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Edited by ShadowLordVegas: 12/19/2014 10:21:42 PM
13

House of Wolves Raid idea. Please Bunge.

Great idea!

28

Good job for a rough draft.

95

Its not that bad.

20

Horrible idea. Sorry but it sucks.

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If you have time to read, please do and comment what you think. Not really, but here is my idea of what would make the next raid awesome. Phase 1: The Battle for the Prison The House of Wolves Fallen betrayer group has taken control of the Prison of Elders. The initial fight starts outside "Wherever the prison is located." This first part starts similar to the wars started on the planets and moon. It's a 6 minute cluster -blam!- fight at the entrance door. The first minute of the fight (yes actual 60 seconds) is us trying to shoot down the Ketch. Our initial goal is to blow up the guns placed on the ship. No enemies or mobs at this point. Once the guns are destroyed, 6 drop pods are released from te ship. Each pod consists of a Greg on a pike. Pikes are immune to damage and you must shoot these Greg's off the pike, and players can hop on them and use them. At 2 minutes the ketch drops masses of enemies down below. Vandals Greg's and shanks alike. The pikes are used in clearing this large army of constant enemies. Every 30 seconds a group of 4 vandal snipers appear, and some players need to hop off the pikes and snipe them. If they aren't killed within 30 seconds of spawn, they become more accurate and 1 shot kill. At 4 minutes, 2 more Greg's are dropped down in Interceptors these are protected well and the tanks are immune to damage and you MUST 3 sniper head shot the constantly moving Greg's in the interceptors. After te interceptors are in player hands, 2 players must pilot them. And at the 5 minute mark a SOLAR shielded Rodimus Prime drops out of the ketch, and the interceptors are the only weapons able to strip the shield. After the shield is down, the interceptors no longer do damage to the servitor and only player weapons damage it. Killing this enemy ends the first event. Loot awarded. Phase 2: Opening of the Door Upon reaching this phase, you come to the main door of the prison. This phase you are destroying the door to get in. These doors can only be hurt by the 4 turrets placed around it (initially used by the guards of the prison.) players must shoot te door with the turrets. Also during this phase, 2 massive spider tanks drop behind the players. During the fight, these tanks are shooting at the olayers. And every 20 seconds, the fire the red blast in random spots around the door. In order to prevent this, players and turrets must soot the legs to stun them by blowing up a leg. If 3 minutes go by, or all legs on either tank are blown, they enrage and spam the red blast with 1/3 the charge time. Once the door is down, players must run inside as the tanks spam fire and don't die. End phase 2 loot awarded. Phase 3: Travel time. Inside are many "mini bosses" along the way. Bladedancer stealth vandal. Gunslinger sniper vandal Defender Shank Striker Greg Sunsinger Captain Voidwalker Servitor You know what reason why each was given a class. For abilities and supers. The supers are dimmed down, as to not 1 shot players. But each encounter they randomize traits. Example striker Greg one day will have lightning field super, another day have death from above super. This fight is similar to a pvp match. But when you die you die. It like skirmish, so party revive is available, to both teams. So the goal of this is to kill all 6 at the same time. Once completed this ends phase 3. Loot awarded. Phase 4: Kell and his priests. During this fight, you fight the Kell. During the fight, minions constantly spawn. Over time Archon Priests start to spawn. You are given a relic "it's another shield I know but I like this idea" The Kell has a shield (like Crota) which can only be damaged by the archon priests guns. Now for this to work, the relic must be aimed at the kell, and the shots fired from the priest bounce off the shield and hit the Kell with te fired shots. At this point the Kelly shield is down and te other players must kill te archon priests and then start firing at the boss to damage health. This becomes a rinse and repeat. But every time a player dies, a servitor comes to claim the soul and it must e killed or it begins to kill the team with its Melee ability. Chasing players around te zone. After the Kell dies, it ends the raid. Of course there will e fillers but that is expected. What do y'all think? It's pretty rough draft as it was only 10 minutes of work.
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  • Edited by Glowhoo Enthusiast: 12/20/2014 8:01:48 PM
    [quote]At 4 minutes, 2 more Greg's are dropped down in Interceptors these are protected well and the tanks are immune to damage and you MUST 3 sniper head shot the constantly moving Greg's in the interceptors.[/quote] "Gregs" don't own interceptors man. Those are the Cabal's [spoiler]But we don't see those big Cabal or even those small psions ever driving an interceptor now do we?[/spoiler]

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  • There is a raid idea thread. You should post there. Makes it easier FOR YOUR IDEA TO BE HEARD if it is in one easy accessible thread. I'll bump it for you now

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  • While I wouldn't say Bungie should do this exactly (because you've spoiled the surprise) I do like the idea of this and think it's well plotted. I want more then anything to see a long and challenging raid.

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  • But house of wolves is already created.

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    • Edited by WortWortWarthog: 12/19/2014 9:58:57 PM
      They already planned and finished the missions. Here: [url=http://destinydb.com/news/posts/79-massive-patch-pt-2-radiant-material-evolving-gear-dlc-2]link[/url]

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      • Damn, some of you have way too much -blam!-ing time on your hands.

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        • Thanks everyone for the feedback. I'll be doing a cabal raid but I'll put more then 10 minutes into the process. I'm just sad no one caught the "Rodimus Prime" joke. Lol

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        • for Phase 2: Opening the Door i would change it up a bit and go with 3 turrets instead of 4. 3 teams of 2 spread out, 1 gaurdian mans the turret and the other fends off wave after wave of enemies to protect their gunner partner. the enemies start off small but gradually get harder and harder. after 2 minutes or so the door opens and ya'll can just drive your mopeds on in. i like your idea for Phase 4: i would almost say that in order to kill the Kell you must kill the preists (2 of them) and then shoot him with the relic (like atheon/templar) and 2 gaurdians must have the preists guns to do damage to him. the other 3 are fighting off enemies and protecting their team other than that great idea but i think Bungie has already finished off that raid. start thinking of ideas for the Cabal raid

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          • Arnt interceptors cabal

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            • I'm sorry but no, it will cost bungie to much money (which they don't want to use) and will not even do something remotely close to this. They are going to have you stand on platforms to activate whatever door/bridge you will need to cross. You are going to have a debuff of some sort to make things supposedly harder and have bosses that require you to have some sort of relic to be able to beat it. Plus they are going to have some puzzle element thats based on 7 tiers (7 oracles in VoG, 7 Lamps in CE).

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              • Those Gregs!

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                • Hoe about a Patrol Reef gamemode? Would like to see how that works out.

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                  • If you say it sucks, explain why and not just troll.

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