JavaScript is required to use Bungie.net

#feedback

Edited by havefun22: 1/14/2015 5:48:47 AM
0

Some Ideas for Destiny and to make it better (Ship fixes,Ideas for Guardians, Some mission ideas, and etc.)

Yes I want all of these ideas in game

8

No I don't want any of these Ideas in game

1

Maybe I want some of them ideas in the game

3

As the title says these are some suggestions that might fix destiny a bit to a lot depending on viewpoints. 1.Being able to use the inside of ships and ships weapons for something- (What I cant understand is why we get a fantastic ship to use that can travel vast distances and hold our armory of armor,weapons,Vehicles, and ghosts but we cant even use it for any of that besides it being a flashy cosmetics.) Idea - Take a page from Warframe and Mass effect make the ship feel like its a long range ship rather then a fighter craft. Deck 1(Pilot cockpit and smaller space behind it)- Main Operations-It would have a vault (Make sense for a ship to HOLD THINGS.),a bounty board so you don't have to come running back every time you finish a bounty (unless its specific like an exotic bounty that requires an item drop off.), Navigation map to move around the mini map (makes it feel like you are plotting destination rather then having the ship do all the work.) add a PSN/XBOX ONE Market terminal (yes people do sometimes like to purchase dlc's in game), a grimoire card library(SO WE DON'T NEED TO GO ON BUNIGE .NET) and finally a lift to go to deck 2. Deck 2-Armory,Foundry, and Motor Pool-Deck 2 would have a weapons and armor locker (to visible see what guns and armor you own and to see how they look when not in your hands or use), a factory to make ammunition packs ( if the gunsmith and Xur can give you weapon ammo packs why cant you make them with the materials you disassemble.) A Motor bay for your sparrows ( why we don't have an offensive vehicle is beyond me the other alien races do.) and finally to make this deck have a ramp (Why these ships don't have a ramp is beyond weird ; yes they do the teleportation but what happens if your ship loses the capability from say a Hive Darkness weapon to operate its teleportation array, you're now trapped inside a ship with no other means out, makes no ever loving sense not to have a ramp.) Finally-Give the ability to use our ships guns when outside(If our ship has big guns lets use them.) 2- Give the Sparrows,Ghosts and Ships More variety. A. I get really bored with the Sparrows just being different re colors and having a slight change in what they can do (Spirals and twirls might be fun but its meh after awhile). Idea- Sparrows-Give Sparrows different Visuals ex. Sparrow Named Ramrod- Has a Forward shield that bulldozes through enemies. Makes it feel like you can plow through weaker enemies with it. Ex.2 The Vault of glass sparrow should have some holographics or Vex Upgrades to it rather then looking like the other sparrows ( Give it a side ability as well like Out of time - Unable to move but all enemies,allies, and projectiles pass through you has a bar timer like boost) But you get the idea the Sparrows wouldn't feel like stale copies off each other with different stats. B.Ghosts are sorely lacking in the looks department.(The grimoire cards even specify the Ghosts have the ability to self customize to whatever the Guardian desires in its looks.) Idea- Make a customization tab with the Speaker to have it so we can do a pseudo character creation on our Ghosts looks Color could be determined by the shells. C. Can we plz change the put pieces on spot A. here scenario with the ships, give the player the control to modify and change how the base ship should looks like. Idea-Ships all start as a basic class( White common class), Overtime you can add parts and change out pieces to make the ship feel like your own( change it to Green and Blue.) Beat Strike bosses and High Tier enemies earn some exclusive unlocks from them.(Make the thing a legendary.) Finally Beating Raids and Hard Mode Raids should Unlock some major cosmetics( Behold your exotic beauty.) The reason I suggest this is that ship grows and evolves with you as you play throughout the game you feel that this ship and you are going on your journey and are changing for the better. 3.Guardians and the High Ranked cloning process. As almost all the high level people can feel (Myself included) the Guardians at higher level begin to feel and look the same in what they have equipped. It shouldn't be that I'm going into a raid and everyone is wearing the same thing with a different shader on it. Idea- Give us Transmogrification and or Transmutation that way we can decide how we should and want to look rather then the games Light Level determining how we should look. 4. Time to tell you bedtime story that has no ending to it ( If you get the destiny reference props to you) The story needs some major work to it (and no the game shouldn't do a reworked ending like Mass Effect and quite a few other.). Idea- Make the Story feel more personal to our resurrected warriors give them flash backs to the fall, give them something personal to fear, to worry about, make them try to find the lost identity they had to forfeit. Make the players character feel rather then everything else having more emotion then the rock you just shot on the ground( Eris Morn was a nice touch but we need a little more then that). Give the story and Characters Emotion make them feel and us feel something more then someone reading some script. 5.Add some personal touch to the guns make them feel like you own them. Idea-This is really simple give shaders to the guns and add some little trinkets on them ex. Hunter can acquire a finger of a Thrall as a Key-chain for a Hand Cannon. The Titan could get a fist paint-on a rocket launcher that says -"Get ready for the punch line." stuff like that makes the guns feel personal rather then the latest addition to your war-chest. Even putting an Acolytes Garbs on a gun makes it feel different and that you can say "I like this look". 6.Enemies need to have a little more variety rather then just take Dredge A. and make them Cloaked and carry a Shrapnel Launcher. Idea- Add a few new enemies to the mix designed to kill other races ex. Fallen build a suicidal EMP bot that rushes Vex and Guardians frying shields and killing Vex Goblins while temporarily disabling the bigger Vex making them fighting each other a bit more in your favor , or Hive taking Fallen Guardians and making Dark Guardians stuff like that would really help spice up the strikes and replay missions. 7. Add unique mission types rather then the standard go do this kill this. Idea- EX.1: Make some Desperation missions, ex. Your ship was taken down over enemy territory and all you have is your armor on your back and the guns you can scavenge from enemies, your ghost is gone and you have no means of running make the tools of the enemy your own. EX:2: Hijack a Tomb Ship then blow up The Nexus port it came from, ex. you take control of a tomb ship like a standard vehicle then use it to get inside the Hive's stronghold then destroy as much as you can then bug out via a portal and detonate the ship when you leave. Something along those lines to change it up a bit and add some uniqueness to the gameplay. EX.3 Enemies have snuck inside the wall protect the civilians, your job protect the civilians till the Frame enforcers can reach you and assist. Add some uniqueness to the missions to add replay value to them rather then "Okay lets get these missions done to get to the boss fight." 8. Add more unique side modes to the game rather then just Racing Idea- Add Dogfighting in the reef or in the skies above earth More enemy Faction wars amongst enemies rather then the one spot in cosmodrome (If your at war why does it feel less like a war and more like your doing minor battles all over the place.) Kill the Darkness Guardian before he can infect others to the darkness Invasion force coming to the walls all Guardians needed to defend the walls. and etc. I can go on but you get the idea with this one 9. If an enemy drops a weapon let us use it for a bit at least to understand how the enemy fires it at us. Idea- If enemy drops the gun intact we can use the last of its ammunition to understand it. The Grimoire cards even tell you the Guardians have had to use enemy weapons in a last ditch attempt to save themselves,and that they experimented and used the guns on several occasions. Somewhere on earth there's a whole arsenal of darkness gear hidden away. So why in the world if im low on ammo cant I pick up the Dredges gun and fire it back at his friends face its instinctive for someone to reach out for something should there life be threatened. 10. I can tell you how much the gun will hurt your enemy and how many rounds but I cant tell you how far it fires. Idea- Give us some form of measurements and numerics with our guns so we know what the hell is going on when we do something to them ex. new barrel increases range but decreases stability all I get is bar graphs, to correct this. Attaching Barrel increase the range from 5 ft to 6 ft but decreases stability from 70% to 60%. Boom I understand how far my gun shoots and how stable my gun will feel. Okay that's all I'm gonna put right now but if someone has a good suggestion ill add your name to it and put it to the list. I'd love to hear everyone's opinions,critiques, and ideas. If you choose on the poll "Maybe I want some of them ideas in the game" specify which ones you don't or do like and explain why. Thanks for reading :D.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon