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#Story

5/3/2012 4:07:54 AM
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Who else is depressed about Halo 4?

I certainly am, happily awaiting more information about Call of Halo 4. Confused? Well I'll tell you something. -Before you read, I'm not singling out CoD, I'm simply using it as an example in my belief of 343's pandering. -More armor abilities -I pretty sure there was going to be a gun shop, correct me if not -Sprint for all players, because CoD obviously doesn't have that, if Halo implemented default sprint for all players after a handful of titles without it, it's obvious that 343 has no major issues -Forerunner vision: Call it X-ray vision with lag, so now the armor ability just doesn't make sense. We could sure use X-ray vision today, it's just that it's illegal, it causes cancer, so in the future they have lag? -_- -For the first time in Halo, weapons will have alternating/dynamic spawn locations, which means players will have to remember the spawns of every single weapon on the map and check out each spawn before getting a sniper rifle. -Oh can't forget, SPARTAN OPS That's a great name a three-year old told to try and copy CoD's spec ops absolutely woudn't make. I expected at LEAST a good name, but what? You call it spartan ops? WTF? But, no, I thought the idea was nice. It's just the name. Spartan Ops. Ugh. But once again, it was a nice idea, weekly co-op episodic campaign, not too bad. -*sigh* And right! Armor abilities can now be purchased through the store, we've been doing this all along... every single halo... nothing new, and I don't see anything related to CoD here. -And, John's personality is confirmed to change throughout the campaign. Most of this news is bad news to me, but fortunately not all. Did I miss anything else? [Edited on 05.02.2012 8:11 PM PDT]

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  • [quote][b]Posted by:[/b] Sliding Ghost [/quote] The probable reason why it feels like they are focusing on multiplayer this time 'round is because that is all they have talked about. It is a paradox, but this to me suggests a bigger focus on campaign and story than ever before (which they have said, btw). They do not want to spoil too much on the campaign, so they go for the multiplayer in terms of marketing. They appreciate the campaign, so they leave it alone. [quote][b]Posted by:[/b] scmitar1 I have no worries as to what 343 are doing with the campaign, since it can't be worse than Reach anyway. As for multiplayer, they're taking all the WRONG steps. Instead of marketing to their current audience of Halo fans, they're marketing to the CoD audience, something that has ruined countless franchises already. 343 isn't making Halo because they want to, they're doing it for money. And that upsets me.[/quote] The irony here is that people give CoD way too much credit. Everything that has something that CoD had automatically means it is trying to be CoD. Innovation is taking an existing idea and making it your own. Nothing they have said or revealed implies they are simply copying CoD. There are ideas popularized by them in H4, but that means CoD owns the right to those ideas and every idea that resembles them? H4's features instead are made its own. CoD's loadouts were not restricted by game-type, and CoD made no effort to balance its weapons. Nor did they offer several, completely unique loadouts to each map to prevent long time players from dominating newer ones. CoD's special ops had no plot, and much less a fully cinematic one with a whole new cast of characters. CoD's perks were more instrumental, not simple things like carrying an extra magazine or grenade. Is 343i doing it for the money? You would be a fool to believe any company does not do it for the cash to at least some degree. To what degree is the question. Consider the times: Halo is a sinking boat. They need to revitalize it to keep it alive for the fans. How do they do that? By marketing it to the masses. You can't be so elitist as to believe that Halo should belong to only those who were there from the beginning, or only those who play a specific way. That's tantamount to saying "this is MINE! And NO ONE else's!" What makes Halo unique in the gaming world is its near infinite ways you can play. When was the last time you played hockey in CoD? Or skeeball? Or mario kart double dash with ATVs? Or Grifball? All 343 Industries have done is add to the preexisting playstyles, they have not taken any away. Don't like those new features? Then just play with traditional rules, or even the classic playlist they are bound to have. You do not have to play with anything resembling another franchise anymore than you have to play hockey. *omg they're so unoriginal, they totally ripped off NHL* You never hear anyone say that about Reach do you? Because it is a game, a game meant to have fun in. If you can't just relax and play the game for what it is then I wonder how you can get any real satisfaction out of life if you get that worked up because your favorite franchise innovated on ideas from a prime competitor. If that logic was consistent, then no franchise, ever, in history, can be fun for you. You know that Halo invariably ripped off Quake in its pacing and arena shooter style? Why do you not trash Bungie for doing that? Nor do you trash them from taking the concept of the Ringworld from Larry Niven, or the space marines from James Cameron. The design of the Pelican is about as close to a copy paste as you can get, from the dropship in Aliens. No one complains there. Why? Because Bungie took the ideas from other great franchise's [i]and made it there own[/i]. So do tell me, why is the same courtesy not extended to 343i? Why are they not given the same leniancy that Bungie was given? Because as it stands, it sure looks from here that it has nothing to do with actual quality, and more everything to do with company loyalty, a simile for "nostalgia" and "hero worship." Now, be honest, to not just the person I quoted, but to all, be honest with [i]yourself[/i] this time: is that true?

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