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12/18/2014 1:24:29 AM
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What Are Your Stat Choices Fellow Warlocks?

I'm wondering which stats you've found to be the most beneficial for your chosen specialization, Intellect, Strength, Discipline, and Armor, Recovery, Agility. Personally, I've found that, since I use Voidwalker primarily for both PVE and PVP, and my playstyle is mostly medium to long range, I find myself selecting the specializations that boost armor and recovery rather than any agility because I have to survive being hit from a distance most of the time. For the times I've tried playing Sunsinger, I feel that the spec benefits from armor and agility because of my close to medium range playstyle. As for my weaponry, when playing the Voidwalker, I tend to play to the strengths of the armor I choose to wear which offer bonuses to Hand Cannons, Fusion Rifles, and on longer-range maps, a Scout Rifle. Now and then I try to run with a Sniper Rifle but I prefer the undeniable stopping power of Fusion Rifles. For the Sunsinger, I would most likely tend to run with an Auto Rifle and Shotgun or Fusion Rifle to compliment that closer range combat. As for the character stats, well again, those for me tend to favor the playstyle. Intellect is a must for any warlock, in my opinion, because we have arguably the two most awesome super powers, but for Voidwalker however, I've chosen to attempt to find a balance between strength and discipline because I stand a better chance of defending myself up close with a quicker Energy Drain Recharge. So what do you guys do?
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#Destiny #Classes

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  • My play style varies as a Voidwalker. I have worked as a Sunsinger and while I cannot deny the unfathomable help you do yourself and your team with a self revive super; I LOVE tossing to hurling black and purple balls of Oblivion into my enemies. I do find myself frusterated that I cannot balance out my armor, recovery, and agility but for PVE I tend to be more agility and recovery with a modest amount of armor. I prefer close to mid range such as Handcannons, fusion rifles and sniper rifles for those long range occasions. I love the attachments for armor piercing and explosive rounds for added fun, and for that 'extra' damage tick per round, per clip. Armor buffs I prefer to accentuate my weapons with increase melee speed, throw distance, supercharge buffs with a balance of the three. With the spec for grenade kills to super and energy drain cool down stacks. Nova Bomb I switch between the slow lop nova that squats and DoT's AOE to the one handed Lance bomb for raids. Vault of Glass is my main reason for mixing it up. The shatter that splits it into three, not my cup of tea and for single targets its a bit lack luster.

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