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Destiny

Discuss all things Destiny.
Edited by HacksXC: 12/29/2014 12:37:35 AM
87

No Single Class Is Overpowered!

Okay, you may think your class is harder to use than another class. Hear me out, the player you choose is only good in certain situations! It you're a hunter you will get a lot of kills if people are spread out. Striker and Voidwalker will get a lot of kills when they're all together. Defender is a support role so use the bubble to capture flags or to give your entire team a buff! Sunsinger can be a good use if you self-resurrect when they have there backs turned to you. They are all OP in their own situation. You typically don't see gunslingers getting 3 kills when they're all bunched together. Same goes with striker and Voidwalker, you typically don't see them get more than 1 kill if everyone is spread out. If you're going to complain about a class being OP, just adjust to your own and you will find it very beneficial. However if you don't enjoy using your class, find your play style and use the subclass or character that goes well with it. Nobody wants to hear you whine about certain people being OP because in all honesty, were all OP in some way. Edit 1: Minor changes to the way some sentences were worded. Edit 2: Some people are saying the warlock or titans are OP. Every class has their good sides. Gunslingers have an almost guaranteed 3-4 kills with golden gun. Blade dancers have an over shield with an ability to regain health after each kill. Strikers have shoulder charge. Defenders have a shield that gives you a huge over shield. Void walkers have a long range large explosive. Sunsinger a have 1 hit melee. These are it the only things, but all classes have something. No need to mention lightning grenades and fusion grenades because all classes have some sort of advantage over the other. Edit 3: For everyone defending hunters, saying warlocks nova bomb is OP. Think of this for a second, I can't recall how many times I've used my super on a group of 2-3 enemies just to have them stolen by teammates with heavy ammo. Our nova bomb takes a little bit of time to get to where it needs to be unless we have javelin equipped, but this gets rid of the DoT effect. Warlocks nova bomb can still get many kills if you use it at an ideal situation, which isn't always easy to come across. If you don't have skull of dire ahamkara, you're just as vulnerable as a normal person while using nova bomb. There are countless times that I've died in the process of using my super or immediately after. Now for sunsingers, once again, just as vulnerable as a normal person unless we have radiant skin or scorch shield. It's the same thing for a blade dancer, if you're not within melee range then you should be set almost every time, most sun singers use fireborn. Now if you use the perk that regains health after every kill while using blade dancer, you can wipe out and entire team. Even if they're spread out. Now back to GG, yes it takes a little bit of precision to get a kill, but of you're going to complain about that then you obviously have no skill. GG is so easy to use when trying to hit a target, the only problem is that you don't have an over shield, meaning you can just as easily get sniped from across a map. This is why you use it conditionally. Hunters using GG also have a perk which reduces the cool down of their super, meaning those 3-4 kills per use turn into 12-16 kills per game. While titans and warlocks only get 2-3 supers in the same time. I'm not trying to say that hunters are OP, but I'm simply stating the advantages and disadvantages of all classes. I've been seeing many people posting things saying hunters are OP etc. I do have 3 warlocks because it is simply from a PvE standpoint. If you check my crucible stats I've used all 3 and had almost identical stats between the 3. Hunters have a good super, warlocks have good grenades, and titans have good melee. This is how it was meant to be, read the names of the classes...
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