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#feedback

Edited by BLiTZ: 12/6/2014 5:07:51 AM
11

Bad Lobbies

Why are some lobbies in the crucible so F-ing bad?!! Typical problems: -No hit markers or you get hit markers, but the guy's health doesn't go down -Can't respawn (timer stays stuck at 10 or 0) -Dying for no reason (Architects or Misadventure without falling off something or taking any damage from anyone) -ADS and/or firing weapon gets interrupted even though I never took my fingers off the buttons (3 different controllers) -Entire fire team gets kicked with "apple" code. Then it starts searching again even though I attempted to back us out of searching. -Being in semi-God mode. I should be happy about this, but I think the issues I have with other players being unkillable, also happens to me and some teammates occasionally. Its fun but it seems off. Not like a great match, more like God mode. -Horrible spawns seem to accompany bad lobbies too. I get spawned directly in an enemy's line of fire from 30-50 meters away and it always happens when there are several red bar players in the lobby. Happens repeatedly in some matches. Never at all in others. -Hits continue to happen well after I'm out of my opponent's line of site/behind cover. Is this just bad host selection? Is the lag compensation a fluid, ever changing thing? It's so inconsistent. PS3 Comcast ISP Wired NAT open QoS set to highest for my PS3 25Mb down 3Mb up service Test results to most anywhere in the US give me better results than what I pay for (30down/8up/20-60ms ping/0 packet loss/2-5ms jitter) Anyone else noticing this?

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  • I've had these problems on a really good internet connection. Not all the time, but certainly on a few occasions. I have often got a postmortem medal because the guy I killed a few seconds ago, kills me and then falls over.

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