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#feedback

1/18/2015 7:40:19 AM
1

Matchmaking with fireteams is still broken

I seem to recall some effort being made in the past to deal with this by putting a fireteam on each team... A 5-man fireteam on one side and a 2-man fireteam on the other doesn't count, okay? It's still ridiculously one-sided. I just played through one IB round of that unbalance (our team lost with ~8k points) and realized what was going on at the start of the next. I left, went back to IB and was dropped in an already-in-progress game with the score at something like 4k - 12k. Sure enough, the winning team had a 4-man fireteam. While you (Bungie) have the right idea as far as putting fireteams against each other, your implementation is far too soft. If the matchmaking engine can't instantly find a matched fireteam, sucks to be them... They can wait. Throwing a clan against a couple people chatting while doing PvP and a bunch of strays is just a shooting gallery. If a clan wants the challenge of coordinated team play, they deserve a similarly coordinated team. It's the difference between a sports event and a gang roaming the streets mugging people.

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  • I found that very annoying in IB, but it happens in regular crucible as well: As a solo PVP player (I have friends for PVE, but I don't know anybody who's really up for PVP), I was constantly matched against 4-5- even 6-player fireteams, which is simply unfair. Why can't fireteams just be matched against fireteams with the exact same number of players? You can't tell me that this would result in teams not being matched or waiting too long to join a game. There's thousands playing Destiny. But if you are not willing to take this step, at least give solo players the options to start matchmaking looking for other solo players only. Even a decent 2-player fireteam will absolutely destroy going up against 6 random people.

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