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12/10/2014 5:29:14 AM
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Did Bungie even beta test the new strike?

Did Bungie ever beta test The Will of Crota? Anybody who plays the strike once can tell that it has sloppy mechanics. If you let Omnigul enter the final room the strike basically because a peek-a-boo standoff. It shouldn't take a combined 360 kills between two players to complete a strike. I usually don't complain, but all bungie did was open up a small section of the map and called it a strike. At least make the boss fight not feel like I'm fighting a wizard in a cubicle.
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#Destiny #spoiler

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  • It's a fun new strike imo. Constant barrage of enemies made it somewhat intense. But in short all you really need to do is kill the adds, damage boss, kill the adds, damage boss, kill the adds, kill the boss. Friend and I beat it relatively quick. He was 30 I was 28. Timepiece and Fatebringer help a lot.

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  • Wish we had bosses with no ads, multiple phases, more deadly attacks (multiple different as well) and involve different strategies.

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  • 90% of the strike is recycled content ran in reverse. You even hit a point where you're looking at level 7 mobs even in the nightfall. The "new" area is just a hallway that leads to a boss arena. The boss fight itself is hilarious. You kill more adds in that room than any previous strike ran from start to finish solo.

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  • Waaaaaaah!!

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  • This guy sucked at souls series. Just saying.

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  • I like it the boss isn't a bullet sponge

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    • You're butt hurt because you can't do it huh ://

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    • It's not a raid boss idiot and its actually one of the fun ones. Crotas will, phogoth, and the dust palace are the most fun strikes atleast when they are not cheesed.

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    • Best strike by far! Way more intense then all the rest! No real slow down like the others

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    • Edited by Caballer: 12/10/2014 5:51:47 AM
      Basically. It's nothing but getting gangbanged in a corner by adds.

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    • [quote]Did Bungie ever beta test The Will of Crota? Anybody who plays the strike once can tell that it has sloppy mechanics. If you let Omnigul enter the final room the strike basically because a peek-a-boo standoff. It shouldn't take a combined 360 kills between two players to complete a strike. I usually don't complain, but all bungie did was open up a small section of the map and called it a strike. At least make the boss fight not feel like I'm fighting a wizard in a cubicle.[/quote] Although the area where Omnigul is, is confined to say the least, I did enjoy it. It was me, a buddy, and a random. We didn't survive it the first go round but got into a good rhythm the second time. The knights are insane, especially since there are multiples on the floor at any one time. I'm glad they didn't make it super easy, and the only issue (not a complaint) I have is the tight quarters and the fact that Omnigul stayed in between the pillars and was a pain to get a good shot on.

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    • That wizard was a freaking sponge even with Arc weapons. Between that, spawning up to 3 other wizards, a bunch of knights, and having cursed thrall spawn next to you b/c of that freaking enemy spawn point, I just about wanted to strangle that damn named wizard.

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    • Strike bosses need fixing, the mechanic of "let's just throw more add waves at them!" is getting old real fast. If Bungie doesn't want us to use exploits to beat boss fights, make it so that isn't the most viable method of beating boss fights because as the game stands, strike bosses are practically impossible without using exploits.

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    • >Doesn't require you to fight off three waves of enemies while Dinklebot does something >You don't have to fight a bullet sponge boss that just blasts you to death Its A-OK in my book.

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    • It's a nice change. More intense, more CQC and more hordes of lesser enemies. I seem to be in the minority that actual love it.

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      • Just spent a good 30 minutes trying to kill the thing by myself, -blam!-ing Wizards and Arc burn, what a -blam!-ing joke.

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