Iron Banner: Standard Tips and other Crucible Control tidbits...
(Manual link to Video added for tablet and phone users)
[url]https://www.youtube.com/watch?feature=player_detailpage&v=oj14AASHj5c#t=14[/url]
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Iron Banner requires your best gear to do well, [b]but map knowledge and player awareness is also just as important (if not more so).[/b]
Let me start with this bit of advice: "Random pub players don't know about control spawning as they would keep taking that 3rd control point, making the spawn mechanic work against you which will lead to getting shot in the back... If you go solo, of course its much harder to win. Go with a solid group and you do good most games. Best is to get 2 control pts and defend them. You will get 50 pts more per kill per control spot."
Control zones for additional point bonuses for your team. Capture and hold zones, and then rack up kills against the enemy team while your point bonuses are active.
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General Control Tips
Zone Neutralized Neutralize a Control zone +25
Zone Control x1 Kill bonus for holding one zone in Control +50
Zone Control x2 Kill bonus for holding two zones in Control +100
Zone Control x3 Kill bonus for holding three zones in Control +200
Zone Captured Capture a Control zone +75
Zone Assault Kill enemies while neutralizing/capturing a zone in Control +25
Zone Defense Kill enemies that are in or near an allied Control zone +25
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In this game mode, try to focus on crowd control and zoning. Capturing zones awards points and super energy, and you’ll get more points per kill when you hold more zones.
The easier you can shut down lanes or apply pressure away from your zones, the better time your team will have holding it.
Attack Styles
Objective players should opt to use supers like Fist of Havoc, Nova Bomb, Ward of Dawn, and Arc Blade, as they shine in Control due to team clumping. Use your super to clear out a capture zone.
More aggressive kill-focused players should opt for Golden Gun and Radiance, as those supers excel at killing a large number of enemies over a longer period of time. A good team composition will have a balanced mix of players on offense and defense.
Click here to read more class-specific guides.
Grenades
Grenades that leave a field or spawn seekers are key in this mode. These grenades can keep your enemies off capture zones long enough for you to stage an attack. For more about Destiny’s grenades, click here.
Zones
Capture and defend two zones, and don’t bother with the third zone! By doing this, you force your opponents to spawn around one location, which allows you to plan your attack around their spawn.
Heavy Ammo
Heavy ammo spawns at 9, 6 and 3 minutes to go on every map except First Light and Bastion, where it’s considerably faster (10, 8, 6, 4 and 2 minutes to go). Always try to get the heavy ammo, unless you notice that the other team is trying to use it to lure you out!
You’ll want to memorize where the heavy ammo spawns. Be sure to coordinate with your team when the announcer informs you that the heavy ammo is “inbound” so that you all can get some easy kills with it.
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