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#feedback

Edited by Hellheaven: 12/6/2014 6:14:09 PM
1

Hey Deej This is whats wrong with Destiny

Here's my feedback not just on improvement but on what you guys seem to keep ignoring or messing up. Your community is split into 2: the PvP's and the PvE's [b][u]PvP[/u][/b] PvPers simply want balanced and diverse gameplay. Your maps are not diverse at all. You're modes of crucible are not very diverse mainly because the maps don't allow it to. Many of the pvp players will get bored and tiered of the repetition. Your maps are very small; you heard how some dlc in other games is only a map or 2 and people don't complain? Well its usually because they are very large maps with a number of possibilities and sometimes they're very interactive. Yours is neither. Your pvp is unbalanced; weapons like hawkmoon can 2 shot and even 1 shot somtimes while others take half a clip just to kill a guardian. The way you went about with trying to balance gear out people keep putting green or white gear on then swapping it to get the added buffs to their legendary and/or exotic gear. Makes the game even more unbalanced. Iron banner should be a game mode not an event. I don't know why you made it and event? Was it because you lacked so little content you took off options and later add them periodically as events? Pvp maps shouldn't be random especially when it repeats over and over with the same lobby. What happened to voting or selecting maps? Reward system for crucible pisses people off. Why should the guy that did the least get the exotic when everyone else worked their arse off for the win? [b][u]PvE[/u][/b] They want in game story. Reasons for the grindfest and reason as to why they do what they do. They want morality rather than random and sensless killing. Why are they attacking atheon again? They dont like your brush off cutscenes. Give them a story. This is a repetitive grind fest game with not much to work with so why are we forced to see the same cutscenes over and over? We would like the option to skip them. If I have epic gear I want to see in a cutscenes then I shall "choose" to see it. Dont force me. Our ghost is trying to kill us. That dumb mini horde mode that activates every time dincklebot scans something(besides it being repetative and annoying), should instead be a timer of waves that we have to fend off till the door opens and we get through. When we use our ghost screen why is there so little options? You have so many button shortcuts you can fill in like "ammo synthesis" which has been requested 10000000 of times. Quit nerfing weapons. Seperate pvp and pve damage output and nothing more Dont restrict us. Don't try to bottle neck how players choose to take your challenges on. Our goals are to destroy the challenge you put before us and for you to up your game on future content not for you to restrict or punish us on how we take your challenge on because we cleverly beat it. Open your world. Make it truely open at least on patrols. I understand if the area restrictions remained in strikes but on patrol the world should be open to us. Perhaps later we can actually use our ships to travel through the maps faster than the sparrow itself. I mean it is earth and we both know earth is not that small. Patrol should not be fireteams of 3... At minimum 6 however I believe that is a guild wants to meet up or a big geoups of friends want to play in the same server it should be allowed. Allow channels/server selection. If you dont want to implement matchmaking into raids, weeklies, ot nightfalls its alright however allow us to advertise it in game on your "social" areas. Aka the tower Field bosses! Public events are fun but don't offer many rewards if any somtimes but wouldn't players love to see 20 or more guardians trying to take a boss in the middle of patrol? Quit removing options. For some reason indtead of providing options you always seem to remove. You removed a way to acquire marks without resorting to pvp and you removed the option to solo nightfalls and dailies from solo players. People like options give them more. RNG should not dictate level. Make diverse ways to get to cap level. Being cap level wont mean you have the best gear. If anything you could make it so that any gear can be infused with "motes of light" to increase their light level until cap is reached. This will give players diversity on how they look while reaching level cap I personally enjoy both aspects of the game but based on updates you guys seem to favor pvp more and this tears a devision in your fans. I love this games mechanics but you guys aren't building on its foundations instead choose to constantly try and change them so you never have a step forward but rather it variates between a step back and a step forward. Hope you had time to read this and see if you can mskes those crazy developers listen to its community. Thank you

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