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#feedback

Edited by jmart83: 12/3/2014 3:56:49 PM
87

Ideas for Bad Juju?

Final update: I made this thread quite a while ago. I decided to add one last piece of opinion as of December 4th, post patch. With bad juju maxed, it still completely blows in pvp. In pve, it's only ok. Legendary pulse rifles still outperform it by a decent amount. The low damage takes a good amount of time to kill trash mobs unless scoring consecutive head shots on the same enemy. Additional super energy from kills let's me use weapons of light to increase the damage, kill more often, raise super energy faster, and make another weapons of light bubble before the first one is gone. However, there is a good amount of down time in between each kill. The only practical situation I can think of to use this gun is for patrols and clearing trash mobs in boss fights only to activate a super. In that respect, Titans and warlocks would benefit somewhat from the new ability whereas hunters would not as much. Again, thanks for reading and posting. Read on to see what it should have been and good luck. Special thanks: the response to this thread has been more than I thought it would have been. Much gratitude to all who post, read, and like this thread. When it comes to Bad Juju there are 3 kinds of people. A few who like it, a few who want to like it, and a few million people that hate it. This gun has potential and here is what I think should be changed for its update. First off, the smoke animation coming from the barrel. It looks cool but kind of blocks the shooter's field of vision. It's not overwhelming though. My idea for this is to tone it down while aiming down the sights and for it to disappear after the first burst fired with a return after 5 seconds of not firing. Animate it in such a way that the skull smoke appears to be infused into the rounds being fired so you feel like you're shooting something with curse-infused bullets. Next, put impact on par with legendary pulse rifles. The choice between using an exotic or its legendary counterpart should be a "no-brainer." Everyone seems to agree with increasing the magazine size, and I do too. Mag should be at least 21 rounds, or 18 depending on the alterations made by the devs. There is only one solution I can think of to put this in a more competitive league with the other exotics worth using. Increase the precision damage of the gun. This will make it a more viable solution to use on strong enemies that can take a lot of punishment without overpowering it in pvp. Scoring head shots is not always easy in pvp since players move around much more than A.I. do, but landing head shots will reward players with patience and accuracy which is what pulse rifles are really all about. This should effectively alleviate the issue since pulse rifles are good for close to mid range. The extra precision damage will give people a reason to want to use this gun in addition to my other recommendations. Lastly, the secondary ability of hip fire accuracy is kind of bad for this gun and would be even more useless of the devs made the changes I recommend. I think that a few other abilities would work better, but the best one for this specific gun would have to be Final Round. The last burst does bonus damage. You're probably thinking, "that's too much damage and the gun will be OP, noob." Let's rethink this. The only real damage buff is the increased impact, the rest is circumstantial. On low level enemies string of curses will negate final round. On strong enemies and bosses where string of curses is useless, extra precision damage and final round will make it more of a solution than a problem. In pvp, you will get either/or, but none all at once unless firing at a group of people in which case the chances of you dying are pretty much guaranteed anyway. All of these buffs will be checked and balanced all the while making the gun more practical and still fun to use. If you like this then check out my other post Ideas for Thorn? Coming next, Fix Pocket Infinity. Edit 1: Thanks to all for your feedback. I had a feeling I knew what I was talking about with this post, and judging by the responses, the majority of you completely agree. DeeJ, I hope you and the devs read this one because it is pretty legit. Update: Tried playing with this gun more and gave it a real chance, but damn this thing is just lacking at nearly every turn. I stand by what I said in my original post. I would also like to add this thing needs to have its recoil reduced and a range boost. Even with the upgrades it either has no range or kicks like a mule. It's basically on par with a white hand cannon but with less damage. This gun handles like a Camaro without tires on black ice going downhill. P.S. Keep the comments and likes coming. Again, thanks to those who have spoken up!

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