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#Halo

12/28/2011 6:14:27 AM
17

Warthog.

CE has the best warthog. It is a joy to drive. The only vehicle in the halo games that makes me smile a little just to be behind the wheel.
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#Halo #HaloCE

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  • [quote][b]Posted by:[/b] chickenlittle [quote][b]Posted by:[/b] nesteggfailure [quote][b]Posted by:[/b] chickenlittle Yeah, but in CE if you were infantry against vehicle, you at least had a chance. It wasn't a guaranteed kill like it is today.[/quote] Didn't do too much versus back in the day. I vaguely remember the stepson getting a vehicle and raining down on me. (On huger maps) Main thing that Halo calls to mind is Reach - Is safer to simply get out of the vehicle and scout ahead. How exactly does that sound right or appropriate ? You actually have to get out of the tank to be more safe ? Come on, multiplayerization ... [/quote]Sadly, quite often. There are so many anti-vehicle weapons it isn't even funny. I'll make a list. -plasma pistol(EMP) -rocket launcher -plasma launcher -fuel rod cannon -grenades -sniper rifle -focus rifle -grenade launcher(with EMP bonus) -gravity hammer -energy sword -boarding There are actually just as many anti-vehicle weapons and anti-infantry weapons. Hell, if you're in a tank and there's more than one enemy infantry around or above you, kiss your ass goodbye. Wasn't like that in CE.[/quote]I hate enemy boarding. Regarding vehicles like the Wraith (which is so underpowered for the player, other than it's massively unfair boost and op Wraith mortar), once they get on, say goodbye because then you're defenseless (you can't even shoot at the wall to get the bugger off due to vehicle health). Now let's get down to business concerning some of those weapons you mentioned. You've probably noticed, the enemy are very powerful with them but when the player uses them, they are underpowered. Take the concussion rifle for example. It's hardly an offensive weapon for the player. If anything, they should have made it unusable and just put the Brute Shot in. It's also terrible at moving scenery objects. Finally, it gets a major speed boost on higher difficulties... but it's only for enemies. Then there's the plasma pistol. Jackals are the most cheap cheap cheap enemies I have ever fought. Absurdly fast overcharging, absurdly accurate overcharged bolt, absurdly firing main gun after overcharged bolt, and infinite ammo while overcharging. Then there's the main gun. Sure, you can take out 1 Elite's shield, but what about the others? When you have at least 2 Elites to fight, there's no fighting chance. You have to fight from long range. It's pathetic. Even in Halo 2, I can kick ass from medium range. Then there's the plasma rifle. Does horrible flesh damage. Plasma bolts are weaker than the plasma pistol and [u]slower[/u]. And of course, no stun. So in all, we have this horrible SMG that can't do -blam!-... Then there's the rocket launcher. All rl wielding troopers have homing on enemies. That's ridiculous. Only invincibles should have it. Also, rl troopers are terrible in close quarters. Then there's grenades. Elites throw it like a boss but when I throw it, there's a heck lot of waiting (it's not very noticeable, but it's there) after throwing. And of course, Jackals. I have to waste all my frags on them, and even then, they might survive. Grenades are vastly underpowered in Reach because only 2 grenades while having [u]Elite enemies[/u]. Pitiful. Absolutely pitiful. And don't forget about kamikaze Grunts and flying Grunts with their methane tanks. Those are the worst when in a vehicle. [quote][b]Posted by:[/b] chickenlittle Honestly the only thing I can think of reach doing right was the health system with limited recharge.[/quote]Another thing Reach did right was the removal of crate climbing for Elites. Now they're obstructed (even supply cases knocked over on their face work i.e. LNoS SLASO strategy of defeating some Elite rangers on the ship). H2 (those big yellow crates) and H3 Elites (supply cases. If I showed you a video of it, you would be absolutely horrified) had a nasty habit of climbing crates. But other than that, they severely broke down the player options so that we have to resort to/rely on long range or cheap tactics, skipping, and invincible friendly AI. At least H2 and H3 allows one to fight up close (a la bomb room battle, third tower battle). Reach Legendary is the equivalent of H3 SLASO, without the fun. Reach SLASO is a whole new level of unfair. [Edited on 01.06.2012 6:35 AM PST]

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  • [quote][b]Posted by:[/b] nesteggfailure [quote][b]Posted by:[/b] chickenlittle Yeah, but in CE if you were infantry against vehicle, you at least had a chance. It wasn't a guaranteed kill like it is today.[/quote] Didn't do too much versus back in the day. I vaguely remember the stepson getting a vehicle and raining down on me. (On huger maps) Main thing that Halo calls to mind is Reach - Is safer to simply get out of the vehicle and scout ahead. How exactly does that sound right or appropriate ? You actually have to get out of the tank to be more safe ? Come on, multiplayerization ... [/quote]Sadly, quite often. There are so many anti-vehicle weapons it isn't even funny. I'll make a list. -plasma pistol(EMP) -rocket launcher -plasma launcher -fuel rod cannon -grenades -sniper rifle -focus rifle -grenade launcher(with EMP bonus) -gravity hammer -energy sword -boarding There are actually just as many anti-vehicle weapons and anti-infantry weapons. Hell, if you're in a tank and there's more than one enemy infantry around or above you, kiss your ass goodbye. Wasn't like that in CE. Honestly the only thing I can think of reach doing right was the health system with limited recharge.

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  • The less-than-refined controls are old skool. Love the indestructible 'hog.

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  • [quote][b]Posted by:[/b] Dr Syx [quote][b]Posted by:[/b] Sliding Ghost Now that I think of it, I did like how I could bump against objects rather than coming to a screeching halt... I always did love me a ride of bumper cars. :P[/quote]Bumper cars was never the same after CE. :/ No more sending your enemy 12 feet into the air doing flips then crushing him.[/quote]True. [Edited on 01.06.2012 6:15 AM PST]

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  • [quote][b]Posted by:[/b] Sliding Ghost Now that I think of it, I did like how I could bump against objects rather than coming to a screeching halt... I always did love me a ride of bumper cars. :P[/quote]Bumper cars was never the same after CE. :/ No more sending your enemy 12 feet into the air doing flips then crushing him.

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  • [quote][b]Posted by:[/b] chickenlittle I miss the fun "soft" physics. Nowadays your vehicle just stops anytime you hit something.[/quote]Now that I think of it, I did like how I could bump against objects rather than coming to a screeching halt... I always did love me a ride of bumper cars. :P

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  • [quote][b]Posted by:[/b] chickenlittle I miss the fun "soft" physics. Nowadays your vehicle just stops anytime you hit something.[/quote]This. I enjoyed doing The Maw over and over again back in the day because of how fun the Warthog was; driving it and consistently feeling like a boss while doing so.

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  • [quote][b]Posted by:[/b] chickenlittle Yeah, but in CE if you were infantry against vehicle, you at least had a chance. It wasn't a guaranteed kill like it is today.[/quote] Didn't do too much versus back in the day. I vaguely remember the stepson getting a vehicle and raining down on me. (On huger maps) Main thing that Halo calls to mind is Reach - Is safer to simply get out of the vehicle and scout ahead. How exactly does that sound right or appropriate ? You actually have to get out of the tank to be more safe ? Come on, multiplayerization ...

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  • The CE hog may not have had the consistent physics seen in the later games (on the other hand, getting splatters with the CE hog makes one unstoppable), but it had all sorts of tricks. You could drive at full speed, get out, and get in the turret. You could also fire the turret while getting off. You could get out and assassinate Elites. And as I have recently learned, you can use the exit to launch to inaccessible or hard to reach places. I prefer the H2 hog since I haven't flipped once while I was driving it around. But I also like the H3 hog since I can splatter with it. But even though it's not my favorite, the CE hog is the best because it has fp passenger seat and you can survive huge falls by doing a 360 spin in it. [Edited on 12.30.2011 8:03 AM PST]

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  • I agree, it may not be as smooth as the Warthogs in Halo 3 and Reach, but CE's warthog was definitely the best.

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  • Yeah, but in CE if you were infantry against vehicle, you at least had a chance. It wasn't a guaranteed kill like it is today.

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  • You guys are all crazy. Every vehicle in CE feels like driving a dumpster full of lead. (Except for the mighty Banshee, which got multiplayer jacked in 2 and on...) I mean, for true...no boost of any kind...eck. Make mine 2, where at least being in a vehicle meant some kind of advantage...

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  • I only play CE and H2, but I prefer the CE vehicles (other than the odd and unpredictable way the Scorpion machine gun scatters its fire). The only H2 vehicle I find enjoyable (compared to CE's versions) is the Wraith, only because you couldnt drive one in CE, and it is fun to lob those plasma rounds. The H2 Hog does have the brakes and the horn (who doesnt like a good tooting once and a while to wake up those grunts!) and the ability to brake can have its advantages. Overall I prefer the CE Hog though. The CE vehicle performance is does not degenerate with damage. The funny thing about the H2 vehicles is that they show damage, but are not impacted much in function due to that damage (other than the ghost, see below). You can lose through fire the parts of the ghost, banshee and wraith that give you boost, but even if they are missing you can still boost. That doesnt make sense, if the game shows them gone from damage, you should lose the ability to use them. What does make sense is that when the front of the ghost takes damage, the trajectory of your fire does change, it is annoying as hell to use them when they are all "a'kilter", but it makes sense. When the Hog wheels look they are falling off, you slow down at top speed a bit, but not much. I think it would be funny to be speeding along and have a loose tire go flying off, sending you and your passengers into the air as the Hog cartwheels over due to the axle grinding into the ground (no seat belts!). Maybe that is in the later games? Off topic, the biggest change to me from CE to H2, that I didnt like was how the PP works. During CE you could ping long distance for a day and a half, watching those single rounds actually drop in height off the ground as they travelled long distances. In H2 they are straight line till they die out, and the distance is much shorter. I had alot of fun dinging and pinging from long distance, on virtually every map. Ah, the old days!

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  • [quote][b]Posted by:[/b] ReesesEatPeople ce had the best vehicles in general in my opinion[/quote]i miss how the ghost use to hover away from anything parallel to its bottom, not just the ground in HALO Combat Evovled. in the other titles it only hovers of the ground. [url=http://www.youtube.com/watch?v=pAfCjGefc3A]sorry for the low quality[/url]

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  • ce had the best vehicles in general in my opinion

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  • I miss the fun "soft" physics. Nowadays your vehicle just stops anytime you hit something.

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  • Yes, AotCR I just ditch the Scorpion and take the hog as far as it will go. That chaingunner will chew up anything I can't run over. The extra speed allows you to get into spawn points and wreck havoc with the front bumper.

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