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#Fiction

4/5/2012 12:26:45 AM
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When did destiny development start? Some interesting research...

Some of the longer term members here may remember BentLama (Nathan Walpole) being a Bungie employee. BentLama also worked at 343i recently. He has previously worked on Halo 2 (Bungie), Halo 3 (Bungie) & Halo 4 (343i/MGS). Looking at his resume ([url=http://www.bentllama.com/resume_nathanWalpole.pdf]link here[/url]) I see work on "undisclosed projects" reaching back to 2007 with Bungie. It seems interesting to me that a senior animator and conceptual developer for enabling the development team was working on "plural" as in multiple undisclosed projects. What does this mean? I'm not sure but I wanted to post and get some speculation going. Perhaps he worked on Reach, maybe Destiny commenced all the way back then as well? Personally I think Destiny is in that mix. I imagine his specialty in proof of concept, pre-vis and character rigging with test animators as well as design viability studies attribute him to working in the very early stages of game development lifecycles. Any ideas on the projects BentLama worked on during those late years at Bungie? I'm thinking Destiny has been around for longer than we suspect. Bungie have known for many years now that they were buying themselves back from Microsoft and moving away from Halo. I recall Reach had a small team assigned to retool existing Halo technologies to deliver their best game and ODST was the main focus. However I believe a semi-fast one was pulled on Microsoft and more resources were devoted behind closed doors to Destiny during both those game developments. This leads me to think Destiny is closer than we think... Side Note: Another point of interest here is I see 343i had him working on concept animation work for and "undisclosed Halo project" in 2008-2010. This means work for Halo 4 has been going on for over 4 years now.

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  • [quote][b]Posted by:[/b] Simjon4two [quote][b]Posted by:[/b] tsassi2 Didn't Jason Jones jump out of Halo as soon as Halo 3 was complete?[/quote] He actually already jumped out of Halo as soon as Halo 2 was complete. He just looked at the missions of Halo 3 when they were nearly finished and gave advice how to improve them. Jaime Griesemer wrote this in his résumé on his blog: [quote]Unannounced Project, Game Designer          2008 - 2010 -  Participated in very early stages of project planning -  Designed and built multiple gameplay prototypes in a modified version of the Halo engine -  Helped to secure publisher funding partially on the basis of these prototypes[/quote] So Bungie is working on their new game at least since 2008 and Jason Jones probably even since 2005.[/quote] The planning phase could've indeed been started in 2005 already. But the team working between 2005 and 2010 must have been small. Most likely ranging from Jones by himself to five people at max. On the other hand, they most likely got quite a substantial increase in size when Bungie got to finishing Reach and all of the programmers, animators, designers and artists weren't needed with Reach anymore. In light of this information, I'd personally estimate something like: 2005-09: Jason Jones + 0-4 other people (varying at times) 2009-10: 10+ people 2010-: the whole Bungie team But whatever it is, they seem to have been planning this for a long time now. I wouldn't like to make baseless assumptions, but just the sheer time spent on it makes me think the game will be amazing. I should probably keep my expectations lower as I have only seen less than five seconds worth of development video that didn't even have textures.

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