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#feedback

12/22/2014 12:38:50 PM
84

Has Anyone At Bungie Ever Fired A Weapon?

I've been inspecting the weapons Destiny has to offer since its release, and I've noticed three recurring archetypes for Automatic Rifles: High Imact/Medium Fire Rate Rifles, Low Impact/ High Fire Rate Rifles, and Very Low Impact/ Very High Fire Rate Rifles. Along with this, I've noticed that there is a recurring pattern of Stability involved with each of the Auto Rifle archetypes. It seems that the [i]higher[/i] the Impact of the Rifle, the [i]higher[/i] the Stability. Now, this also relates to Rate of Fire, though I'll save that for later. Since all of these weapons operate on conventional technology, that is, bullets, that means that the [i]higher[/i] the Impact, the [i]bigger[/i] the round being fired. To fire bigger rounds, you need more motive, gunpowder, otherwise you'd be moving the round at much slower speeds, therefore sacrificing Impact. More gunpowder means [i]more[/i] motive, and for every [i]action[/i] there is an equal and opposite [i]reaction[/i]; that [i]reaction[/i] is what we call Recoil. So, the [i]bigger[/i] the round, the greater the reaction, which means more Recoil. Why is it that weapons like the Suros Regime and Shadow Price fire such high Impact rounds with [i]no[/i] Recoil, while Rifles like the Hard Light and Monte Carlo fire such a small round and suffer [i]ridiculous[/i] Recoil? It should be the exact opposite! *As for Rate of Fire, I've drawn an analogy to spare you the unnecessarily long explanation: a Socom-14, a deviation of the popular M-14 Rifle platform, fires the 7.62mm, which is our real-life High Impact Rifle, a few rounds go off in quick succession and its barrel jumps from the center of a red-bull's eye to the highest of its rings. An AR-15 fires the smaller 5.56mm, our real-life Medium Impact Rifle, and its barrel jumps from the bull's eye's center to the ring just above. The recoil has even less effect when firing something like a PX2, a submachine gun since it fires a pistol round, the 9mm, making it our real-life Very Low Impact Rifle. So, why did Bungie purposefully re-arrange these real-life Impact/RoF/Stability correlations for their designs? Not only are they inaccurate, it completely skews the balance of the game, making the Suros and its High Impact associates top-notch, and weapons like the Hard Light and Monte Carlo completely unusable! TL;DR: High Impact weapons should have [i]greater[/i] Recoil than Low Impact weapons even when factoring in Rate of Fire. Low Impact/High RoF weapons are unusable thanks to this deliberately inaccurate design. Bring balance to the game, Bungie! - Sincerely, someone who wants to like the Hard Light
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  • I love hardlight, personally it's way better than suros. In fact, I have out gunned higher level players using suros in IB with hardlight. Given that is subject to skill and accuracy, but one using suros should have an advantage in accuracy. PvP aside, hardlight is best suited against mobs of baddies, specially ones that have a wall directly behind them. Try this, if your hardlight is fully upgraded, take it into the VoG. Go camp the spawn on the back left side during the conflux stage & just lay into everything coming out of that spawn. Enjoy ;)

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