star Wars Ep. 2 (the ones who made the Clones). Vaguely human, yet strange as well. And that vaguely human part has stayed, just replaced by a more human form with extreme proportions etc. As for the Prometheans: I suspect what's in there (the organic arms etc make it seem as if there is an organic inside a mech suit) are actual Forerunners...just not the Prometheans we know from the books but a substitute. Perhaps some sort of bio engineered folk bred to better counter the Flood...but perhaps these Prometheans are simply a fabrication of the Builders to have their own army to counter "the" Didact's Prometheans (as I still don't believe the "Ancient Evil" is the Didact we know)

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  • A little late to jump back into this, but I also hate the Orange Prometheans. The only thing orange that should be associated with something forerunner, is it's weapon systems. inb4hurrdurrthereareblueones [Edited on 09.17.2012 12:21 AM PDT]

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  • My envision was alongside this. They seem so unbalanced in terms of top/bottom heavy. I do like the different classes within each type of forerunner unit. Although, given that they haven't shown everything, I expect some surprises to happen with them in the campaign. [quote][b]Posted by:[/b] flamedude I was expecting something.... more. They are so massive I was expecting a rare opponent that is a true challenge for a Spartan, something akin to a Scarab but in the form of a 12 foot warrior.[/quote]

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  • I know and i feel like them being partly mechanical could be twisted as an excuse for that.

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  • [quote][b]Posted by:[/b] grey101 well the actual warrior servants out outclass any race alive that we currently know of. I don't understand your point about the "aesthetic balance" because these are of alien creation. Not everything in the universe would or should appeal to humans,[/quote] But regular elites and Spartans can still kill these guys without too much difficulty. Not commenting on design, eye of the beholder and all that. Not the biggest fan of their design either.

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  • [quote][b]Posted by:[/b] flamedude I was expecting something.... more. They are so massive I was expecting a rare opponent that is a true challenge for a Spartan, something akin to a Scarab but in the form of a 12 foot warrior. I was also expecting a better design. If I sit the Promethean Knight next to classic Halo designs like the Spartan, Elite or Brute they look..... poor. Top-heavy, ugly, and just..... lacking aesthetic balance.[/quote] well the actual warrior servants out outclass any race alive that we currently know of. I don't understand your point about the "aesthetic balance" because these are of alien creation. Not everything in the universe would or should appeal to humans,

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  • I was expecting something.... more. They are so massive I was expecting a rare opponent that is a true challenge for a Spartan, something akin to a Scarab but in the form of a 12 foot warrior. I was also expecting a better design. If I sit the Promethean Knight next to classic Halo designs like the Spartan, Elite or Brute they look..... poor. Top-heavy, ugly, and just..... lacking aesthetic balance.

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  • [quote][b]Posted by:[/b] LordOfBlah51 I thought the Prometheans weren't the Forerunners themselves? IDK, I hope they aren't though. They're ugly IMO.[/quote] Prometheans are the highest rate of the Warrior-Servants caste within the Forerunners. They are basically the Spartan's of the Forerunners fighting forces. Promethean Knights aren't Forerunners themselves, though. They are more like a hybrid between inorganic and organic. Think the Reapers from Mass Effect.

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  • I thought the Prometheans weren't the Forerunners themselves? IDK, I hope they aren't though. They're ugly IMO.

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  • Between the 3 factions of Forerunners (Builders, Life Workers, Warrior Servants) the Prometheans fit pretty well to what I imagined Warriors would look like. It may also depend on who made them. Do note that a single Forerunner could construct an entire army if need be. The rank or level of the armor can change appearances dramatically; just look at the monitors, they're not angular. If any of the Knights can cloak, rounded carapaces can change the cloaking effect. The intention for building Requiem may also determine their looks.

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  • [quote][b]Posted by:[/b] ME7ALMAR7IAN777 I would wager a guess that what we've seen of the Prometheans are actually War Sphinxes, not actual Forerunners.[/quote] A war sphinx was a 20 meter tall/long starfighter/mech thing that could demolish a continent. These may be using a similar technology, in how they preserve their user's personality and consciousness inside them, but these are not sphinxes. [Edited on 09.16.2012 6:38 AM PDT]

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  • I would wager a guess that what we've seen of the Prometheans are actually War Sphinxes, not actual Forerunners.

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  • Well, we haven't really seen [i]actual[/i] Forerunners yet, except in Origins and the CEA terminals, and they were always hooded and such. The Promethean Knights are obviously not detail-to-detail exact copies of the actual Forerunners. Perhaps their height, yes, but Knights seem to be intimidating and something you just wouldn't want to go near. I like all the mysteries surrounding the Forerunners exact appearance. All these hints and half-facts keep it entertaining.

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  • The design of the Prometheans doesn't bother me too much. I can't wait to see the Didact.

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  • The Prometheans remind me of Warp Spider Exarchs from 40k. Personally, I think that they are quite different from traditional Forerunners who wore those long robes.

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