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#feedback

Edited by CaptainChortles: 12/20/2014 9:44:17 PM
37

POCKET INFINITY needs a rebalance. By that, I mean nerf.

Bungie seems to like numbers, so let me give them some. I played twenty matches of Clash using mainly Pocket Infinity and here are the results. (In spoilers so you don't have to see all the data.) [spoiler]42 to 7 – 5140 41 to 10 – 4610 30 to 10 – 3415 44 to 8 – 5030 31 to 7 – 3530 33 to 4 – 3815 27 to 5 – 3030 34 to 8 – 3790 33 to 7 – 3725 33 to 12 – 3945 35 to 8 – 4205 38 to 3 – 4630 13 to 9 – 1435 (AFK half the match) 32 to 3 – 3795 38 to 6 – 4435 37 to 3 – 4555 26 to 9 – 2930 44 to 5 – 5800 51 to 8 – 5570 35 to 5 – 4050[/spoiler] Total: 697 kills to 137 deaths with 81,435 score. 5.09 K/D, 35.85 kills per game average, 4071 score per game average. Most Valuable Player in every single one of them. If I had done this little experiment on a new character (I couldn't, my character slots are full) I'd be, (system and worldwide out of 200,000 players) on Tracker: 1st for kills per match average. 1st for score per match average. 3rd for average kill/death ratio. (2nd without the bad match.) Yes, my stats are normally good. Yes, there were some low level players in the lobbies–though the lobbies get disbanded if you do too well, which helps limit this. Still doesn't change the fact that if I had deleted one of my other 3 characters and done this on a fresh one I'd be 1st to 3rd worldwide in most Clash stats out of 200,000 people. That's WITH it being glitched and being stuck with a useless gun once a match until I find an ammo crate, losing half my ammo every time I die due to Special ammo armor bugs and not having reload speed gauntlets... not to mention flying solo. It's just broken. At first it's fun and then it's just ludicrous. Imagine if you could charge your Found Verdict for one second to fire three shells at once as a slug across half the map and OHKO someone (even during their Super) and you had practically infinite ammo. That's Pocket Infinity. Hell, you can outright completely miss your first shot and still kill someone with the other two before they can fire easily with a precharge. I don't want to nerf it in PvE. I think the first change and a really easy one is to switch Surplus to Metal Detector. Surplus doubles ammo per pick up and this works in both PvP and PvE on Special weapons; because of it Infinity can get 15 rounds per ammo crate, which is insane, as the major drawback, the ammo consumption, is negated. Metal Detector increases the drop rate of Special ammo packs in PvE [i]only[/i]. So this way you'd get as much ammo in PvE, just by getting more packs dropping instead of more ammo per pack. If Metal Detector isn't as strong as Surplus, it can be buffed because no guns outside of Uncommon Fusion Rifles can even get it normally. EDIT: Before you get your undies in a bunch, if Bungie cannot change it without altering its effectiveness in PvE, then I'd rather them leave it as is. I'm only looking for PvP changes. Surplus -> Metal Detector wouldn't really hurt the performance in PvE if Metal Detector were made a bit stronger. It seems like Bungie CAN alter PvE damage separately from PvP, judging by past Scout Rifle changes. [quote]Damage vs. alien combatants increased by 6% - 25% (based on tier)[/quote] [i]I agree that if changes would neuter it in PvE then it should be left as is, as PvE is a bigger component of the game.[/i]

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