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#Halo

5/3/2012 4:07:54 AM
111

Who else is depressed about Halo 4?

I certainly am, happily awaiting more information about Call of Halo 4. Confused? Well I'll tell you something. -Before you read, I'm not singling out CoD, I'm simply using it as an example in my belief of 343's pandering. -More armor abilities -I pretty sure there was going to be a gun shop, correct me if not -Sprint for all players, because CoD obviously doesn't have that, if Halo implemented default sprint for all players after a handful of titles without it, it's obvious that 343 has no major issues -Forerunner vision: Call it X-ray vision with lag, so now the armor ability just doesn't make sense. We could sure use X-ray vision today, it's just that it's illegal, it causes cancer, so in the future they have lag? -_- -For the first time in Halo, weapons will have alternating/dynamic spawn locations, which means players will have to remember the spawns of every single weapon on the map and check out each spawn before getting a sniper rifle. -Oh can't forget, SPARTAN OPS That's a great name a three-year old told to try and copy CoD's spec ops absolutely woudn't make. I expected at LEAST a good name, but what? You call it spartan ops? WTF? But, no, I thought the idea was nice. It's just the name. Spartan Ops. Ugh. But once again, it was a nice idea, weekly co-op episodic campaign, not too bad. -*sigh* And right! Armor abilities can now be purchased through the store, we've been doing this all along... every single halo... nothing new, and I don't see anything related to CoD here. -And, John's personality is confirmed to change throughout the campaign. Most of this news is bad news to me, but fortunately not all. Did I miss anything else? [Edited on 05.02.2012 8:11 PM PDT]

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  • [quote][b]Posted by:[/b] A 3 Legged Goat hate to be a buzz kill but this is more about game mechanics than story elements :/[/quote]When was the last time game mechanics defined the story of Halo? The story of Halo on the other hand has defined multiplayer. For example, we have Covenant weapons because the story of Halo includes the Covenant and their weaponry. In Reach, as soon as the Spartan IIIs were introduced into the games, Spartan III became the player model. Same deal with Spartan IVs in Halo 4. Multiplayer is generally influenced by the changes in the single player universe. I think that people need to stop saying "Halo is Halo because the game doesn't play like Halo 3." Story defines what Halo is, not gameplay. Without a story, Halo would be another sci-fi shooter with a few cool guns. No meaning, no background, nothing. [Edited on 05.18.2012 9:11 PM PDT]

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