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#feedback

Edited by Spencer Priest: 12/22/2014 1:28:47 PM
22

a solution to the repetition

So I randomly came up with a wonderful idea to pull us out of this repetitive rut of missions. What if instead of weekly heroics, players could create their own strike missions by choosing a location where they'd (like in halo) go into a ghost form and select the start and finish point of it. From there they could select the enemies that would spawn, where those enemies would spawn from, the type of boss you'd face at the end, whether or not there is a mini boss (maybe even be able to add a puzzle to be solved,) what modifiers are active, where the darkness zones begin and end, and maybe insert items (like the sword) to help the player out. This would generate a fun experience for everyone and make things a bit more interesting. All user made content would be put into a new strike list called the "custom strike playlist" or something of the like. After each strike, you'd be able to submit a user rating, and each week, a highly rated strike would be chosen as the weekly and nightfall. Each user made strike would have limitations during creation as to not be too overwhelming or impossible to accomplish, and have a base level of 20. From there, the game will generate more enemies based on the level requirement as well as change certain enemies into supers and ultras. Rewards in the custom list would still be obtainable, and for getting a 5 star rating on your strike, you'd receive a random item, such as a more of light, a strange coin, a rare or legendary engram, anything short of an exotic. If yours gets selected for the weekly strike, you would receive a random exotic engram, 9 strange coins, or 11 moats of light. This would give people something to do other than sit around grinding, as well as make the game more community based.

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