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Edited by Helveck: 12/29/2014 11:04:06 PM
57

Preordering is Wrong.

I remember a time back when I could walk into a store and preorder a video game. And when I left the store, I felt pretty confident about the purchase I had just made, before I'd even held the game in my hands. This blind and ignorant trust came from a relationship that developers had built with their consumer base by already proving their high-pedigree and quality of work with the iterations of their games that had come before. Halo, is a perfect example of this. After the grand success of Halo CE, it was almost a surefire guarantee that Halo 2 would prove to be a monumental success. Now at this time, the idea of preordering in the video game industry was only starting to gain popularity. It was the one way to secure your DAY 1 pass to the thing that everyone else would be enjoying as well. Promotions began, advertising was rampant, and while the masses began to absorb the excitement, the numbers began to speak for themselves. The Preorder Age had begun. You see, sadly we as gamers are a very passionate people, and so the thought of not being able to play something that might be fun and that others will be playing without us, is not quite an idea we're content with. So the fever of Halo 2 had spread, and the hype machine raged on. Preorders continued to flood in, because this wasn't just a game. This was going to be a cultural experience. And if you weren't a part of it, then you would be entirely out of the loop. Now you might disagree, but I think it's fair to say that the majority of gamers can't stand being out of the loop. So, before the game had even been released, a developer already possessed the foresight that their game would be a masterful success. And damn, what a success it was. All that preordering was worth it! Halo 2 improved as a successor to an original game should. It's campaign was exciting, it's multiplayer both addictive and incredibly fun. The vast majority of people had spent their money before even seeing the finished product, and they did not feel ripped off. They did not. Feel. Ripped. Off... Yeah, that was all about to end. Fast forward several years to the day and age where it wasn't a question of "Are you taking preorders for this game?" anymore. It was just, "I would like to preorder this game." Any game. That's right folks, this wasn't always the case as some of you might know. So as a result of developers and companies seeing that gamers would blindly secure a purchase by believing the game would be good and well-polished, and before the reviews were out or before the game was even release, they began to realize gamers were dumb. That's right. Me, you and everyone else. We're dumb. What had started off as a simple way for people to secure a copy of a game before it had sold out, was now a statistic that showed companies how many dummies were out there, guaranteeing them money before they even could see the final product reviewed. Or before there was enough feedback from individuals that might influence and sway their decision to purchase or not. In their towers, the highest of the high in the gaming industry bellowed a mighty laugh from their meaty, sweaty bellies. They laughed at our ignorance and our inability to restrain our compulsive game preording. We were filling their pockets before their games were even on the shelves. And then it dawned on them... All they had to do in order to secure their future financial success was to advertise and market their game as something amazing. If they found incredible marketers and reps to support and show off their game, if these companies could spend a year or two showcasing and using their own staff to bolster the appearance and enjoyment of their game... It would guarantee MORE PREORDERS! And here's the kicker... The game didn't even have to be fully polished! Hell, in some cases it didn't even need to be good or for that matter entirely finished and tested. We had finally entered a time where developers and the companies that supported them were starting to realize that based off of the growing statistics of preorders, that as long as the numbers spoke before release, the backlash would not matter as much. The money was already in their pockets. Who cares if it was broken? They would release patches and polish it up later, and by the time the next sequel were to come, and when the coal was poured into the fire and the hype machine began to rage again, all that was, was simply forgotten. All that wrong that was done to us... Would simply be forgotten. And we would blindly preorder, all over again. I'm not here to pick on any one specific game, but I am here to point out a massive problem. This is basic modern business at its core. If a company can secure your dollar before you even OWN THEIR PRODUCT... They know you can be taken advantage of and even more so taken for granted. With preorders acting as our voice of acceptance for games before we've even judged them, we're robbing ourselves of any real voice. When we tell developers we're ready to buy whatever they make before it's even finished, we're robbing them of the necessary pressure that pushes people to work and preform their hardest. So please, next time you think about preordering a game... Remember that there is no real need to unless if you want gimmicky things you won't care about in a few months. Or if you're worried you won't have it on release day, waiting a few more days won't hurt. But if you do, your contributing a group of people that are telling developers, "It's ok to release a broken game. You already have my money."

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  • I have stopped doing pre-orders for a while now. Too many games have burned me in the past.

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  • Edited by CoherentBadger: 12/29/2014 11:26:40 PM
    So I take it that you're going to pre-order the $250 version of Halo 5?

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  • Halo 3 was the last game I felt was worth the pre-order. Today I don't think there will be any shortage of game copies especially with digital download available and that was the main reason for pre-ordering as you pointed out. The cheap gimmicks or "exclusives" that companies use to boast sales that come with today's pre-ordered games are equal if not less then a toy inside a cereal box, and "dumb" gamers as you said fall for it every time. The exclusives do not give you an edge or advantage and 9/10 it all just cosmetic stuff anyway. Speaking of that these bundles are even worse. I never pay more then plain jane copy. Talk about a huge marketing ploy to increase sales for nothing!!

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  • I agree whole heartedly. When a studio has their entire cost of the game covered prior to launch, they have no incentive to assure a working high quality game. Just look at the several examples of games that launched completely broken this year (i.e. The Master Cheif Collection). A game should be complete at launch. Period. Even a launch patch upon playing the game for the first time should be unnecessary. I'd also like to add that season passes should also be passed over by gamers. Pretty much for the same reasons.

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    • Preordering is a stupid idea. You'll never see someone pay in full for a car that they've never driven, or even seen the full specs of, half a year before they can have it.

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    • I never saw the point of pre-ordering... Not once have I gone to the store to get a new game and have them tell me theyre out. Old games on the other hand...

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    • TL;DR Booty booty booty <3

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      • I like gimmicky things though and waiting longer would kill me.

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      • I've only preordered one game; ever. We ALL know how Destiny turned out.

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      • Edited by ch33zy burrito: 12/29/2014 6:56:24 PM
        Someone made an incredible video on this a little while ago. I'll try to dig it up, I think you might like it. Edit: Here it is. I don't know what to think to be honest. There are too many risks in leaving a game unfinished simply to make profits off ore-orders.

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        • I never pre-order, because of the reasons you mentioned. MCC is a clear example of that.

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        • [quote]I remember a time back when I could walk into a store and preorder a video game. And when I left the store, I felt pretty confident about the purchase I had just made, before I'd even held the game in my hands. This blind and ignorant trust came from a relationship that developers had built with their consumer base by already proving their high-pedigree and quality of work with the iterations of their games that had come before. Halo, is a perfect example of this. After the grand success of Halo CE, it was almost a surefire guarantee that Halo 2 would prove to be a monumental success. Now at this time, the idea of preordering in the video game industry was only starting to gain popularity. It was the one way to secure your DAY 1 pass to the thing that everyone else would be enjoying as well. Promotions began, advertising was rampant, and while the masses began to absorb the excitement, the numbers began to speak for themselves. The Preorder Age had begun. You see, sadly we as gamers are a very passionate people, and so the thought of not being able to play something that might be fun and that others will be playing without us, is not quite an idea we're content with. So the fever of Halo 2 had spread, and the hype machine raged on. Preorders continued to flood in, because this wasn't just a game. This was going to be a cultural experience. And if you weren't a part of it, then you would be entirely out of the loop. Now you might disagree, but I think it's fair to say that the majority of gamers can't stand being out of the loop. So, before the game had even been released, a developer already possessed the foresight that their game would be a masterful success. And damn, what a success it was. All that preordering was worth it! Halo 2 improved as a successor to an original game should. It's campaign was exciting, it's multiplayer both addictive and incredibly fun. The vast majority of people had spent their money before even seeing the finished product, and they did not feel ripped off. They did not. Feel. Ripped. Off... Yeah, that was all about to end. Fast forward several years to the day and age where it wasn't a question of "Are you taking preorders for this game?" anymore. It was just, "I would like to preorder this game." Any game. That's right folks, this wasn't always the case as some of you might know. So as a result of developers and companies seeing that gamers would blindly secure a purchase by believing the game would be good and well-polished, and before the reviews were out or before the game was even release, they began to realize gamers were dumb. That's right. Me, you and everyone else. We're dumb. What had started off as a simple way for people to secure a copy of a game before it had sold out, was now a statistic that showed companies how many dummies were out there, guaranteeing them money before they even could see the final product reviewed. Or before there was enough feedback from individuals that might influence and sway their decision to purchase or not. In their towers, the highest of the high in the gaming industry bellowed a mighty laugh from their meaty, sweaty bellies. They laughed at our ignorance and our inability to restrain our compulsive game preording. We were filling their pockets before their games were even on the shelves. And then it dawned on them... All they had to do in order to secure their future financial success was to advertise and market their game as something amazing. If they found incredible marketers and reps to support and show off their game, if these companies could spend a year or two showcasing and using their own staff to bolster the appearance and enjoyment of their game... It would guarantee MORE PREORDERS! And here's the kicker... The game didn't even have to be fully polished! Hell, in some cases it didn't even need to be good or for that matter entirely finished and tested. We had finally entered a time where developers and the companies that supported them were starting to realize that based off of the growing statistics of preorders, that as long as the numbers spoke before release, the backlash would not matter as much. The money was already in their pockets. Who cares if it was broken? They would release patches and polish it up later, and by the time the next sequel were to come, and when the coal was poured into the fire and the hype machine began to rage again, all that was, was simply forgotten. All that wrong that was done to us... Would simply Haters gonna hate I'm preordering my games still. (Oh, and stop saying your not about any game In particular your talking about MCC and Battlefield 4)

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        • I only pre-order a game like a week from release and if I know I really want it.

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        • I personally would prefer to buy the game after it comes out but pre-ordering is forced on you now. "You want that powerful thing, pre-order only" "You want early access? Pre-order only" "You want that limited edition? Go Pre-order!"

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        • I only preorder if 1. It's a game I really want. 2. If the pre order bonus are something I want. 3. The contents of a limited edition be worth it.

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        • Pre-ordering gives the company security that you'll still get the game even if it's actually a beta or unfinished because the company wants to rush to finish it.

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        • I preorder for one reason. Collectors and limited editions. For example yesterday I preordered halo 5 http://imgur.com/blf3ZnJ

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          • People like you = Vegetarians "Meat is murder!"

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            • I saw a video on this a few days ago.

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            • Dragon Ball Xenoverse is the last game I'm pre-ordering. 2.17.2015

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            • Yeah, I don't pre order much anymore. I pre ordered monster hunter 4 though. I love me some monster hunter. It helps that it's already released in Japan and is known to be amazing though.

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            • I remember when you needed to preorder a game to ensure you would get a copy. Now it's just a gimmick for exclusives and shit

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            • Drift0r on YouTube did a video on this; here's the link. Personally, I agree but Pre-ordering is never going to stop so we'll just have to deal with it.

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            • Edited by JesusOfSuburbia: 12/30/2014 6:25:12 AM
              There are very few game franchises I consider preordering nowadays. Forza is one (I like racing games a lot). Borderlands is another. Halo I will consider. Destiny I would carefully consider (sue me, I actually like every aspect except story, and the limited number of strikes). Star Craft could convince. Otherwise? Very doubtful.

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            • Preordered one game *whispers* destiny. I won't be fooled again.

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              • Well said

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