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Destiny

Discuss all things Destiny.
12/18/2014 10:40:56 AM
3

Dragon's Breath

This week i recieved the Dragon's Breath from the first chest from the new raid and i was really happy at first cause i was running with Hezen Vegeance all this time and i needed a good Rocket Launcher i was thinking all this time. Sadly that was not the case. Now dont get me wrong its not useless but not the "Dragons's Breath" someone might think due to its name. It hits Hard enough has awesome blast radius but really lacks in velocity. Can carry 3 missiles in the tube. Not bad but not great either so far. Then u get to its exotic abilitie. Pyromancer. It leaves a solar warlock-like-grenade which damages the enemies fast BUT is stationary. What that means? The AI is programmed to moce aside from grenades and AoE effects so the extra damage u are supposed to get is minimal or mediocre AT BEST. The above also creates one more problem which i havent seen anywhere regarding the weapon. Imagine if the other fireteam members not having traking rockets with them, u shoot the Dragon's Breath the missile hits the Pyromancer activates and then... BOOM the target moves away u do only little extra damage AND U MIGHT MAKE THE REST OF UR TEAM TO ACTUALLY MISS! Why? Cause no homing missiles from the unforunate team members which might not be blessed by RNGesus with a Ghorn. So overall not a very satisfying weapon when u consider it is an exotic one to boot. (BTW the best u devs could think as DoT for the Pyromancer perk is a warlock nade? really? reeeeeeeeeeaaaaaaaaallllllllllllllllllllyyyyyyyyyyy? we paid 20$ so we can get our hands on it and u couldnt make a better graphical animation for it?) As u undrstand this needs deff a rework. I have come up with 2 solutions. 1) Make its Pyromancer so instead of leaving a warlock greande to rather SET THE ENEMIES ON FIRE for a few secs but for some good damage. That way u utilize the gun's big blast radius plus no longer the enemies are gonna simple step aside and leave the effect and thus making it more appealing. 2)The above plus remove tripod perk and add cluster bombs and integrade the tripod by default so it carries the 3 missiles by default. Whatever of the above u choose will make the weapon a valid option. (And for the PvPers just make the necessary adjustments to it dmg so u dont read "OMGWTFBBQ NERT IT IS OP") I would like also to add tha u should also increase its dmg output if any of the above is implemented. Why? One thing i learnd after playing Diablo3 ALOT is that nerfing or making it so is nigh impossible for Xur to sell it isnt a solution. (Yeah im looking at u GGhorn). The community has allready realised that u made that weapon so strong that even you devs didnt know it thus making it the most shought Exotic heavy weapon even after the 1st expansion. Making (hopefully) any of the 2 above solutions ie make it a hard hitting AoE DoT u could create a great counter part that could reach the dmg output (or maybe exceed?) of the Goodbyehorn. Give more options as "the best" heavy weapon rather than having only 1 "hard" to get weapon. Plus it should reward the good shot (since it has no traking) with a great dmg output and punish a missed shot. Opinions? Hit it! Good luck to all guardians! ( RNGesus blessed me with Hunger of Crota yesterday night from the raid so i can finnaly live the dream with Ghorn Jr :) ) PS english is not my native language so pls forgive my grammar.
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#Destiny #exotic

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