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#feedback

Edited by Muz: 3/23/2015 10:57:53 PM
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Muz
Muz

Suggestion - "The Wall" game mode.

Hey folks, I'm sure there have been a few ideas like this but I thought I'd put my two cents out here, who knows - maybe Bungie will see it and it might inspire some folks. Many people (myself included) would like to see/interact with the City more, and I feel one meaningful way of doing this will be to defend it and it's citizens in a City defense game mode I've titled "The Wall." So, like a Gears of War Horde/Halo Firefight style game mode - you can have ever-increasingly difficult waves of Fallen [i](one House decides to make a radical attack on the city for plunder[/i]) or The Hive [i](Hive seeder lands dangerously close the the City Walls) [Not sure how Cabal would fit into this but I'm sure that we could add them in too, but for lore's sake I will stick with Fallen/Hive)[/i] attack the city in various, random locations on the Wall. Each attack scenario should be randomized to encourage replay value and remove the overall sense of repetitiveness some of the end game is (in my opinion) currently giving. Randomized scenario could include the following: -Different sections of the wall with different structural fortifications, with a unique backdrop. -Randomly positioned defensive turrets (if any) -Random Enemy type (difficulty increases with each wave), and Random battle modifiers (ie Epic, Flashlight ect,) -Random Battle Events as the fight continues, like a Fallen Kell's dropship entering the fray - then the Kell boarding the wall. Or, Walker tanks enter from the rear and destroy a section of the wall, and move in. The fact that these are random means you won't know exactly what type of experience you'll get each time you enter. -Mini-bosses and the like, but not every 10th Wave - whenever! -Mini-games, Save the Citizens that are caught outside the wall, defend the armory, Destroy their generators/gun positions/hero units - whatever! -Ability to call in heavy ordnance from the tower - Call down Battleframes, mark enemies for ship strikes, direct cannon fire, or even push forward and take the fight to the enemy. You could have new Bounties for this specific type of mode - there are the obvious Don't Die, Kill this many, Shoot this many in the face - but you could also have "Save the citizens, Destroy enemy gun positions" I'm sure many Guardians will enjoy the feeling of defending their home against the ever approaching Darkness, and I'm sure it will help create a sense that the city IS actually in danger and under constant threat. I'll try and Photoshop together some artwork and edit it in to support this idea once I get some time to do so. TLDR - Would be cool to have a City Defense mode located on the City Wall that worked like Horde/Firefight but was meaningful to help defend the city and randomized enough to allow for lots of replay value. Thanks for your time Guardians! -Muz out. EDIT: Thanks for all the great comments and suggestions. I wanted to add in a great question from Silenius "Good idea! But what happens when you fail? Is the city taken by the darkness?" What a great question! So I thought about it and this could simply be another instance of the Wall mode, where you re-enter the captured district, fight through the streets and push the enemy back to the breach in the wall. Once there, you and your fire-team need to hold the breach long enough for city engineers to patch the hole and fortify it, while defending those engineers. It would give us a great chance to actually roam the streets of the City we live in - and only speaking for myself here, I'd love to protect the innocent citizens below the Tower in a real way, all for the immersion. EDIT: I wanted to add another cool suggestion from selhime "Sounds really fun I would also like to explore the city after the battle to gear up for the next large battle." This made me think of a cool rewards system and incentive to protect the innocent. If you save Citizens, you could walk down to the staging area behind the wall, or in the street, and have them greet you - and possibly give you an Engram they've been holding on to for saving their life. New Edit 24/03/15: I've written a couple of new Suggestion Posts regarding New Bounties/Strike types which you can find [url=https://www.bungie.net/en/Forum/Post/110907302/0/0]here[/url] and new PvE event types that you can find [url=https://www.bungie.net/en/Forum/Post/110899711/0/0]here[/url] in case you're interested. I've also started work on sketching out my initial ideas for the design of The Wall. Thanks again all, Muz.

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